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Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards. Ultimately, it allows us to add some really cool mechanics without making an entirely separate Vanilla Factions Expanded mod for them.In Vanilla Quests Expanded - Cryptoforge, you will depart on a journey to the northern regions of the planet in order to find the legendary Cryptoforge - a large space ship that belonged to a nation of crypto-tech wielding space vikings. The ship has crashed generations ago, splitting into three distinct chunks. In order to find the stern and the bow of the ship, you will have to first use the relays of an abandoned scanning station. After you find the two large wrecks, you will have to explore them both: and each features a unique kind of threat. Prepare to fight extreme cold, to spend a decent amount of time trying to pry your way through the twisted wreck, to ultimately scan two black boxes which should give you the idea where the cryptoforge proper is.After you reach the final crash site, you will find a large, mostly intact chunk of the ship with the cryptoforge in it. It is encouraged that you prepare the site, bring some resources and your best crafters, and hunker down in the cryptoforge to craft all the gear that you may want. There will not be another opportunity to do so.The crypto-generator should keep the lights and the heating on for some time, and some turrets scattered around the wreck will help you against the waves of mechanoids that will constantly arrive. How long you decide to stay there depends entirely on you.Remember: Bring some resources, build up defenses on the location, prepare to withstand the waves of mechanoids, and craft whatever you want!

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Steam Workshop::Vanilla Quests Expanded - Cryptoforge

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Comments

jhjhhj fdgfd

Great! Time to add this to my existing playthrough with Medieval 2! Thank you guys very much for the wonderful mods without which I can't imagine playing Rimworld!

Dimitry Minchenkov

Well, it was a convenient time to check Patreon. Thank you! I'm going to conquer Auriga now!

eduardo volpe

Can't wait until my colony has enough resources to send some adapted insectors and take over the forge as a new city!! Thank you for the wonderful mod

Kirboh

Sounds intimidating, but fun, and will finally give me an excuse to travel to the northern reaches of the map! The Steam Workshop page only mentioned an axe, a small crossbow, and two types of armor. Will there be more from the old Vikings mod, like a Crypto Pistol and a Crypto Rifle? Anything new that wasn't in the old Vikings mod?

Deggial

Not to dash your dreams, but apparently the forge only works for a certain amount of time, and then a generator burns out. You may still found a new city in the cold, though.

Oskar Potocki

You can settle on the forge tile and power it with your own power source!

Oskar Potocki

We decided to cut down bloat. The crypto bolter has customizable graphics and can be customized to look like a rifle of a pistol.

Deggial

I am looking forward to this new adventure! Sounds fun, even though there seems to be a time constraint. A little worried about the location though. ALWAYS near the North Pole? Oh well, maybe not too worried - after all, Smash Phil has blessed us with chopters and planes. One thing made me laugh. In your Q&A on Steam, you write: "Q: Why are you using the word crypto when you clearly meant cryo? A: Nope, I meant crypto, the same technology that’s used to freeze people in stasis in cryptosleep caskets. Yeah, yeah, it's not your blunder. But to be honest, Tynan Sylvester should have called it a "cryosleep casket" in the first place. Because that is what it is.

A Quasi Doctor

Love the viking themed stuff, will the Lothurr ever return in some capacity?

Deggial

Oh. OH!!! :) Follow-up question: It looks like you've added a constant stream of enemies attracted by the energy spike. Does this mean that the enemy wave will die down eventually?

Dimitry Minchenkov

But you don't really need to start generator itself if you are able to provide enough energy, right?)

Stim

Think they might in the monster hunter one

Kirboh

...did you just say that to stick it to the guys who always complain about bloat?

Oskar Potocki

Nah, there's good bloat and there's bad bloat. In this case, considering the limited-time nature of the quest, and that there's only a limited amount of this gear you will EVER craft, I think the less choice there is the better. Otherwise you end up regretting that you 'didn't craft a shotgun and crafted a rifle instead'.