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Hey everyone and welcome to a new batch of VE mods!

This time around we've updated almost all the Races Expanded mods, as well as some big classics such as the Animals Expanded, Memes and Structures, Fishing and more.

As always, if you encounter any issues, make sure you report them using the google form!

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Comments

Marek Budzyński

Awesome! Now I can start my run at 1.6. The only thing I was missing was ideology expanded: memes

David Mapp

Any chance of waste animals spawning in the new ruins biome? Could be a cool place to find some of the giant tardigrades. The rate of updates is incredible btw.

Marco Antonio Magallon

Awesome Oskar and Team! You guys are killing it 🙌 I’m hoping there’s clarity when Odyssey lands (haha see what I did there?) on whether Fishing and Royal Animals are good/safe to add without introducing redundancy of creatures, mechanics, etc.

Krieg Blackpaw

Will VE Fishing just be a redundant fishing mechanic to what is offered in the DLC?

BrenTenkage's Gaming

ya know now I'm wondering...what is fishing gonna be like now, is it gonna link with Oddyssy or not...cause the dlc now has fishing built in right?

Krieg Blackpaw

Oh awesome, thank you for the response!

Gary Manville

Just want to say a huge thank you for everything your doing working so hard on the updates for 1.6. I know it's cheeky to ask and your working hard with these updates but the other mods for reworks mentioned previously (Outpost, Mechanoids, etc.) is there a large amount to do on them for rework or are they just amending. I'm just curious are they a while of?

Oskar Potocki

It’s a rework, not an amend. They are brand new mods that need to go through all the stages of mod development: ideation, design, development, testing and delivery. Don’t hold out your playthrough for them, it will be many months before you see them.

Gary Manville

Makes sense thank you for clarifying. I'll make my plan around that.

D-Train

Nothing but love for the VE team and everything they do. Thank you homies

Silverskene

Oskar, you guys are amazing as usual. Two things: 1. Would it possible to do a small integration of the Generator mod into the chemfuel system mod that you made? It seems as though I cannot run chemfuel pipes to the VQE generator. [You guys are busy, but I hope this can be done after 1.6 releases and you get a chance to catch up on sleep.] 2. I love the fact that there are some linguistic "easter eggs"(?) in the game from your Slavic background. (ie. the General's name in Operation Deadlife). As someone who has studied Russian and is now studying Ukrainian, I find it interesting and cool. So, thanks for that! :)

Oskar Potocki

1 is impossible code wise without extremely overcomplicating the code of either one of those mods. 2 I’m glad you noticed haha!

Lilac0

Fantastic, I was really missing the ideology memes and the expanded races in my recent test run I noticed Odyssey has a new Insectoid Hive Queen, keen to see how the team adapts VE Insectoids!

Kintyj the aardvark

I hope they find a way to keep their Queen I really like the look of it

Nordak Balrem

I'd be willing to bounty Ancients to be patched to 1.6, from what I can tell from the C# code, the difficulty isn't in the code itself (I can discern what the current version is doing from the source), but understanding of how 1.6 changed and how to rewrite the code to listen and interact with the new version. In either case you would need a separate source code for 1.6 vs previous versions. I'm not competent enough to make the changes, and you control the mod. $500 for fully a fully functional update, and a gentleman's agreement your team will continue to maintain.

Oskar Potocki

My friend, most of the Ancients Superpowers are broken and don’t work, and would need fixing. $500 doesn’t even begin to cut it. We’re already working on a remake of the mod with all the bugs gone, new content, more interesting gameplay loop and much, much more. Updating the old Ancients would literally endanger our current plans and it’s the last thing I’d want to do. As such no permission is given for anyone wanting to ‚just update it to 1.6’. Let us cook, and keep your money. Development costs us a lot more than $500, and the ‚promise to maintain it’ is an incredibly treacherous thing, because maintaining can cost us even more in the future.

Nordak Balrem

No, but $500 is enough to get someone with the skills to spend a few hours and find the issues and come up with a solution. I noticed you did not include a license limiting use for the code. The assets are protected, but the code is not. Not allowing someone to take up maintenance leaves a vacuum. If you wanted, you could bounty the problem yourself. Then you can continue the roadmap without a hitch and continue with your planned content.

Nordak Balrem

Not looking for fight on this, fine, let it die.

Oskar Potocki

Lack of license of any kind automatically means all rights reserved, just fyi.

Oskar Potocki

What part of ‚we’re remaking the mod and fixing all the issues’ is so hard to understand that you’re trying unsuccessfully to accuse me of not maintaining the mod? And then you proceed to threaten me that you’ll steal our code if I don’t… what, update the mod? I think you might be the first person I ban from my patreon.

Julien Da Coolien

They'll probably just rename it, that'd be the most straightforward solution.