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Hey everyone!

The final batch of VE mods are updated and working on 1.6. As always, it's critical you report any issues or unwanted behavior using the Google forms linked in the description of every one of our mods.

Vehicle mods will be updated once Vehicles Framework is updated!

I will be posting some more PSA posts before the DLC release!

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Comments

Nickolok

You guys are nuts. Thanks for the work, I'm really looking forward to the DLC

Sentry

Insane pacing with the updates. Very thankful all my favorites will be ready for release. Little sad androids didn't make it though.

Nutterbutter

That is some damn good turnaround.

Tyler Neveau

Shout out to the guy how made 1.6 unofficial updates to temp and paest mods just a few days ago.

Oskar Potocki

Absolutely not. He violated the license and could’ve potentially broken the saves of people who downloaded the mods.

NeverSink

Thank you for all the updates! I can't really imagine playing Rimworld anymore without your mods! I have 2 questions: 1) the new DLC is bringing err 'enhanced weapons' with unique mods/attachments. How does it work with mod-added weapons? Can they spawn with them as well? Does the existence of mods reduce the chances of these appearing? 2) I'm not certain if this depends on you, but will the Vanilla-expanded-retextured NL facial animations get updated for 1.6? Thanks and sorry if the questions are a bit out there!

BrenTenkage's Gaming

man thanks to the new DLC traveling to quest areas are gonna be so much easier....

Spoder

Looking forward to mechanoids 2, especially with the new mechanoid content coming in Odyssey. Ngl the new cyclops looks suspiciously similar to the old carpenter.

Picollo

I have feeling that these Quest line mods were designed with the Odyssey ships in mind, suddenly quest started to be placed far far away, and then suddenly new DLC announcement drops, and we know you'll be able to fly further.

narkhen

Thank you very much for the updates especially for the tribal update, now I can start with my progression pack in 1.6 :D

Oskar Potocki

1. Modders will first need to create their own variants of enhanced weapons. Things will take time. I don't know about reducing the chances. 2. I will check around.