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Vanilla Gravships Expanded - Chapter 1 is out now!

Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

Instead of a late-game convenience, your gravship becomes something to build, upgrade, and care for. This chapter focuses on foundations, not flash: the essential systems that make a ship feel alive: oxygen, fuel, power, heat, and crew management.

Over time, your vessel grows from a fragile atmospheric shuttle into a self-sustaining orbital gravship.

Because this is a full gravship overhaul, any mod that modifies gravships will likely be incompatible.

STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=3609835606

Github: https://github.com/Vanilla-Expanded/VanillaGravshipExpanded

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Steam Workshop::Vanilla Gravship Expanded - Chapter 1

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Comments

Damien Polici

Holy cow, it’s here, you will be responsible for my unwarranted low productivity for the next month.

HALYCON

YEAAAAAH RAAAAAGH!!!! THANK YOU VE TEAM

8BitBoar

Yes! Been looking forward to this. Good work Oskar and crew getting this out!

Nor

Can't wait to play it!!!!!!!!!!

Teebo

Congrats on the release Oskar and team!!! <3

Vetelgyus

Been waiting on this to even bother purchasing Odyssey, thanks goats

Echo Ichor

Oh my gooooooods! I’m rushing to download it now! Work is about to go a lot slower…

Damien Polici

On another note don’t wanna be annoying just wanted to know since you told us ancients was supposed to be coming close should I make a new save or would it be better to wait ?(don’t know if the reworked version will works better on a new save.)

Oskar Potocki

Ancients will be save game compatible. We're letting it cook a little bit more.

Damien Polici

Okay no worry so that means I can launch right now thank you once again for the amazing work

ZenoLord

On reddit you've said the gravship expanded will be a 4 parter. Do you plan to focus on finishing the series with maybe small mods sprinkled in between like the recent cooking module or do you plan to stagger the releases in favour of other big mods that were on the roadmaps for quite a while now (especially some that aren't really compatible with gravship living (OR ARE THEY *dun dun dun*))? What are your thoughts on putting all the eggs in one basket with this gravship centric series? At the end of the day, all the best to you and to the rest of the team, don't let any guys that might be angry that new mods require Odyssey get to you.

yamate

I've been prepping a colony just for this!

Brutus Albion

Love the homage to the Kestrel in the new Gravjumper scenario start. Also a sneak peak into what might come for ''The Battle'' it seems, if you know you know ;)

TheFather

Love the work from you and the team! Super excited to get a run going with this mod, thanks again for always releasing S tier content :)

Brutus Albion

Something we could really still use for the gravships are compact research benches, the standard versions are way too big with all the limited space we have on gravships and we even have these neat smaller production facilities now so why not some small research benches?

VULPIN-13

Is there going to be any way for us to get the mechanoid parts/something that looks like them

Steffen Lewis

Thanks for all the time your team put in and thank you for always answering questions especially mine!

Brutus Albion

the survey quest is from vanilla, it takes 15 days standard.

Mocho

Do you expect Chapter 2 to come out before or after mechanoids 2?

Oskar Potocki

Definitely before. Just so we’re perfectly clear: Vanilla Factions Expanded - Mechanoids seizes to exist completely as you know it. The factories are becoming a separate mod, and anything that’s left is completely eclipsed by Biotech DLC anyway. Theres nothing left. Everything needs to be designed and made from scratch. It’s a whole huge Factions Expanded mod that needs to become reality from nothing at all. If it even comes in 2026 it’ll be a miracle. It’s many, many long months away.

Mocho

I'm glad to hear it. I like VFE Mechanoids, but I've played with it for years and Gravships are a lot more fresh and exciting, so I'm happy to hear they're taking priority. Besides, the factories were my favourite part of that mod.

Rene

Thanks man!

Gustavo Righetti

I find it surreal how you guys can pull this kind of thing off. Truly amazing overhaul here

John Anderson

Ive been delaying starting it, but this amazing new mod may be exactly what I need for my deserters playthrough!

Dom Speziale

There’s a YouTuber by the name of MystreriousFaux who covers mods. He, in my opinion, is the go-to for any information/coverage on mods as he breaks down their content, stats, and balance and how they tie in to the vanilla gameplay. He has covered a fair bit of the “Vanilla Expanded” series and has made a comment on one of his most recent videos that he will cover “Vanilla Gravship Epanded - Chapter 1” at a later date. He also covers RimWorld DLC as well!

Yonkers

I couldn't see it on the info graph but is the feature to travel to other planets in this chapter or is it saved for chapter 2?

Christer Hegg

I am having a problem with making charge ammo from the new compact fabrication bench you can make with this mod. Is this intended or a just a problem on my side? Basically I run CE and need to make more 6x24 charge ammo, something I could do with my old large vanilla fabrication bench. Once I researced the new compact fabrication bench from this mod I dismantled the old big one and built the new smaller one. But it seems it can't make charge ammo. Can you fix or do I need to rebuild and fit the old one in my ship

Oskar Potocki

I have no idea why the ammo isn’t makeable in our small fabrication bench. Sounds like maybe CE hasn’t patched it yet. Nothing can be done on my end - the other recipes work just fine. Try maybe changing up the load order of mods?

Christer Hegg

Seems it is a CE problem and they will fix it in the next CE update. Well, that clears that up

Deggial

Hi Oskar, is it intentional that the "normal Constructoids" are able to maintain the GravShip? I believe you wrote, that "Astronauts" are needed for this. Or do I misremember? (Yes, I am back to RimWorld! ;) )

Deggial

I see ... and enjoy it, while it lasts! ;) (Sorry everybody, if I've "ruined" this for you.)