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Hey everyone and welcome to a brand new development blog, this time we're circling back to Vanilla Gravships Expanded - Chapter 2.

We have made some significant progress in the development of the mod. I'm attaching all infographics up to date as images under this post, but I will also inject them here into the actual written part so that I can tell you a little bit more about what's changed.

We have added two new, tiny tanks: an auxiliary astrofuel tank and an auxiliary oxygen tank. These tanks are unlocked with the Basic gravtech and Oxygen network research projects and only occupy 1x1 space, which means they're perfect for gravjumpers, but also for bigger ships which struggle with placing a 2x2 tank anywhere.

The Salvager station on the other hand is a brand new gravship threat. It's the most powerful one so far, and because of that, we want to give the player plenty of opportunities to avoid it. Upon being deetected, the captain of the station will demand tribute from the player. Simply paying the tribute immediately ends the encounter and the player gets away scott free.

Player can also postpone the payment. This will however lock the gravship engine, making player unable to escape. Consider this to be a safety precaution!

If player refuses to pay, the battle commences, and as I said before, it's the hardest one. The station is covered in point defense turrets, which means most of the shots fired will not penetrate. It's also sporting a large number of gauss guns and javelin pods, which will quickly destroy an unprepared gravship.

Escaping at any point also guarantees a salvager dropship raid.

It's a special raid type in which a salvager dropship fires a salvo of rocketswarm missiles somewhere in player home area. Then, the dropship lands and a number of salvager raiders emerge from it to steal what they can.

In order to fully defeat the orbital station, player needs to destroy the gravlock tether, which will yield a gravcore, as well as all enemy gravship artillery pieces. The station is very well defended. If I can advise something, running away is potentially the better option.

Speaking of attacking orbital stations, we're also overhauling the Trading Guild faction bases. They no longer look run-down. You can now attack them and loot all those sexy trading containers for randomized loot. It's lootboxes on steroids. Just be careful not to be blasted by those huge Gauss cannons which are no longer just permanently disabled props.

Now, there is another gravship threat we've also recently added!

Enemy gravjumper is the first taste of what everyone has been waiting for. It will intercept your landing coordinates and prepare to engage. After some time has elapsed, it will land nearby on a separate map and open fire. If you try to run away, there is a chance it will follow you and attack immediately!

In order to defeat it, you need to destroy their gravjumper engine (which will yield a gravcore), as well as all of their artillery. Gravjumpers are small, that's right, but if you're unprepared, three enemy gauss guns can do severe damage to your gravship.

What's cool is that enemy crew will try to repair their ship as you damage it. They will also operate targeting terminals and pilot console.

If you don't destroy them, after a while they will launch and land on your local map. Their crew will begin a normal raid, with gravship artillery still firing at you.

For those liking the space station exploration, we have also added a new gravcore quest:

Infested installation is a large but derelict orbital station, completely overgrown with exoinsectoid goop. An infested gravlock tether in the middle continuously spawns new exoinsectoids, which emerge from random vents throughout the station - it's very much possible they will cut off your escape routes! Destroying the infested gravlock tether will yield the gravcore!

That's about it for now. We're currently working on some new launch boons and mishaps, as well as a new feature for starting scenarios - allowing you to pick a different starting ship layout.

After that, the mod will go for another round of beta testing while we prepare more gravship threats and gravcore quests! But I'd say we're almost there. It's already all I ever wanted.

What do you think? Let me know in the comments.

Files

Comments

Oscar

Woohoo! Cant wait!

Toasty

Unrelated post but I had a idea for VFE Mechanoids 2 that i really wanted to suggest. I think research should be in a similar vein to VGE, as in, rather than standard research you'd get research from raiding and hacking into various mechanoid compounds, maybe not for everything but just as a major progression block for more advanced tiers, the whole dynamic research mechanic is quite great and I feel it could be expanded to future VE mods to spice things up.

Oskar Potocki

See many people don’t like it. They don’t like leaving their base.

pedro pampin

Hype is killing me. Witch tier gets me into beta testing?

Camille Lecourt

It feels really good especially the different possibilities for the fighting against grav jumper. I have a question concerning the directions of the projectile against other gavships. Will the appear from only on side the the map ? If yes can we imagine manuver ? Thanks for the work ❤️

Toasty

Shame, I really like the whole VQE / VGE experience where you go out and do things

Big Barza

Oh. So that's what happens. Lovely! (Trader cannons)

Oskar Potocki

What I mean to say is there needs to be an alternative for my wife who never leaves the base.

Oskar Potocki

They’ll appear from relative direction of where the enemy object is on the world map. Gravships are unable to maneuver as their engines only engage during long jumps. Between them they’re static constructs.

Timo Souness

Given the difficulty of the salvager station, could it be done so that the reward consists of more than one gravcore? Looks great so far too

Scar, the Creator

This is looking fantastic. I am going to lose so many hours of my life when this comes out xD

Oskar Potocki

There’s loads of other loot there, including many containers that can be looted. The problem is many of them will be destroyed if you bombard the station, so it’s tricky!

The Augur

Shame, I really like having reasons to go out and explore.. its an excellent reason to use your vehicles, or the gravship, or the shuttle. But you have made more than enough mods that make us do that exactly, so I am not complaining!

Toasty

Mech raids that offer the same data for much higher risk, basically you either choose the loud option and call the mechs to you or you choose the silent option and raid a mech instalation

Oskar Potocki

I never said I’m against exploration! I’m saying there should be more than one way to progress.

Andink

Will there be different ship layouts for each category of Gravjumper/Gravship/etc encounters? Such that the Gravjumper encounter may have different ship designs, weapons, facilities, and so on, rather than just a standard layout every time.

Gerard Lesan

I think it would just make sense if deconstructing their gravlock tether gave (randomly) from 1 to 3 gravcores or something in that spirit, since this is a modified gravhulk engine, and that costs more than 1 grav core. I feel it would also give a fair reward for raiding, even more if the other loot can be destroyed by bombarding

DeeHasApples

This all looks so incredible. I was curious about the electric thrusters. If you make your Gravship with a mix of astrofuel and electric thrusters could you pick which type of launch to do? Perhaps even use both with enough fuel and charge, respectively?

lunarWITCH

amazing work! can't wait for another gravship run :3

Oskar Potocki

You automatically use both types! So when you launch, astrofuel consumption will be lowered due to the existence of electric thrusters

Oskar Potocki

See I don’t think it would make sense from balance standpoint. Primary way to obtain gravcores has to be gravcore quests, and each of them only grants one gravcore, and they’re rare and random. Do you really think adding an event that player can trigger endlessly, giving up to three gravcores, would be in the spirit of the gameplay loop? Gravship threats are not meant to help you progress. The gravcore loot is optional and you get it only if you don’t actively obliterate the enemy. Gravship threats are meant to slow you down. I really don’t think making them the most optimal progression path is a good idea, and that’s exactly what would’ve happened if you made them give three gravcores.

ExBeNN

Bummer. Imo you should still be heavily rewarded for leaving your base and exploring the unknown. Maybe some high tier rewards that are only (or faster) obtained by raiding mechanoid places

Oskar Potocki

You’d be surprised how many people hated the ‘travel to get gravdata’ concept in their gravship mod. They hated it to the point where I needed to add ways to get gravdata without travelling.

Mega Lukas (🔞)

Heya! I have just a few questions! But first, thank you and congrats to everyone on the team; you all bring me lots of fun with your mods. Will this mod be a standalone separated mod on Steam page or an update to Chapter 1? asking this because I kinda wanna start a new playthrough but am afraid of several items getting updated and risking the save files or something. And if I start a new run now, will I miss way too much of early stuff or are they mostly focused on the endgame, as you said. On the Gravjumper raid image, it appears it to be standing on orbit, forgive me if I mistaken, but will it be able to like stay in orbit of space chilling or something like that? Not sure if you ever used/saw some stuff but kinda like the SaveOurShip2 mod, there we can just chill orbiting in a dedicated space map. Again, thanks for the mods you all make! Can't wait for this one to come out

Oskar Potocki

Hey there! Chapter 2 will be a separate steam release which will require you to have Chapter 1 active for it to work. It will release paired with a Chapter 1 update though, which you won't be able to avoid, but we're working overtime to ensure there's no bugs or issues - after all, we're operating in a live environment now, and we can't disappoint the hundreds of thousands of users. The content in Chapter 2 will be primarily placed at the end of the progression tree, but there will be a few additions to earlier research projects as can be seen in the infographics above. You will also obviously miss the new starting scenario if you want to use it, but other than that you're safe to start now. It will be a while before you're at the stage where Chapter 2 content becomes relevant anyway. As for chilling in orbit - it's important to know that SOS2 adds space ships, and these are gravships. Entirely different technologies. Gravships are only capable of hopping from one place to another. They can't maneuver in space. That being said, you can already lift off to empty space and chill there - Chapter 1 features gravlift which is a special structure that allows you to launch vertically into a dedicated space map!

Wikipedia!

cant wait for chapter 2 to be fully completed, it honestly seems so incredibly fun but I'm too attached to my save to risk using the beta

Adam Hudson

Looks really good. I have not delved to deeply into the vanilla Odyssey content (beyond the shuttle) and I think I may hold off on playing a grav ship story until this mod is ready.

AD_Patron

Insector integration for the new geneline?

Oskar Potocki

Once we have the entire mod working as it should, definitely!

Aleš Horvat

Just curious, how manny chapter are you actualy planning?

Oskar Potocki

Hard to say. For now, after Chapter 2, we will take a break from Gravship Expanded and focus on other mods.

Ennek

Previously you had mentioned encountering enemy gravships / gravjumpers would be quite rare or possibly even finite for lore reasons. Is there any possibility of mod options for people who want to run into them more often?

Arnaud Deltour

Great work continue, your work is essential for the game 👏👍

Ar_cv

Bit far to ask this but will we be building something like the Grav tether to build our own stations in Chapter 3 or have you even thought that far ahead?