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Poll

New Gravcore Quest

  • Salvager Haven 953
  • Salvager Stronghold 352
  • 2026-08-03
  • —2026-08-09
  • 1305 votes
{'title': 'New Gravcore Quest', 'choices': [{'text': 'Salvager Haven', 'votes': 953}, {'text': 'Salvager Stronghold', 'votes': 352}], 'closes_at': datetime.datetime(2026, 8, 9, 22, 0, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2026, 8, 3, 9, 43, 9, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 1305}

Content

Hey everyone!

We have recently designed and implemented a new gravship threat called Salvager station, in which salvagers attack you from their run-down orbital installation.

I'd like to also add a new gravcore quest in a similar manner - something to do with the salvager faction in space. I have a few ideas, and I'd like you to vote on which you'd like to see the most.

Salvager Haven - A large casino-like station where independent salvagers meet on neutral terms. Around it, enemy gravjumpers are docked, providing additional firing power.

Salvager Stronghold - A huge fortress built into an asteroid, with numerous pieces of gravship artillery immediately pointing at the player as the player arrives.

Files

Comments

basicusername1

Would we be able to land on the salvager station passively with a shuttle?

Mocho

I like Salvager Haven because it sounds like a pirate cove

Andr

When will chapter 2 be released?

Oskar Potocki

As you can see it's still being worked on. It will release when ready. We don't do 'release dates'.

Oskar Potocki

It's a gravcore threat. They aren't allies. If you land there, you will need to fight them.

Killian

Honestly these both sound pretty cool, especially if the Haven can serve as a trading hub and raiding it is optional.

Oskar Potocki

Salvagers are a permanently hostile faction. There's no trading with them.

Silverskene

Would be really cool and unique to see the Salvager Haven be like a pirate haven; taverns, casinos, loot, maybe a secret high-powered defensive weapon, more loot stacked as gold coins in a hidden vault somewhere, maybe even some space pirates pod in as reinforcements if you attack. (There has to be a reason why such loot, luxury, and leisure is afforded to such dangerous ilk - they have to feel protected.)

Andr

Will there be any other scenarios on the grav ships with different stories and gear?

Oskar Potocki

There will be a new starting scenario, yes. We're also working on a system for selecting the layout of your starting gravship.

Gary Manville

I think the salvager Haven is a better shout with there current story and faction while a stronghold would be better for say an empire style threat/ base. However I know that would work out as tying your vfe empire/ deserters mods to another mod and would be way too much coding for the reward.

Andr

Will the "cerebrex core" be processed into a full-fledged dangerous weapon in the future?

Alex G

Both are cool but I have voted for casino. I've seen lots of stronghold type maps from rimcities and alike mods. And nothing less militaristic and more liveable. Casino is type of place where salvagers are actually recreate and not on duty. I would love to see such thing, even though it's hostile faction station

深暗

Since the main part has already been completed, why not release it first and slowly update the remaining parts

Adam Hudson

I think the Haven seems to be a more rich option in terms of story telling and flavor. The stronghold sounds like "yet another base to drop into and destroy." I get that in both cases they're locations of hostile factions, but the former seems just more unique than the latter.

Oskar Potocki

That’s already what happened. Chapter 1 is released already. We’re now working on the ‘remaining parts’, which is chapter 2. I’m not splitting it any more than that. Additionally, as we keep coming up with new content, old content needs to sometimes change or breaks. I don’t want to risk that on the steam release that affects thousands of players.

深暗

OK!

Payton

It might not be in the scope of this chapter but the idea of a salvager haven make me think about how cool a player-friendly orbital hub would be, where you could recruit new crewmates, trade, get to know the regulars and maybe participate in some high stakes events that they host where you could compete against npcs?

Somerandomsmuck

The Empire would probably be a stranded super-ship instead of an asteroid, I think pirates or even mechanoids would be a better fit for the asteroid base.

DeMante

I want to vote both, they both sound awesome.

Limavian

The Casino is the last step to finally reaching my cowboy bebop space western dreams!

dj

i think the salvager stronghold would be better as a empire thing

Maeltac

I like the haven idea. It gives the opportunity for more backstory for the Salvagers, and could potentially be used as a trading hub, stealth infiltration, or some other kind of non-land-and-blitz mission.

Jason McGinn

I like the idea of a neutral space where you can possibly buy and sell parts, although it sounds like that's not what this particular one is about

Oskar Potocki

Trading Guild orbital bases are neutral space where you can buy and sell parts. Salvagers are hostile.

Crepe

The whole station being neutral ground for multiple smaller salvager factions sounds more interesting! All the docked gravships means tons of gravship parts to steal! Does this possibly also mean they may have slaves or prisoners held there that can be liberated?

Jason McGinn

Oh good, I must just have not encountered that yet

BrenTenkage's Gaming

I like all of them. But Haven feels like the best option for neutral, the asteroid base is more of a pirate or perhaps built in Empire Strong holds

Daszhmar

I like both but I like the visual of my space knights kicking the door in and cleaving space scum in twain through a poker table.

Alex B

I think it would be cool if (assuming Haven wins the Poll) it could feature some traders around. In Worksites expanded (or something along those lines) and there are space stations that can be visited (although they can be neutral or hostile to you) that has flavor text saying they can be traded with, sit around at, or recruit pawns from there. I can't say for certain weather it's because of mod issues or whatever that stops me from doing that but I think it would be cool to be able to have more neutral space parties out on the rim. Vanilla Odyssey has a very solitary gravship experience, your the only one with one (that the game shows), and everyone else presumably just has system to system large scale ships, and while it's am ok implantation really misses that feeling in like the Mandalorian when he stops at a bar and there are tons of other ships just sitting around which to me gives a better feeling of it being a space faring galaxy, and not the strange implementation Luden Studios went for. TLDR I think you should add some interactable beings inside the stations (be it vendors or even an implantation of rimquest) as I think it would greatly improve the vibe I atleast hoped for in odyssey (that being a space cowboy fantasy), as well as further reach to make the world feel more alive.

Sad Cat

"The Golden Grin Casino. High stakes, high security, large Payday."

Big Barza

Docked enemy gravjumpers? I would assume their engines aren't real. As in, you can't just go in and claim the engine for yourself.

Captain

haven seems awesome

Nee

Haven, just for the sake of variety, it's cool world building having locations outside of just fortified outposts.

Alex B

Sry I never realized salvagers would be perm hostile. I assumed that the bar would be closer to a heist (neutral until you start trying to steal stuff) instead of a full on raid

Oskar Potocki

We do not have the required code in any of our mods that would allow for a visitable friendly locations, and we can’t devote resources to code something like that for one quest. Especially that it’s not really what we want to convey. This is the Battle chapter of the gravship mods. It’s all about epic battles in space.

Oskar Potocki

Let’s also remember that gravships are not space ships and cannot leave the gravity of the planet, or else they stop working.

Paul Damgaard

the haven ties in more with the planet being a rimworld

pedro pampin

I have so much hype for this release. I even have the rest of August free.

Alex B

well yeah but there's nothing stopping a planet bound space cowboy fantasy, (not to pull from the Mandalorian to much) but there nothing stopping episode 1 from taking place on the same planet, take the shuttle to antarctica, grab the guy, jump back to africa. Overall I would just enjoy seeing neutral gravships and its denizins as well, even if my idea did in part come from me mis-understanding the core idea of that encounter.

Oskar Potocki

I'm not trying to stop any fantasy! With the right mods, anything is possible. I'm just saying that as Vanilla Expanded, I operate within certain constraints.

Whisper

Will we be seeing some interaction between mechanoids 2 and chapter 2 when both are out? I'd be interested in seeing the total war system overlap with the gravship combat somewhat. On that subject, now that we've got the cerebrex in the game, will the total war system be getting an upgrade in mechanoids 2? Sorry if this is off topic.

Oskar Potocki

We are not ready to cover mechanoids 2 yet but yeah I’d love it all!

Chrystal 1776

Honestly I like the haven more if only for the possibility of boarding and taking over an enemy gravjumper for the first time 😏

Whisper

Looking forward to something good then!

titititi

I’d like to see both. Will the chosen variant be added first and the other one later, or will the second one never be added? Also, if docked grav-jumpers aren't supposed to have actual cores, could there be a lore-based reason for that? Like, say, they’re encrypted and have a self-destruct mechanism that reduces them to worthless dust if someone tries to steal or dismantle them?