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Hello everyone and welcome to a rather quick development diary today!

As I promised, I decided to show you the next bunch of outposts we have for Vanilla Expanded Outposts.

One of them, the Fishing one, is an integration between our Fishing mod and Outposts.Following outposts WILL NOT be present in Vanilla Factions Expanded - Classical, and are exclusive to the standalone Outposts mod.

btw, Drilling Outpost can be used to refuel vehicles once our Vehicle mod is out!

Files

Comments

Andromeus

Can the Scavenging Outpost bring items from other mods as well?

Twonki

What happens if I put 6 Pawns in the Scavenging Outpost?

Артем Архаин

Can I send pawns to defensive outpost, or any other, while it is raided, to help with ongoing battle? And if yes, what happenes with these troops once the battle is over?

NeverSink

I don't like the calculations and balance for the manufacturing outpost and that the mod promotes quantity over quality. The player just needs to gather some poor/unwanted prisoners, train them *some* crafting to reach levels of 6-10 and they've completely trivialized the component problem, one of the most bottlenecking and valuable resources. Getting 200++ advanced components a year or 1000+ components a year sounds way too good. I think the number (or frequency) can easily go down by 75% or more. Otherwise the mod sounds really interesting and I'm excited for it.

Polarbits

With the scavenging outpost are some pieces of loot more likely to show up, and if they are will having more pawns make it more likely for good loot to appear?

JP Ramos

The scavenging outpust brought up the idea of an outpost of scouts, which gives the player possible raid quests for the settlements where loot is found

EvanDownton

will defensive outposts also have a chance to intercept other threats such as herds of manhunting animals or stopping raiders with kidnapped pawns/stolen items?

Alexandre F.

I'm really looking forward to this mod as it will help me make something of those pawns that aren't good enough to recruit but still have decent skills. I like having few pawns so getting fish or components from captured prisoners instead of having them sit here until I can drop pod them for relation improvement will be great ! Also just to clarify, does having 4 Defensive Outpost mean you'll always almost intercept incoming raids ?

Scott Dockery

What happens if the Defensive Outpost loses the fight? Does the game generate a new raid from the same faction a few days later? Does it also work against event-generated raids (like from quests, the reactor startup, and the drone hack), or only raids from the Storyteller's Major Threat cycle?

lucky

Will settlement output take into account plant speed, manipulation etc of pawns you send? Or is it just skill?

Alexandre F.

Another question, can you swap the people in the outpost. For instance send your builder to the drilling outpost for the first step, then send your miners and take your builders back home ?

Alexander Charpentier

This looks like it will pair really well with VFE ancients whenever theyre both out!