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Hello everyone and welcome to another development blog, this time covering the remaining 5 outposts of Vanilla Outposts Expanded.

It needs to be reiterated every time, so here it comes:

Following outposts WILL NOT be present in Vanilla Factions Expanded - Classical, and are exclusive to the standalone Outposts mod.

Factory outpost depends on Vanilla Factions Expanded - Mechanoids and allows you to create an autonomous factory providing you with any item of your choice from our factory selection in VFE-Mechanoids.

It is however a big commitment, as you do NOT get the factory resources back when you disband the outpost, so think carefully if you're willing to sacrifice 15 Mechanoid components.

That's it for this devblog. Now you see everything that will come with our Outpost mod.

As for VFE-Ancients, we are still working on it. There is more bugs than I can count so we obviously have to fix them before launching.

You will be happy to hear that both Rim-Effect: Asari and the Reapers, as well as Vanilla Ideology Expanded - Memes and Structures will be entering testing right after Ancients is done. 

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Comments

123nick

Hmmm ..... Is there going too be specific costs associated with setting up a camp? IE artillery camp needs mortars and shells, etc.

Alexandre F.

Ohohoh very happy to hear that all the three big mods you're releasing soon are nigh finished, I'll try to help with testing Memes and Structures if I can get some time on my hands ! Back to questions, what exactly is meant by pawn of the same type ? Does it mean that if I had an Ancient or an Imperial soldier captured and turned into a colonist I'll get a pawn with the skill distribution of those factions ? Likewise does it mean an Android or a Rim-Hiver will recruit a pawn of that type ? Also about the Artillery Outpost, they mention hitting friendly bases and outpost, but can you use them to bombard a settlement you're planing on attacking ? Great work as always ! Really love these constant blog posts :D

Lyn the Cookie

I am unsure how the Artillery Outpost works. Does the chance of missing means it could hit a different tile in the world map, or do you mean hitting a random part of the map during an encounter/base attack?

Scott Dockery

Is the Factory outpost limited to factories you've researched?

Comton

Nice! About the artillery outpost, is there any counterpart to attack another settlement ? Like triggering a raid into the outpost or a counter artillery strike ? Or directly attack your colony or another outpost is he is closer or wealthier ? Like you strike them and in revenge they attack your poor scientist because they are supposedly weaker ? What about neutral factions, do they know who is striking them ?

Артем Архаин

Can I place encampment outposts by caravan itself, ie to gain food and joy on long jorneys, immediately abandoning it then?

John Labuda

I like the camping outpost! It makes sense to have something like this. Combined with the mod that allows you to build roads I am really looking forward to leaving my mark on the Rim with this mod!