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Hey guys! I come to you with infographics for the new mod we're dropping on the testing server today. It's called...

Vanilla Chemfuel Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a simple chain to extract Deepchem from the underground pockets and refine it into Chemfuel. It also adds storage solutions for both Deepchem and standard chemfuel, alongside a few structures including a Refinery and Chemfuel tap. Player can now connect any refuelable chemfuel-powered structures to the pipe network to make sure everything refuels automatically.

You will probably notice similarities with Rimefeller - and rightfully so. Both Rimefeller and Vanilla Chemfuel Expanded add a similar mechanic of obtaining and refining a resource into another resource. Vanilla Chemfuel Expanded is less convoluted and does not include things like Plastic, and it also doesn't add oil, but a deepchem resource, which fits vanilla more, in my opinion, as oil would be hard to come across on a terraformed planet.

Furthermore, method of finding deepchem is more streamlined - simply use the deep-mineral scanner to find pockets of it.

Anyway, lets take a look at what the mod has to offer!

So yeah, that's it. Pretty simple, as you can see. I even supplied a diagram how to set up the network!

Let me know what you think!

Files

Comments

Karol Milczarek

Woah very nice mod, will the chemfuel pipes be able to supply flamethrower turret?

ChunkyLord62

I think this mod is great and offers a more vanilla Rimfeller. The only thing I see though is the size of the deepchem pockets. I know vanilla pockets of ore usually have you moving the drill often will this be the case for deepchem pockets, or would there be more time to spare between pockets?

Shavius G

Is there gonna be an auto-compatible mechanism for modded buildings that uses chemfuel?

Kuru Chilion

Does this mod touch the chemfuel pumps and chemfuel ponds in Vanilla Furniture Expanded - Power? or does it completely ignore Vanilla Furniture Expanded - Power's presence in a modlist?

PunkyRoo

<3 this! <3 you all! I presume the refined chemfuel can be pumped into the Plasteel Forge from VFE: Mechanoids?

PunkyRoo

As much as I love other mods, I so love to see the VE team do their own vanilla-friendly take on certain concepts, mechanics, etc. <3 <3 I can't express my thanks enough!!

Monsterman

Very nice didn't expect this, but it is welcome. Tbh it never made any sense to me that a group of people that are able to build an interstellar space ship can't drill for oil or that there was never a way to use uranium as fuel for a reactor

Venusgate

Do the pipes connect to chemshine barrels? Can we get chemshine pipes connected directly to pawns? (Jkjk) i love the idea of removing the labor from chemfuel power. I also wonder if it is compatible with srts ships and launch pods?

PunkyRoo

With the introduction of brass in VFE:Classical and this... I'd love to see more material expansion and related workflows added to the VE world of mods. As well as further automation with item "pipelines." Something like the rollers from Rimfactory... but maybe less CPU intensive (as I've heard rollers / conveyor belts can be).

Sylant99

Do it have function to refuel SRTS shuttles like rimefeller? Vehicles compability in future?

Alexander Smith

Amazing, I really like the texture work for this. Are there any plans to add additional machines for the processing of deepchem/chemfuel into things like neutroamine or plasteel? Or is it planned to leave that to the factories of VFE:Mechanoids?

Brian Lang

Awesome I always love the rimfeller guy's mods but wished they were more vanilla. Hope you get a chance to work on that climate impact stuff you talked about a few years ago so going all chem has consequences

Kirill

Cool

ClayTeeth

Cool, will this come with any additional building not shown here? Like chemfuel lighting or something like that?

Artemis Martin

I feel like Chemfuel Expanded and the Helixen Gas system could benefit a lot from taking notes from eachother. I imagine the Chemfuel pipeline will refuel generators, drop pod launchers, chemfuel lamps, and chemboilers, but there are a few other areas that seem like they could do with attention. Will there be, say, a Factory Fuel Hopper that lets factory machines take fuel in the case that the tap can't feed into hoppers/machines? That'd definitely help with automation. What about defenses? Helixen can be expelled in vents. Can we expect a structure that releases a deepchem spill that makes movement slower, chemfuel fire jets, or perhaps a HEAVY flamer turret from VE-Security that puts a lot more flame out? I don't see any valves which could cut the flow of deepchem or chemfuel.

Artemis Martin

Oh, and as a sidenote: I personally would deeply appreciate a Helixen pumpjack following with the example set by the chemfuel pumpjack. Vanilla Power Expanded added both those Helixen geysers and chemfuel ponds, and I feel like the ability to scan for underground sources and extract from those when the surface sources are either built-on or few in number is deeply appreciated here for chemfuel, and could expand nicely to Helixen, considering the inability to milk it, craft it, grow it, or dig for it.

DrKaine

This looks awesome! I remember that people gave you guys a lot of vitriol for planning your own take on Hygiene, so I hope people are less toxic to you for this. Never will I understand why people are upset at having more options.

Con

I like the simplicity of it. I'm glad you're not shying away from doing mods with a similar theme to other ones, it's always good to have alternatives.

Eevee Chad

The perfect mod for a gas station