Home Creators Posts Import Register Favorites Logout

Content

What's up folks! I come to you with a new roadmap update.

We have released many astounding mods last month, and now our focus lies in releasing Vanilla Genetics Expanded, updating Vanilla Factions Expanded - Pirates with new content, working on VTE - SoS2 retexture and slowly chipping away at psycasts expanded!

Vanilla Chemfuel Expanded also entered testing lately and if all goes well, should be released within a week!

Files

Comments

Widecrusher

This looks amazing really looking forward to genetics being released

Devon Frayne

What's that project half covered by pirates expanded?

Zachery Gaskins

Slowly but surely best-of-breed'ing all of the mods I use. Your approach is measured and exciting!

Garrison A

Is there any news or work being done towards the vehicle framework? I’ve been watching out for work on that for a while.

Karl Schreyer

Any potential Vanilla Biomes Expanded further down the line?

Pim Kartner

Thnx for the update! Last time you mentioned you were looking for developers in the team to pickup vanilla psycast expanded. Did you succeed on that?

Philipp

cant wait for the upcoming mods. you guys are doing a great job. keep it up

Water Otter

Can’t wait to make my warcaskets even more overpowered

1Sopel6

This mod doesn't get much love so I'll give it some - glad to see Royal Animals back on the roadmap! Strangely it (along with its neighbor - Paintings) is the mod I'm most hyped about :P I have a question regarding that - in the past you've written about Orangutans that can talk. That was before VF Pirates was a thing - would you be planning on adding a old-fashioned talking parrot for pirates? I know there is a project called "Birds Beyond" that came up with an interesting solution to aviary animals, would this be something worth adding f.e. to the framework?

jacob flynn

can’t wait for the pirates update as well as the genetics expanded

ExBeNN

How is Vanilla Base Generation Expanded coming along? I don't see the progress bar. Pretty excited for that mod

Andromeus

The mod I’m most hyped about is Vanilla Psycasts Expanded! Royalty had a great idea but a really bad execution for the psycasts, and having a proper system to level a psycaster up, customize their skills, explore the psycast skill trees and properly develop a character is going to be awesome. That, and adding a framework so others can enrich the system as well and letting the AI use psycasts is a game changer. I can’t wait to see it released, or even test it when the opportunity arises!

123nick

Whats hunters gonna be about? I dont remember hearing anything about them before.

Mason Bragg

What's the situation with the Rim-effect stuff? Sorry if its already been asked somewhere.

Slothyraptor

I'm most hyped about genetics and arkology really was sad to see you push that one back again

Natalie Redgrave

you guys are reliably cranking out some golden mods i dont know how you have such consistency. at the edge of my seat over psycasts expanded, thats an olympian task and i could not be more excited for how it turns out.

Monsterman

Turians gangs plus base generation have me so excited

Khaelion Sulinera

As always, amazing job and new mod proposals. Really glad to have the SOS retexture. Great job guys!

JP Ramos

Super excited for Genetics, Psycasts and Base Generation!! In my playthroughs I tend to stay in my map the whole time, hoping base generation will trigger my curiosity and make me go out there on some raids. Great job Oskar and team! I can't keep up with all the mods you're putting out there hehe

Effu Cee

Christ alive I didn't expect Hunters to get worked on so soon! Hopefully you all are doing well in these troubling times.

Ennek

On the topic of Base Generation Expanded, can we expect to see some unique features or unique loot that makes bases more worthwhile? Like a chance of uncommon items or quest rewards spawning or possible integration of structures from other VE mods?

Javier Loustaunau

Glad to see Pirates getting more love... a few features where 'game changers' that really inspired the community like the Warcaskets. In my case I made a mod to hire workers instead of mercenaries and it is more addicting than Yayo to be able to have a few farmers or construction workers show up for a day. btw any chance you can add 'more arrival methods' than just drop pods? I would like to select mercenaries entering from the edge of the map.

Eyes

Even though I love Ancients I regret voting against Arkology it looks really cool.

Brandon Pollastri

I'm curious what Vanilla expanded - Hunters is about.