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Vanilla Skills Expanded expands on the skills system in vanilla in two different ways. First, it introduces expertise, which allow you to further specialize your colonists beyond the broad skill categories in vanilla. Second, it introduces three new passions: Natural, Critical, and Apathy.

Coming with built in compatibility with Prepare Carefully, Character Editor, and Duck's Insane Skills, this mod has been in the works for quite a while. Enjoy!

Files

Steam Workshop::Vanilla Skills Expanded

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Comments

Jason McGinn

stahp i am drowning in content

Peter Iwasiutyn

How rare is "Critical" passion? Since I think the learning speed for other skills being x25% is quite a stretch and would kind of make multi-use pawns near impossible (that's if it's rare).

Town

Wasn't the intend for expertise to be able to be selected at level 20 originally? Level 15 seems low, especially for something like intelligence in which you will choose the research expertise 99% of the time. Especially without there being downsides?

Stim

A small, but nice addition. I would like if there was some option to a pawn to get multiple expertise. But, I hope this means that vehicles is closer to being next on the line. Yep, eager to the max for that one.

Owen Green

Made a Patreon just for vanilla expanded. Thank you for the countless hours of solid entertainment! P.S. Been waiting since the April fool's prank for vehicles! We're so close!