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Hello folks!

I bring you the first batch of updated mods that work on 1.4 unstable branch. Then I'm signing off and going on holidays until monday so you better squeeze your pillow and beg Tynan not to release 1.4 before that.

Vanilla Expanded Framework

https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013

Vanilla Animals Expanded - Caves

https://steamcommunity.com/sharedfiles/filedetails/?id=2576512001

Vanilla Animals Expanded - Endangered

https://steamcommunity.com/sharedfiles/filedetails/?id=2366589898

Vanilla Animals Expanded - Royal

https://steamcommunity.com/sharedfiles/filedetails/?id=2858079457

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Comments

AdRam

Have a good holiday!

Brian Lang

I guess I'm confused about the changes to Vanilla Animals Expanded. So we need Core + Caves, Endangered, and Royal?

D-Train

You mean hug my Tynan Waifu body pillow?

Comton

Hey cool ! A behind the scene question : when you started to work on the next faction expanded ultra, did you knowed what the next dlc is about ? No problem if you can't reply

Ed

I've wanted to ask will these animals expanded see compatibility with rimgenetics?

Reigys

lol at that last sentence.

Deggial

The *real* question regarding VGE: Will the genetics trader (or the animals trader, that is) buy my beautyful monstrocities after you touched the code anyways in order to port it to 1.4? (I don't think he does currently, or I must be terribly mistaken! And sorry, this isn't actually a VAE question; but the topic shifted a bit ...)

PunkyRoo (edited)

Comment edits

2026-09-10 22:00 I'm fascinated to see how the Vanilla Expanded mods will work with the new Biotech DLC...
2022-10-10 21:06

Matthew

I know this is unrelated to the post, but do you know if there is any more information available about that rimspace mod you did art for a while ago?