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Hey folks! Another teaser for you. We've been hard at work creating modules that are used to assemble various imperial mansions that you will be able to raid in VFE-Deserters.

Depending on the rank of the noble you will attempt to assassinate, they mansion may contain bigger, grander structures, and more of them too!

These modules are randomly selected and randomly placed on the encounter maps, meaning every time you play the game, the location will look different.

Would you like to know more?

Files

Comments

Luckybread

“Would you like to know more?” HECK YEAH WE DO lol mod looks amazing so far.

CryoAnubis7

Yes, I would in fact love to know more. This mod is looking amazing.

Oleg Oleg

How will they be placed if I may ask? I assume it'll be grid like, however I'd like to know if every map gets a grid and then each "hex" of the grid gets an assigned location or if it'll be placed wherever there is room with an attempt to stay at the center?

Jason McGinn

Could these potentially carry over to generate more unique starting layouts for an Empire colony too?

jeremy patterson

That line at the end 'would you like to know more' had me ready to join the mobile infantry and go kill the bugs on Klendathu. RICO'S ROUGHNECKS

Odai

*turns to camera* I'm doing my part!

danethesheep

Those truck things look dope

Rafael Ortega

Will this generation system be only for deserters or will be available for everyone with VEF?

Cr Peregrine

i wanna know more about those emplacements! those look good!

Natalie Redgrave

Unusual post for these mods but extremely cool, get to properly appreciate the work that goes into these tiles seeing them all isolated like this

D-Train

Can we gain bonus Intel for destroying statues or opulent rooms? I like to imagine toppling a tyrants statue has to be worth a few more bonus points.

Gerhard de Boer

Yes. *randomly stomps on bugs for some reason*

Yuggie

How could I contribute in buildings? :D

Ennek

Any chance those super turrets tech can be stolen and rebuilt by the player?

Quinn

excited for my guerrilla play through

TheRedThread

Would be nice if you could still resolve assassination mission by capturing a target and that could lead to a different objective , for a less terrorism like approach.