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Hello everyone and welcome to another mod development blog!

Among other releases, we have also been working on the new module for Vanilla Psycasts Expanded - a Hemosage.

Our idea for hemosage is to make it a support path that works in tandem with other paths. Furthermore, it has quite a few crowd control psycasts. While it's not super deadly, the abilities can disable big groups of enemies easily, allowing you to pick them off with other colonists, or simply use other, more deadly psycasts to wipe them out.

One of the most powerful abilities in Hemosage arsenal is being able to add the current percentage of hemogen to psychic sensitivity. This means that a fully fueled sanguophage psycaster will have a whopping +100% psychic sensitivity!

The mod is now entering the testing stage, so I'd like to use this moment to share the infographics. If all goes well, it should release within a few days.

For obvious reasons it requires both Royalty DLC and Biotech DLC.

I can't wait to release the mod for all of you to see! Not long now! After it's out, we will do a poll which paths to work now (except Animat as that's currently locked in development until Deserters is finished).

See you soon!

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Comments

Soul4377

This gives psychic vampire to a whole new meaning

Sauergesicht

Oh man I was hoping for some stingy eyes laser beams

idle snow

Already thinking of all the wild builds you could make with this addition. Can’t wait! Would be cool to see a melee-range psycast added too. An AoE cleave around the caster maybe. Could have it reward hemogen on kill and even cost it to cast or something.

Hanko

Looks rally cool. Are psycasts based on current hemogen level or max level? And I think for some psycasts it would make sense to use flat amount of hemogen.

SirRetinee

Is Close Wounds just a more efficient Coagulate?

Blaine Pine

Looks like bloodmist is a core mechanic of the tree. Are sanguophages immune to the debuff in general or only from Bloodstorm where it's called out?

Vaculity

Now that is just bloody.