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Hello everyone and welcome to a brand new development blog.

Sorry for the radio silence - as I mentioned before, January is incredibly busy for me. For the last 2 weeks I've been packing everything into cardboard boxes and everything I own, more or less, has been shipped to Poland already, as I'm moving there in 5 days.

Right now I'm working on a very old laptop and things are not as smooth as they should've been, but in 5 days I will be back with my tower PC and we should resume things as normal.

Today my cat has joined an animal courier on an epic trip through Europe, with the destination in Poland, so I'm gutted that I'm here all alone in an empty flat in a country that will soon be nothing more but a memory for me. But hey! At least I have the time to clean up the flat so I can get my deposit back.

During this time, we have been working backstage on a lot of things. I have been creating some assets for Vanilla Exploration Expanded, some assets for a new addition to the roadmap, which is Vanilla Ideology Expanded - Sophian style, more of which I will show you later.

Sarg has been working relentlessly of Vanilla Recycling Expanded, while legodude17 has been fixing bugs and working on Vanilla Aspirations Expanded. It will still be a week or two before things turn into the full gear, but this year I plan to beat our last year's release numbers. Expect more than 19 mods.

Anyway, I come to you with some of my designs when it comes to...

Vanilla Vehicles Expanded - Upgrade system

Vehicle Framework allows us to design a unique upgrade system that will make vehicles better, provided the players are willing to invest resources into them. Each vehicle will have it’s own selection of upgrades and over time we will be rolling out vehicle upgrades for all of our vehicles.

I have decided that the best approach would be to favor quality over quantity. As such, all upgrades are expensive, but they are also very impactful and may help tailor the vehicle to specific requirements.

Let's take a look at what vehicle upgrades are available for the first vehicle I tackled: the Traveller.

REINFORCED BUMPER

Label: reinforced bumper

Description: Reinforce the front bumper to allow this vehicle to deal more damage during collisions.

Effect:

Increases the damage dealt during collision by 20%.

Doesn’t increase the damage received by the vehicle during collision.

Front bumper vehicle component health increased to 100

Cost: 100 steel.

Work cost: 1800 ticks

Uses vehicle colors: False

Visuals added: Add the layer called Tier1_Traveller_UpgradeBumper to the vehicle rendering.

CARGO RACK

Label: cargo rack

Description: Construct a steel, lightweight cargo rack on the roof of the vehicle to increase the cargo capacity.

Effect:

Increases Cargo capacity by 80 kg.

Cost: 65 steel.

Work cost: 1400 ticks

Uses vehicle colors: False

Visuals added: Add the layer called Tier1_Traveller_UpgradeCargo to the vehicle rendering.

REINFORCED ARMOR

Label: reinforced armor

Description: Weld a layer of reinforced steel plating to the vehicle, increasing its armor value at the cost of increasing vehicle mass and lowering acceleration.

Effect:

Increases ArmorRating_Sharp by +0.12 on all vehicle components.

Increases ArmorRating_Blunt by +0.08 on all vehicle components.

AccelerationRate decreased by 0.01

Mass increased by 40 kg.

Cost: 120 steel.

Work cost: 6000 ticks

Uses vehicle colors: True

Visuals added: Add the layer called Tier1_Traveller_UpgradeArmor to the vehicle rendering.

OFFROAD TIRES

Label: offroad tires

Description: Replace the tires with deep threaded tires that provide more traction and will allow the vehicle to move significantly faster offroad.

Effect:

Set Off Road Path Cost Multiplier to 0.80

Set Winter Path Cost Multiplier to 0.80

Set World Speed Multiplier to x1.10

Cost: 4x VVE_Wheel, 40 steel, 40 chemfuel

Work cost: 2000 ticks

Uses vehicle colors: False

Visuals added: Add the layer called Tier1_Traveller_UpgradeTires to the vehicle rendering.

SPOILER

Label: spoiler

Description: Install a spoiler to boost the maximum speed of the vehicle slightly.

Effect:

Increases MoveSpeed by +1.0

Cost: 60 Steel

Work cost: 1200 ticks

Uses vehicle colors: True

Visuals added: Add the layer called Tier1_Traveller_UpgradeSpoiler to the vehicle rendering.

SUPERCAR ENGINE

Label: supercar engine

Description: Install a supercar engine, greatly increasing movement speed and acceleration of the vehicle at the cost of fuel efficiency.

Effect:

Increases MoveSpeed by +2.4

Increases AccelerationRate by +0.06

Changes sustainer sound of the vehicle to VehicleEngineSuperCar

Set Custom Road Cost to 0.45

FuelConsumptionRate increased by +12

Cost: 1 VVE_Engine, 100 Silver, 1 VVE_Transmission

Work cost: 3000 ticks

Uses vehicle colors: false

Visuals added: Add the layer called Tier1_Traveller_UpgradeEngine to the vehicle rendering.

You are probably wondering what the Traveller will look like with all the vehicle upgrades installed. Let me paste it below:

Pretty beefy, isn't it?

I think 6 vehicle upgrades is a sweet spot when it comes to each vehicle - in fact, I envision most vehicles will only get maybe 4 upgrades, because otherwise I will never be able to release new vehicles again.

If you have any ideas for upgrades for other VVE vehicles, let me know down in the comment section!

Files

Comments

Banjo

Will the upgrade system allow us to add a weapon on a combat vehicle? Or perhaps change the existing one.

The Gaming Archaeologist

Yes! Upgrades! Been wanting to make upgrades of my own before they came out!

Dimitry Minchenkov

Oh, I had the same feelings when packing to move to Poland. Welcome back! And I don't think something like toad should have all 6 upgrades. More than than, Badger or Burya definitely SOULDN'T have all 6 upgrades! :D

Gerhard de Boer

Good luck with the move Oskar, great work as always

Dick Turnip

I'm already envisioning how to upgrade the Tango APC, which has probably been my favourite instrument of mechanised warfare so far. Upgrade to double autocannons, add something like a Trophy APS, reactive armour to deflect rocket attacks, amphibious capability to ford rivers, a dozer blade to entrench itself/repel IEDs... My creative brain may get stupid with some of these. Meanwhile, hope your move goes well!

TheFalseKing

How about additional fuel tank + flamethrower upgrade for a tank or just a fuel tank upgrade in general

Carl Max

I was not expecting upgrades to visually change the actual sprite, I am extremely impressed and very excited to see more!

Pinny

Immediately came to mind that you could up-armour the front of the bang bus and stick some IEDs to the engine block, making for a battlefield-style ground-based drop pod that could blast through a wall or two to deploy troops onto the other side, the downside being it would be slower because of the armored plates, and wouldn't work until repaired. Would be a fun upgrade, and I'm sure that if possible, when we get the raider ai compatibility in the future, would be a fearsome sight on your own battlefield.

AKorgar

This is SO fucking cool. I love it.

Pahanda

These look really awesome. How will they apply to airborne vehicles? Or will there be separate ones for them?

Noldro

those look incredible! i cant wait to see other upgrades for the other vehicles. are you doing Tier 1 first?

wafflesandwhiskey

I am loving these upgrades. Its makes me excited that Rimworld can now have its own "Mad Max" playthrough with the Roadrager and Scrapper memes! I wish you the best with your move.

Kiszony

I have a mad idea. What about ading a second canon to marshal tank, like mamoth from comand&conquer?

Ordred

Obviously the best upgrade I could think of is the tier 3 cargo helicopter having passenger slots instead of cargo.

Michiel de Bruin

First thing that I thought of with upgrades is a manned turret for the nomad that somewhat exposes the gunner

vATLASv

My name is Max, and i'm MAD! The roads are ours now >:)

Brandon Pollastri

Moving is always tough, and I hope you find the journey to be light and without troubles. Also sorry to hear about your cat, hope they enjoy their trip through Europe.

Steffen Lewis

I love the jumper craft the toad specifically id love to see different turret attachments, an explosion upon landing those sort of things drop pods for life

The Happy Turtle

First thing that comes to my mind is door guns for the Louie. Even if the aircraft systems aren't fully developed yet in the framework, it'd be fun to fly into a tribal base with door gunners laying down suppressive fire while your squad disembarks. Also best of luck on your move!

Bois Von Ludenberg

I both love and hate that you just added yet another Imperial themed mod to the to-do list - with the hate part being waiting for it! I also really like the idea of upgradeable vehicles, looks really cool!

Kantor

can't wait to do a mad max colony in the desert

Ennek

Would love to see the rimvee get the option of either a machine gun or grenade machine gun mount.

Carl Max

Are there any plans for sidegrades to vehicles? The difference being more of an exchange instead of a direct upgrade to specialize and or personalize a vehicle in some way. Examples could be removing passenger space for more cargo or sacrifice armor for speed