Artemis - DevLog (Patreon)
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Hey everyone!
Spent some time this week in Blender again. The program still intimidates me when doing poses and of course animations, which leads me to pushing those scenes further and further. But I'm trying to break that habit and learn it. The biggest thing for me is with my DAZ workflow, I create a scene, pose it and save it, then save the next pose as a new file, etc.Blender, I save it as one file which does save time (no opening new file and start rendering). Its frame in the time line is a new pose. So I have to remind myself to key the pose, expression, camera, position, before posing the next shot. I've gotten better but it's one of those things where you've done something one way for so long, training your mind to a new method makes things tricky. But I'm adjusting.
Anyways, one of the things I was working on was Artemis' "mind". In CH6, we got a glimpse of what her mind looks like when MC created the VR software to interact with her in a virtual space. It was okay, in my opinion. It set things up for future plans but as we all know by now, Artemis' mind has evolved significantly. And just like us, when we're in our own thoughts, creating Artemis' mind world was something I wanted to have a certain look.
I wouldn't say its groundbreaking, but I did take inspiration from when Morpheus was introducing Neo to the Matrix. Which if you remember CH6, is basically how MC was trying to train her to use her imagination. (Someone asked if Artemis eating the orange with the peel still on was a nod to the scene in Alita Battle Angel. Yes, there's actually a lot of subtle nods to AI/androids throughout the story.). Her interaction with Katy in CH7 was to elevate Artemis' creativity more.
Anywho, back to the grind. This week I'll be working on a Halloween render for you all!
Have a great week everyone and also have safe spooky week!
♥ digi