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This week on The W.I.N. we cover Nintendo's Indie World showcase, impressions on Advance Wars, memories of Mega Man and much, much more!

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DatAlphaLion

Man I want Advance Wars to do well so bad. Even if it’s just gonna be an impulse voucher game to a lot of people, that’s fine by me. I do feel it’s got a lot of worthwhile content to dive into, and I sincerely hope Nintendo lets WayForward shepherd the series from this point onward, kinda like how MercurySteam did for 2D Metroid.

Errimus Berrimus

Great episode Steve! And thanks for answering my question! Me seeing the supposed file size of TotK spurred it, it's surprisingly large for a Nintendo game, and it's probably going to require a 32gb card. But you're right, this is all assuming they still with the hybrid approach. Thanks for your ponders! Now let me tell you about the Loathing series, because it's something I played a bunch as an early preteen, and I love it. Kingdom of Loathing was a browser based MMORPG, similar to something like Adventure Quest. It was a parody RPG in every sense of the term, hense the "poorly drawn" stuck figure aesthetic. But the writing was hilarious. Very abursurdist, a bit on the drier side, with some gags that rival those seen in the best point and click adventure games. It picks on many different tropes and has a great time doing it. That type of writing was carried over to West of Loathing in full force, based on what I've seen and played, and I'm sure that's the case for Shadows Over Loathing too (I had only just heard of it from the direct). If you have time in your schedule, I highly suggest giving it a shot. I'm more on the physical side, so I'm gonna wait a bit, but it really makes me happy to see the now series going strong.

Lonneke

Indies may make farming games, but on the flipside Nintendo selects these & chooses to feature them prominently in their Indieworlds. Which makes me wonder if they are particularly succesful on the Switch and to what extent it reflects Nintendo's audience in modern times. (It's me btw. I am that target audience. Gimme all the farming. Was absolutely hooked on My Time at Portia's gameplay loop despite the bugs. But I do wonder how big that target audience is besides me)

sonikku

have a good week big daddy steve! thanks for the episode. you have me sold on advance wars as soon as i can pick it up lol

RodaTex

To be honest Steve, you're better off not playing Fnaf at all. I was a fan of it, spent hours on MatPats videos, theories, watching games. Here are my points on why NOT to play them: First of all, the story is a complete mess, Scott did several retcons even based on Mat's videos, the last game, Security Breach, is an even bigger mess of a story and no ending (it has multiple) makes sense tbh. Second, the games themselves are mid to bad, most are either about random algorithms or just knowing when to clic what. Third and most important that everyone forgot, Scott did several payments to a certain political party that doesn't like lgbtq+ and other people, several arguing he does employ lgbtq+ folks but that to me made it worse. In conclussion? Just don't, they're not worth it and Security Breach is an unfinished, rushed cashcow, because even Markiplier admited it felt like a rushed product

Colin

Fun episode as always Steve! I'm similarly split on the artstyle of Advance Wars, honestly. I think the "toy solider"-y vibe is a good concept for an Advance Wars game in premise? The ability to sacrifice soldiers for a victory is a defining trait of AW that sets it apart from, say, FE which encourages protecting all of your units above all else - and I do think that the toy solider vibe enhances that aspect and avoids making me feel like I have failed when I sacrifice a unit... but also this is a pretty 1:1 remake of two games with gorgeous pixel art, so changing it out for 3D models while recreating those animations isn't the most natural transition IMO. I am also SUPER excited for Rift of the Necrodancer. The Necrodancer series is one of my favourites out there - I get why the rhythm-based-rougelike gameplay loop doesn't click with everyone, but the flow state you get if it does is unlike any other game I've played - and I'm curious how its take on the Guitar Hero, Rhythm Heaven, and Punch-Out/rhythm-boxing styles of rhythm game will turn out! I'm also curious about what the narrative will be like, as this seems to focus on Cadence interacting with (alternate universe versions of?) a lot of the more minor characters who previously had very little in the way of lore/development.

GameBearBenji

If you want a good sales pitch for FNAF. I'll give it my best shot! So FNAF isn't really about the animatronics being scary or that menacing. Granted they don't exactly want to find you to have a party. For the most part they just see you as an error because to them you're an exoskeleton of an animatronic outside of a suit and they need to stuff you back in...ouch. The appeal of the games for me. Is that it's not being scared. But the anxiety of wanting to avoid a jumpscare in my face. The management of doing that is very nervewracking. Constantly checking the cameras to see which animatronic is where and knowing when to shut the doors which consumes a limited power supply. So it's constant observation just to avoid being jumpscared. IMO the best of the series is FNAF 4. This has a very heavy focus on auditory clues to know when the animatronics will sneak in and give you a scare. The animatronics are also they're most horrifying looking here. Almost nightmare-ish and there's a good reason for that. The lore for these games also very good. There's a great hidden story which is extremely dark. That's my reasons for playing these games and i'm in my mid 30's lol. Hope you enjoy them if you give them a shot! :)