PCP14: Metal AF (Patreon)
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Changelog isn't huge on this one, but with 270+ textures, it's a big update nonetheless! This month's update will be focusing a lot on metals now that the shader stuff is in swing. Iron's been completely revamped and is fully shader-supported, and Copper is finally being added! Please note that the normal maps for copper are still WIP, so if they look a little rough (or rather too clean) that's why, and they will be changing a bit as I continue work on all the remaining copper stuff to do.
Another key thing to note about copper is that untarnished, unwaxed copper is the only copper that will sparkle as a reward to players who maintain their copper structures manually. Waxed versions also have some neat dynamics regarding shaders, shiny copper will become slightly duller when waxed and oxidized coppers will become slightly shinier when waxed, this is based on the fact that wax is a more neutral surface in reality.
Changelog
[1.17d](tentative)
-Added Random CTM + animated art for normal, untarnished copper blocks.
-Added Random CTM art for all remaining standard copper blocks (other processed forms in the works!)
-Added unique art for all waxed variants of supported copper blocks.
-Added edge oxidization to the following iron items to account for added or modified shader support: Bars, All block CTM tiles, doors, trapdoors.
-Reformatted iron block CTM to use a few less textures than before.
-Fixed a scaling issue with beetroot seeds.
---Shader Support---
-Added full shader map support for all newly added copper blocks and their waxed variants.
-Added full CTM shader map support for Iron blocks.
-Added or improved shader map support for iron bars, pressure plates, doors and trapdoors.
-Added shader map support for lapis lazuli blocks.
-Added shader map support for gold blocks.
-Retweaked gold properties on existing powered rails to be less plastic-looking.