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Content

...Said the magnet. *rimshot*

Bad jokes aside! We've got all sorts of goodies revolving largely around shader mapped metals like copper, iron and gold. As well as shader maps for a bunch of other miscellaneous things like giant mushrooms and some other precious material-related blocks. Since waxing is a critical mechanic with the new copper, I've also made sure to include a proper honeycomb item texture this round. And since I mentioned taking suggestions, tuff has been added per patron request! :)

There's also been some updated shader preferences for BSL. 8.1.01.1d is the current most recommended version as of this post, available on the BSL Discord.

Changelog
[1.17d](tentative)
-Added textures and large CTM support for tuff.
-Added Random CTM + animated art for normal, untarnished copper blocks and cut/stairs/slabs.
-Added Random CTM art for all remaining standard copper blocks, including cut/stairs/slabs.
-Added textures for lightning rod.
-Added unique art for all waxed variants of supported copper blocks.
-Added edge oxidization to the following iron items to account for added or modified shader support: Bars, All block CTM tiles, doors, trapdoors.
-Added item textures for honey bottles and honeycombs. (So you can wax those copper blocks without looking as silly. :P)
-Reformatted iron block CTM to use a few less textures than before.
-Tweaked giant mushroom stems and insides to better work with shader maps.
-Fixed a scaling issue with beetroot seeds.

---Shader Support---
-Added full shader map support for all newly added copper blocks and their waxed variants.
-Added shader map support for lightning rods.
-Added full CTM shader map support for Iron blocks.
-Added or improved shader map support for iron bars, pressure plates, doors and trapdoors.
-Added shader map support for lapis lazuli blocks.
-Added shader map support for emerald blocks
-Added shader map support for gold blocks.
-Added shader map support for bells.
-Added shader map support for both states of sponges.
-Added shader map support for all 4 giant mushroom blocks (red, brown, stems, inside).
-Retweaked gold properties on existing powered rails to be less plastic-looking.
-Updated shader presets to support the official BSL release: BSL_v8.1, as well as the experimental builds: BSL_v8.1.01 and BSL_v8.1.01.1d (recommended)

Comments

Nomo

Taking suggestions? :D I would love to see rooted dirt and hanging roots.

Anonymous

Thanks sooooo much for fixing tuff. Looks so much more natural now than before. And I might actual use it now in some builds. Looks like very rough concrete. Nice for roads and working into old, run down buildings. The new design for copper blocks look great. Copper is one of my favorite new blocks that came in 1.17 and you nailed its design.