Snapshot 1.17d, "You'll never catch me, Copper!" (Patreon)
Downloads
Missing 1 file, as this post has not yet been imported.
Content
...Said the magnet. *rimshot*
Bad jokes aside! We've got all sorts of goodies revolving largely around shader mapped metals like copper, iron and gold. As well as shader maps for a bunch of other miscellaneous things like giant mushrooms and some other precious material-related blocks. Since waxing is a critical mechanic with the new copper, I've also made sure to include a proper honeycomb item texture this round. And since I mentioned taking suggestions, tuff has been added per patron request! :)
There's also been some updated shader preferences for BSL. 8.1.01.1d is the current most recommended version as of this post, available on the BSL Discord.
Changelog
[1.17d](tentative)
-Added textures and large CTM support for tuff.
-Added Random CTM + animated art for normal, untarnished copper blocks and cut/stairs/slabs.
-Added Random CTM art for all remaining standard copper blocks, including cut/stairs/slabs.
-Added textures for lightning rod.
-Added unique art for all waxed variants of supported copper blocks.
-Added edge oxidization to the following iron items to account for added or modified shader support: Bars, All block CTM tiles, doors, trapdoors.
-Added item textures for honey bottles and honeycombs. (So you can wax those copper blocks without looking as silly. :P)
-Reformatted iron block CTM to use a few less textures than before.
-Tweaked giant mushroom stems and insides to better work with shader maps.
-Fixed a scaling issue with beetroot seeds.
---Shader Support---
-Added full shader map support for all newly added copper blocks and their waxed variants.
-Added shader map support for lightning rods.
-Added full CTM shader map support for Iron blocks.
-Added or improved shader map support for iron bars, pressure plates, doors and trapdoors.
-Added shader map support for lapis lazuli blocks.
-Added shader map support for emerald blocks
-Added shader map support for gold blocks.
-Added shader map support for bells.
-Added shader map support for both states of sponges.
-Added shader map support for all 4 giant mushroom blocks (red, brown, stems, inside).
-Retweaked gold properties on existing powered rails to be less plastic-looking.
-Updated shader presets to support the official BSL release: BSL_v8.1, as well as the experimental builds: BSL_v8.1.01 and BSL_v8.1.01.1d (recommended)