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Another month, another update! I'd be shocked if all blocks weren't finished before the end of the year, and the rest of the time can then be focused on items and mobs. For now though we've got a bunch of new dripstone stuff to play with, powdered snow, improved copper, and more! As always, I'll be slipping in a bunch of nifty little shader maps here and there with each update, so be sure to read the changelog to check it all out!

Changelog

[1.17e]
-Added all 10 pointed dripstone textures, with an additional 10 random variants and the associated item icon.
-Added textures, large, vertical, and random CTM for dripstone blocks with unique tops, sides, and bottoms.
-Added textures and large CTM for powdered snow and texture for the bucket that places it.
-Added textures and random CTM for deepslate tiles and their cracked variant.
-Added textures and large CTM for rooted dirt. (Darkened the roots slightly based on feedback.)
-Added textures and random CTM for hanging roots.
-Added textures for tinted glass.
-Altered all copper blocks to now have some oxidisation in the cracks to better distinguish their edges.
-Altered powdered snow block to have internal textures better blend in with the fog effect.
-Altered dripleaf models slightly in prep for future.
-Altered existing birch door texture to avoid issues with POM and its version of a "doorknob."
-Altered model for tinted glass to make use of some special optical effects.
-Altered grass overlay CTM to extend to certain new naturally-generating blocks from 1.17. (quick fix)
-Fixed and optimized the netherite blocks, which were only using 3 our of the 4 intended random textures.
-Fixed vertical tiling for jungle fenceposts.
-Fixed blockstate for rooted dirt to conform to existing dirt behavior.
-Fixed a bug where observer models created z-fighting with end rods.
-Fixed a bug with the chain and hanging lantern models that caused the textures to not line up at certain angles.
-Fixed a transparency issue that bugged out slime blocks with shaders.

---Shader Support---

-Updated BSL properties for BSL_v8.1.01.1d
-Added POM, normals, and specular maps for dripstone blocks.
-Added POM, normals, and specular maps for lonestone textures.
-Added POM, normals, and specular maps for both forms of daylight detectors.
-Added POM, normals, and specular maps for all 4 slime block textures.
-Added normals and specular maps for all 20 pointed dripstone textures.
-Added normals and specular maps for tinted glass.
-Added normals and specular maps for all 16 types of glazed terracotta.
-Added metallic leafing/details to brown, light gray, white, and purple glazed terracotta.
-Additional tweaks to improve the 'glazed' effect on glazed terracotta.
-Added phosphorescent effect to certain cyan-colored glazes used on light gray, cyan and orange glazed terracotta.
-Added normals and specular maps for both types of snow, the powdered snow bucket and snowy grass blocks. (They sparkle!)
-Added SSS maps for hanging roots.
-Added POM maps for all 8 door and trapdoor types.
-Added SSS maps for the 6 door and trapdoor types that can benefit from it.
-Reworked existing specular maps to dull the shine in crevices of all copper block types.

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Comments

Anonymous

Thanks for all your work. Looking good. Love the new details. Drip stone looks so much more realistic now :-D

Nomo

Would love to the ice shadermaps improvements ^-^