Snapshot 1.17e, Underground and Shader Stuff! (Patreon)
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For this snapshot we've got all the dripstone done! (Finally!) Lots of work has been going into it since the start of the month, but I'm happy to finally have something worth releasing for them. There will still be shaders to come for the pointed dripstone. They are just much more complicated to implement than any other shader map due to the tiling, so will take some time.
Also this update be sure to take another look at glazed terracotta which has had its shader maps improved even more than in the previous update. And for the stone tier patrons, enjoy the sparkly snow and improved copper as well as a bunch of bug fixes!
Changelog
[1.17e] (Tentative)
-Added all 10 pointed dripstone textures, with an additional 10 random variants and the associated item icon.
-Added textures, large, vertical, and random CTM for dripstone blocks with unique tops, sides, and bottoms.
-Added textures and large CTM for powdered snow and texture for the bucket that places it.
-Added textures and random CTM for deepslate tiles and their cracked variant.
-Added textures and large CTM for rooted dirt. (Darkened the roots slightly based on feedback.)
-Added textures and random CTM for hanging roots.
-Remade dripstone block model to have stalactites which should not render when stacked on non-transparent blocks.
-Altered all copper blocks to now have some oxidisation in the cracks to better distinguish their edges.
-Altered powdered snow block to have internal textures better blend in with the fog effect.
-Altered dripleaf models slightly in prep for future.
-Altered existing birch door texture to avoid issues with POM and its version of a "doorknob."
-Fixed and optimized the netherite blocks, which were only using 3 our of the 4 intended random textures.
-Fixed vertical tiling for jungle fenceposts.
-Fixed blockstate for rooted dirt to conform to existing dirt behavior.
-Fixed a bug where observer models created z-fighting with end rods.
-Fixed a bug with the chain and hanging lantern models that caused the textures to not line up at certain angles.
---Shader Support---
-Updated BSL properties for BSL_v8.1.01.1d
-Added POM, normals, and specular maps for dripstone blocks.
-Added POM, normals, and specular maps for lonestone textures.
-Added normals and specular maps for all 16 types of glazed terracotta.
-Added metallic leafing/details to brown, light gray, white, and purple glazed terracotta.
-Additional tweaks to improve the 'glazed' effect on glazed terracotta.
-Added phosphorescent effect to certain cyan-colored glazes used on light gray, cyan and orange glazed terracotta.
-Added normals and specular maps for both types of snow, the powdered snow bucket and snowy grass blocks. (They sparkle!)
-Added SSS maps for hanging roots.
-Added POM maps for all 8 door and trapdoor types.
-Added SSS maps for the 6 door and trapdoor types that can benefit from it.
-Reworked existing specular maps to dull the shine in crevices of all copper block types.