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Well, dead in name only! Novice tier ($1) Patrons will still be getting their early update each month, however they'll now be available sooner, at the half-point of the month rather than the week before! This means earlier updates that are more evenly spread out. For simplicity sake I'll be dropping the 'snapshot format' and just sticking with PCP's (Patreon Content Packs) for all patrons.

Also I guess the shader budget wasn't completely used up by the 400 shadermap tiles added by ice after all, because I went and added more shader maps to coral blocks! Also dripstone leaves are done and fully shader-mapped, and FINALLY the jungle has the appropriate biomes colors again, with birch forests having new distinct colors of their own.

Changelog

[1.17f](Tentative)
-Added all textures for big and small dripleaves.
-Added textures and random CTM support for deepslate bricks and cracked deeplsate bricks (32 tiles total)
-Added powered lightning rod textures.
-Lightened underwater color to match surface water color.
-Reworked quick fix for all biome palettes which reintroduces unique biome palette colors for biomes like jungles and birch forests.
-Reworked Slime block model to be more performance efficient with shaders.
-Tweaked all 5 dripleaf models to better make use of higher resolution textures.
-Tweaked frosted ice models to be more performance efficient.
-Tweaked some of the coral block textures to account for shader maps.

---Shader Support---
-Updated BSL config for BSL_v8.1.02.3d.
-Added normals and specular maps for big and small dripleaves.
-Added normals and specular maps for all 4 ice types and all CTM associated with them. (398 tiles total)
-Added POM, normals, and specular maps for all 5 coral blocks and their dead versions
-Added normals and specular maps for powered lightning rods.
-Reworked normals and specular maps for live and dead sea pickles.
-Reworked normals for slime block to improve tiling.

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