1.18a! Caves, Cliffs, and All the Blocks! (Patreon)
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With 1.18 comes an all new version of the pack designed with compatibility of the latest version in mind! Not to worry though, this pack will still work in versions as old as 1.16 despite it claiming otherwise. :P Another big milestone here is the fact that all blocks are finally done with the exception of conduits which also have an entity and item icons associated with them which will all have to be designed in tandem. For building purposes however, we're all caught up on the block front! Hooray!
Now all that remains are item icons, mobs/entities, more shader maps, and anything new Mojang decides to add in future updates. The big things to look forward to are all the new caves and cliffs blocks in addition to shader maps for ice, coral and a bunch of other things! If you're looking to take advantage of shaders but aren't sure where to start, be sure to head over to our Discord server and we'll help you get things set up.
Changelog
[1.18a]
-Added all textures for big and small dripleaves.
-Added textures and random CTM support for deepslate bricks and cracked deeplsate bricks
-Added textures and full CTM support for chiseled deepslate.
-Added textures for all azalea plants and leaf blocks.
-Added textures for all cave vines and glow berries along with their item icon.
-Added textures for spore blossoms.
-Added textures for turtle eggs and their item icon with shader-based animation.
-Added powered lightning rod textures.
-Updated various properties files to account for new biome names in 1.18.
-Lightened underwater color to match surface water color.
-Reworked various azalea-related models to be consistent with similar blocks and make more efficient use of textures than vanilla.
-Reworked quick fix for all biome palettes which reintroduces unique biome palette colors for biomes like jungles and birch forests.
-Reworked slime block model to be more performance efficient with shaders.
-Tweaked all 5 dripleaf models to better make use of higher resolution textures.
-Tweaked frosted ice models to be more performance efficient.
-Tweaked some of the coral block textures to account for shader maps.
-Fixed some overlay block compatibility for gravel.
---Shader Support---
-Updated BSL config for BSL_v8.1.02.3d.
-Added normals, specular and glow maps for cave vines and glow berries.
-Added normals and specular maps for big and small dripleaves.
-Added normals and specular maps for spore blossoms.
-Added animated normal and specular maps for turtle eggs which show baby turtles moving around when sunlight shines through them.
-Added normals and specular maps for all 4 ice types and all CTM associated with them. (398 tiles total)
-Added POM, normals, and specular maps for all 5 coral blocks and their dead versions
-Added normals and specular maps for powered lightning rods.
-Added some placeholder normals to all leaf blocks.
-Reworked normals and specular maps for live and dead sea pickles.
-Reworked normals for slime block to improve tiling.
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