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More creature skins, yay! Axolotls with RandoMobs and some minor support are done! As a result some related item icons have also been filled out, and new non-vanilla ones created! CIT has been used to make axolotl buckets show the correct color of axolotl that's in it, rather than just the default pink one! We've also finished up the horse armor with the leather horse armor. I'd like to do more with this in the future, but it requires a model edit. Unfortunately CEM for horses is currently bugged on Optifine, so it'll have to wait.

We've also got a NEW CREATURE POLL up, since the old one was getting a bit messy, be sure to vote to get your favorite mobs to show up in the next couple updates!

Changelog
[1.18c](Tentative)
-Added model and item textures for leather horse armor.
-Added model textures for all five axolotls, plus five random alts.
-Added model textures for all four fox forms.
-Added model textures for all components and states of conduits.
-Added item textures for axolotl buckets, and CIT support to differentiate variants contained.
-Added all animations and particle art associated with conduits.
-Added item icons for nautilus and heart of the sea.
-Edited axolotl model to correctly mirror legs (will not work on Optifine H4 and earlier).
-Slightly darkened cattails associated with seagrass in rivers and swamps.
-Lightened campfire smoke.

---Shader Support---
-Added SSS (and an emissive) map support for axolotls.
-Added shader map support for all components and states of conduits.
-Added normal maps for heart of the sea.
-Added SSS maps to allow the "corndog" part of the cattail to block some light on its own.

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