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Bunnies! While I was texturing the rabbits, I was getting really frustrated with where to put the eyes, as the vanilla model doesn't really work with eyes on the side of the head with partial visibility in the front. So like with bees, I created a new rabbit model and randomob textures for them! I've also included a couple rare cameos that will generate naturally. The cameos will be recognizable by the inclusion of a teeth layer, which other rabbits lack. These cameos can also be manually invoked by naming a salt & pepper, and white spotted rabbit, "Bugs" and "Bunnicula," respectively with nametags. With the new rabbits also comes a bunch of item textures associated with them. I've also given full shader map support to all three types of prismarine blocks. They are now appropriately a bit closer to resembling something with prismatic qualities!

Changelog

[1.18c](Tentative)
-Created new CEM rabbit model.
-Added model textures for all eight rabbits, plus eight random alts (two of which are rare cameos).
-Added nametag support for two rare cameo rabbit variants.
-Added model and item textures for leather horse armor.
-Added model textures for all five axolotls, plus five random alts.
-Added model textures for all four fox forms.
-Added model textures for all components and states of conduits.
-Added item textures for rabbit, cooked rabbit, rabbit stew, rabbit feet, and rabbit hides.
-Added item textures for axolotl buckets, and CIT support to differentiate variants contained.
-Added all animations and particle art associated with conduits.
-Added item icons for nautilus and heart of the sea.
-Edited axolotl model to correctly mirror legs (will not work on Optifine H4 and earlier).
-Slightly darkened cattails associated with seagrass in rivers and swamps.
-Lightened campfire smoke.
-Removed combo overlay CTM for dark and prismarine bricks for shader optimization purposes.

---Shader Support---
-Updated shader presets to support BSL_v8.1.02.1 (removed older versions for simplicity's sake)
-Added full shader map support for all prismarine blocks, including overlay ctm.
-Added SSS (and an emissive) map support for rabbits.
-Added SSS (and an emissive) map support for axolotls.
-Added shader map support for all components and states of conduits.
-Added normal maps for heart of the sea.
-Added SSS maps to allow the "corndog" part of the cattail to block some light on its own.
-Edited sea lantern shader maps to fit with material profile of prismarine.
-Fixed an issue where SSS was not correctly applied to the edge of dripleaf models.

Comments

Anonymous

When I was a kid, I loved the book Bunnicula. Cool shout-out you did to an old favorite of mine.

Misa64

Same, I'm glad someone other than me got the reference! :)