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Not a huge update from the previous given the circumstances of last week's medical emergency and having less time to get things done, but we've got parrots! 12 of them! Naming a red & blue parrot "Gumi" will give you a special red birb. Glow squid will unfortunately have to be put on hold for awhile, as the current stable version of Optifine does not allow for custom models for them yet. The direction I'd like to take them will require custom models to pull off well. It took many hours of work on them before I realized this, which is another reason this update is a little sparse compared to last week's but we should be back on a normal schedule again, so expect more of the usual stream of content to come!

Changelog

[1.18d](tentative)
-Added model textures for all five parrots, plus seven random alts (one of which is a rare-ish cameo).
-Finished animated textures for all campfire models/states and item icons.
-Added double slab and unique slab side art support for all polished blocks.
-Added CTM support for all 16 wool blocks.
-Reworked all campfire models slightly for better, and unique texture mapping.
-Reworked structure of some existing smooth blocks. Variant counts reduced to allow for double slabs.
-Tweaked prismarine to sync but offset animations so each side of a block is now always a unique color.
-Tweaked soul fire color to shift some magenta elements closer to violet.
-Edited parrot model.
-Removed redundant squid textures no longer used since 1.17+.

---Shader Support---
-Added full shader map support for crimson nylium, including overlay CTM (that was painful!).
-Added full animated shader map support for nether wart, excluding overlay (the pain is yet to come...).
-Added full shader map support for all wool blocks and carpet blocks.
-Added full shader map support to all forms of polished andesite, diorite, granite, and deepslate blocks.
-Added full shader map support to glowstone.
-Added full shader map support to Netherrack (netherrack adjacent textures still being worked on)
-Added full shader map support to bamboo stalks.
-Added full (yet experimental) shader map support to sides of both gray concrete blocks.
-Added basic SSS to ferns which they lacked in standard BSL settings for some reason.
-Added normals to all campfire model textures.
-Improved brightness of both types of fire and campfire fires on shaders with emissive and SSS maps.

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