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With the issues of Optifine not supporting glow squid models on the current stable version, they'll unfortunately have to be skipped, so moving down the line we've got llamas, with new models to boot! The blankets are actually taking awhile to work on so there's only currently 5 to play with:(White, Black, Magenta, Orange and Light Blue). But they're also a bit more creative than the vanilla ones, with the new model allowing for blankets to add things like little pointy hats to some of them, hooray! Also the nitwits appear to be experimenting with taxidermy. Whether this is cool or scary is really up to you. :P

Changelog

[1.18d](tentative)
-Created new llama model and respective overlay model.
-Added model textures for all four llamas, plus four random alts. (also their spit)
-Added model textures for all five parrots, plus seven random alts (one of which is a rare-ish cameo).
-Added blinking animation for foxes.
-Added a couple random Nitwit alts.
-Added black, light blue, magenta, orange and white blanket textures for llamas. (Still working on these!)
-Finished animated textures for all campfire models/states and item icons.
-Added double slab and unique slab side art support for all polished blocks.
-Added CTM support for all 16 wool blocks.
-Reworked all campfire models slightly for better, and unique texture mapping.
-Reworked structure of some existing smooth blocks. Variant counts reduced to allow for double slabs.
-Tweaked prismarine to sync but offset animations so each side of a block is now always a unique color.
-Tweaked soul fire color to shift some magenta elements closer to violet.
-Edited parrot model.
-Fixed a bug where CTM wasn't applying to deepslate tile slabs and stairs.
-Removed redundant squid textures no longer used since 1.17+.

---Shader Support---
-Added full shader map support for crimson nylium, including overlay CTM (that was painful!).
-Added full animated shader map support for nether wart, excluding overlay (the pain is yet to come...).
-Added full shader map support for all wool blocks and carpet blocks.
-Added full shader map support to all forms of polished andesite, diorite, granite, and deepslate blocks.
-Added full shader map support to glowstone.
-Added full shader map support to Netherrack (netherrack adjacent textures still being worked on)
-Added full shader map support to bamboo stalks.
-Added full (yet experimental) shader map support to sides of both gray concrete blocks.
-Added basic SSS to ferns which they lacked in standard BSL settings for some reason.
-Added normals to all campfire model textures.
-Improved brightness of both types of fire and campfire fires on shaders with emissive and SSS maps.

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