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This week we've got some particularly spooky phantom stuff going on. They've been given a slight redesign to be more phantom-like. This includes night-sky camouflage skin which makes them difficult to spot until it's too late (requires shaders for best effect). Additionally their model has been tweaked to be more stingray-like, and to include some horrific animated bits! The big goal for this month's update is to finally finish off all remaining items. We've got a good head start with bundles, dragon breath, and a few others! Pretty much all that remains item-wise are fish and fish in buckets! Which means I'll also be aiming to complete fish as well. Enjoy!


Changelog

[1.18e](tentative)
-Created new phantom model.
-Added animated model and item textures for phantoms and their drops.
-Added animated item art for dragon breath.
-Added item art and GUI elements for all things related to bundles.
-Added item art for all 16 states of the light block.
-Re-added old nether star item art with a slight animation tweak. (may revisit this and beacons at a later time)

---Shader Support---
-Added partial shader map support for phantoms to improve their camouflage.
-Added full shader map support for light blocks (luminance only affects held and item frame versions.)

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