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Last couple updates have been all mob-centric, which isn't super useful for builders, so (at least for this week) I'm focusing a bit on shaders! It's also a much needed break for me since mobs can be very tiring to be constantly working on. For this week, the biggest thing is probably the complete restructuring and shaders for all quartz blocks and their CTM. Not only do they have full shader map support now, but they also take up less memory than they used to! Magic! Additionally we've got shaders for grass blocks, all pumpkins, all candles, and a couple others.

The effect for the grass blocks has been made as subtle as possible to avoid too much visual noise, while still adding nice little bits of shading under certain lighting conditions. It's a common problem in other realistic packs to have grass that's too noisy and that can lead to eyestrain considering how ubiquitous the texture is. Expect other common blocks like stone and dirt to follow similar subtle effects as they gain shader support. For those wondering, I will be fitting in some mobs later on in this update as literally they're all that remains that still have vanilla textures.

Changelog

[1.18f](Tentative)
-Large restructuring and optimization of CTM for all 9 processed forms of quartz blocks.
-Restructuring and optimization of CTM for dried kelp blocks.
-Edited enchantment table model to remove redundant obsidian texture.
-Slight edits to carved pumpkin and jack-o-lantern textures to account for new shader effects.

---Shader Support---
-Added full shader support for all 9 processed forms of quartz blocks and their CTM.
-Added full shader support for grass block tops and its CTM.
-Added full shader support for all 17 candles in both states, including animations item icons.
-Added full shader support for all 3 forms of pumpkin block.
-Added full shader support for melon blocks.
-Added full shader support for dried kelp blocks.

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