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Good morning! Lots going on - as usual - so I'm writing this update directly after the Digital Foundry #content meeting. This is what we're up to this week and then essentially there's one working week remaining. A lot of that will be taken up with our traditional 'games of the year' videos, along with contributing to other stuff, such as the just-as-traditional 'graphics of the year' video.

Me? I'll be working until December 27th, then I'll be on vacation with my wife until January 15th. We are heading to the USA and as this time encompasses CES 2025, there'll be some time in Las Vegas. Truth is, we don't typically visit CES as there's so little return on investment, but I knew that this one would special so I decided to wrap it around a holiday with full deployment of my British Airways Avios! Still, let's crack on with the update.

Rich (ie me) is now working on the Intel B580 review. I'm treating this as a 'stress test' for our new automated GPU benchmarking workflow. It's not quite as automated as it should be, but it certainly reduces the benchmarking burden. It'll be a standard GPU review, not a 'next-gen' one, but we should be able to include new visualisations including power consumption, latency etc.

Alex is working on a new video for Indiana Jones and the Great Circle, which now has its full ray tracing update. It's also fixed a number of the issues we've highlighted such as animation errors, no HDR with DLAA etc. Alex will be involved in 'graphics of the year' of course and we're looking to bank some PC Time Capsule #content.

John begins work a bit early on his games of the year video, but he'll also be participating in our graphics of the year content and he's intent on producing (in association with Audi) an audio of the year video too. There's also a good chance of a 'year in retro' video too. Lots happening, maybe some DF Retro Plays if we can get the My Life in Gaming folks onboard in what is a very busy period.

Oliver is circling back to look at Horizon Zero Dawn Remastered and Horizon Forbidden West on PS5 Pro. These games are some of the strongest Pro updates and we've yet to give them their proper due. Oliver will also be putting together all the multi-cam content we're aiming to produce.

Tom is completing his work on the Resident Evil games running under PS5 Pro, then moves onto the Black Ops 6 Pro update and engine breakdown - you'll have had some hints on what that's all about from this week's Direct.

Will is continuing his sterling work on bringing our #content to Eurogamer and the first order of business is taking my B580 benchmark data and importing it into the Eurogamer CMS in the form of a shell article I can then update with further GPUs. He's also going to do some work on DF Clips - typically I do the thumbnails and the headlines, but obviously I'm away soon so Will and Tom will be stepping in.

Right, got to return to the B580 testing, but as usual, do chime in with your comments, questions and suggestions in the empty box that remains - as ever - 'below'.

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Comments

minty-hippo

Hey John, have you had a chance to try Antonblast? It's a stunning homage to the Wario Land series of games and the GBA era.. I'm curious on your thoughts about reviving the GBA aesthetic in modern games where other devs have similarly utilized 8 bit, 16 bit, and wobbly z-bufferless 32 bit graphics and sound as intentional design choices.

Having an AI-neurysm

Might be a big ask given how busy things are, but if Oliver could make his Horizon video in HDR that would be fantastic. The Horizon games are some of the best examples of HDR done well, so it’d be great to highlight it

PS3Inquisition

Will be checking out the RTGI update for Forza today, not sure if you guys will have time to look at it, maybe a spot in this week’s direct?

Snorlax cat

I know that rich isn't a U2 fan but you should really go to anything on the sphere, the concerts of u2 (recorded) and eagles do a lot of VR with the inside screen it is really amazing to behold, it is really VR without glasses how they use the fact that it is a 16k spheric screen the size of the Statue of Liberty

Perfect_Organism

Grab us a 5090 whilst your at CES Rich lad xoxoxox

Question Generated By JensenGPT

Was gonna comment about Forza Motorsport's RTGI update, but it looks like others have beaten me to it. I'm curious if it fixed the issues the "modded RTGI" from earlier this year had, or if those extended draw distance settings still have to be activated with mods to be used or not. Or if they finally put newer versions of DLSS and FSR in there.

Someguyperson

Rich, where all are you going in the states? I can definitely provide some good recommendations or even meet up if you're in the right city!

Matt_Rant

For GPUs going forward, I’d like to see a minimal amount of Machine Learning workloads benchmarked across inference and fine tuning. I suspect there’s an even better story when those dimensions are measured for cards whose raster performance is “meh”.

Bulbous_Bow

Heroes of the Foundry. What are your thoughts on potential Switch to Switch 2 patches? Though much has been made of the Switch 2’s potential ability (or lack thereof) to properly deliver DLSS up scaling to 4K, I am assuming it should have the necessary readies to take base Switch games to that level? And if they can work such magic, what, if anything, would be a fair price to pay for such an upscale? I am hoping patches would be free, but is that very Nintendo? Either way, I do hope you’re girding your collective loins at the thought of covering all these patches. My body is ready.