Coming This Week to Digital Foundry (Week 50, 2024) (Patreon)
Content
Good morning! Lots going on - as usual - so I'm writing this update directly after the Digital Foundry #content meeting. This is what we're up to this week and then essentially there's one working week remaining. A lot of that will be taken up with our traditional 'games of the year' videos, along with contributing to other stuff, such as the just-as-traditional 'graphics of the year' video.
Me? I'll be working until December 27th, then I'll be on vacation with my wife until January 15th. We are heading to the USA and as this time encompasses CES 2025, there'll be some time in Las Vegas. Truth is, we don't typically visit CES as there's so little return on investment, but I knew that this one would special so I decided to wrap it around a holiday with full deployment of my British Airways Avios! Still, let's crack on with the update.
Rich (ie me) is now working on the Intel B580 review. I'm treating this as a 'stress test' for our new automated GPU benchmarking workflow. It's not quite as automated as it should be, but it certainly reduces the benchmarking burden. It'll be a standard GPU review, not a 'next-gen' one, but we should be able to include new visualisations including power consumption, latency etc.
Alex is working on a new video for Indiana Jones and the Great Circle, which now has its full ray tracing update. It's also fixed a number of the issues we've highlighted such as animation errors, no HDR with DLAA etc. Alex will be involved in 'graphics of the year' of course and we're looking to bank some PC Time Capsule #content.
John begins work a bit early on his games of the year video, but he'll also be participating in our graphics of the year content and he's intent on producing (in association with Audi) an audio of the year video too. There's also a good chance of a 'year in retro' video too. Lots happening, maybe some DF Retro Plays if we can get the My Life in Gaming folks onboard in what is a very busy period.
Oliver is circling back to look at Horizon Zero Dawn Remastered and Horizon Forbidden West on PS5 Pro. These games are some of the strongest Pro updates and we've yet to give them their proper due. Oliver will also be putting together all the multi-cam content we're aiming to produce.
Tom is completing his work on the Resident Evil games running under PS5 Pro, then moves onto the Black Ops 6 Pro update and engine breakdown - you'll have had some hints on what that's all about from this week's Direct.
Will is continuing his sterling work on bringing our #content to Eurogamer and the first order of business is taking my B580 benchmark data and importing it into the Eurogamer CMS in the form of a shell article I can then update with further GPUs. He's also going to do some work on DF Clips - typically I do the thumbnails and the headlines, but obviously I'm away soon so Will and Tom will be stepping in.
Right, got to return to the B580 testing, but as usual, do chime in with your comments, questions and suggestions in the empty box that remains - as ever - 'below'.