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Hello there! First of all, have you voted in the DF Games of the Year awards? You can input your top ten (or however many you want actually, no need for ten) and then we'll reveal all in the Christmas Direct! But you'll need to be quick: voting ends on Dec 16th at 18:00 PST, 02:00 GMT and 11:00 JST. Here's the link: https://forms.gle/P1WXXtr5i9vAzjoT9

Now then, having just managed to get out the B580 review somehow (the new FrameView-compatible video render filter was finally debugged yesterday!), it's time for me to turn my attention to DF Direct Weekly #193, filming tomorrow. It'll be myself, Oliver and John Linneman at the mics and we'll be at Geoffcon 1 discussing the TGAs, we'll be looking at the new Avatar and Star Wars Outlaws PS5 Pro patches, and if I can raise the energy to look at XeSS 2 frame generation I will do so!

But of course, it would not be a Call For Questions post without asking for YOUR input on the topics we may have missed and, of course, to field whatever questions you may have. Thanks in advance!

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Comments

Crashpad

Hey DF Crew, would you be interested in possibly looking at some older live service games you guys have covered and seeing how the performance of them have has changed compared to when you initially covered them. For example fallout 76 was covered in 2018 and again in 2021 I believe (don't quote me) and it would be interesting to see how a game that's constantly being updated holds up performance wise, anyways cheers 🤘

Horselle

Hi DF, I own a MacBook but I want to play some older titles on it like Star Trek legacy. I have used crossover but the performance is awful!!! Are there any other programs that you recommend or should I just get a Lenovo Legion Go or wait for the strix halo handhelds…..thanks for the help

Eric Benoit

I hold more importance to John's list and DF's most technically impressive video game list than any award. I've never seen Richard do his own list. Is that something that would ever consider doing?

DaJaCo (Dan)

Happy Half Fortnight Lads! Has anyone else noticed the strange conspicuous absence... The invisible elephant in the room... The empty space of the endless void? Of course - I'm talking about the lack of a Cyberpunk PS5 PRO patch! They've come out and said that it's not happening, but they've broken their word many, many times before - can we all agree that they should break their word again.. in the name of redemption if nothing else! They could AT THE VERY LEAST - Raise or unlock the frame rate cap on the Ray Tracing Mode.. How would you all like to see Cyberpunk Patched on the PRO? - shout it loudly just in case it makes it more likely!

Someguyperson

I really love how John has been putting out HDR videos more recently. Will everyone put out more HDR videos in the future? Will you guys record DF weekly in a log format and grade it to HDR?

Someguyperson

When people complain about low framerates in modern games, can you just refer to "Hi-Octane" and tell them all how lucky they have it now?

Someguyperson

Do you think we'll only see a large increase in Steamdeck-like SoCs when they increase the memory bandwidth? Quad channel memory (a 256 bit memory interface) is typically a workstation-class feature , but I think it would add a huge improvement to performance at this point, since the memory interface is such a limiting factor with these SoCs. So you ever see AMD going with such a solution?

Someguyperson

Why is it that Rich sounds completely different every time he starts recording new audio? It baffles me how even when he sits in the same spot with the microphone in nearly the same spot, that he sounds completely different every time.

FrametimeSommelier

I was curious what kind of video games the DF crew likes to play in their spare time? I know, you all play a lot of games for your work and all the testing and reviewing. But what are your favorite games, type of games, genre of games? Are there any games you want to tackle mainly for fun (not work related) during the holiday break? Heck, can you even sit back and relax with a game after reviewing and playing games for work all week long?

Gordon Lin

In your recent strix point APU review, we saw how aggressively bandwith-limited the GPU is. I was wondering if HBM-on-die could help with the bandwidth bottleneck but someone mentioned the latency would be prohibitive on the CPU side. Why would that be the case? I thought the whole point of HBM on AMD GPUs was to improve throughput. If not so, what solutions would you guys implement to reduce this bottleneck, or what possible solutions do you know of that the chip designers are workshopping? It seems a shame to make such powerful APUs and then strangle them at such a fundamental level...

CABBAC

Hi Digital Founders, I'm a Digital Foundling and founder of the #FreeWillJudd campaign who has again been locked in the Digital Foundry basement for months and needs to be let out for air, AND I have a question! Given that, based on rumours, the next Xbox, which will be a 2048 bit console will release in 2026, do you think Sony might gazump Xbox ala Nintendo 64, given a potential large release gap between the two consoles, and make the PlayStation 6 a 4096 bit console? 😱 Also, what happened to the good old days of bits?!

Gordon Lin

Ah... Vaporware. OR... what games were relegated to vaporware and came back to impress? Do these exist???

HelenX

Good evening. Somewhat out of your normal wheelhouse but since so many of you have a good history of gaming journalism I wanted to ask you how much (if anything) do you think has been lost when we all moved from monthly magazines where tens, hundreds of thousands of people would all pay £5 a time for multiple magazines into the modern era of a few advertisers and some patreon. How much (if any) scope and depth of coverage was lost under the financial constraints of the internet era?

Spodlude

Hello Digital Founders, What are your thoughts on how for such a massive IP like Pokemon, gamefreak continues to be permitted by Nintendo to output such technically unimpressive (by switch comparative standards) games? I dream for a Pokemon game built like TOTK but I expect to be forever served PS1/2 equivalent graphics, and with poor performance. Can you imagine if naughty dog made Pokemon!?

Peter

Indiana Jones reminded me how brilliant ID Tech is. It can clearly manage wide open spaces, has great scalability and can support advanced ray tracing features. I would love to see Microsoft/Bethesda license the engine and thus see more devs use as an alternative to UE. What are your thoughts on this and indeed, do you think it's even viable?

Spodlude

My son is called Ray. He is turning 2 on the week of this podcast. I’ve recently taught him to trace objects with a crayon. It’s truly the best Ray tracing I’ve ever seen! Please can you give Ray a birthday shoutout?

FrametimeSommelier

We keep hearing about bandwidth limitations on Mobile SoCs. What is it that makes this so challenging on mobile low wattage chipsets? Is it a power issue? Die space issue? Curious about this.

Bassers

Salutations gents! You have one game, just one game to show to a non-gamer the joys of this medium...... which one do you choose?

7SAN

Hi DF Gents. As more and more PS5 Pro updated games offer a PSSR off toggle (recently Avatar & Star Wars) since it introduced shimmering in some UE5 titles with low internal resolution, I’m wondering how Sony will rectify this quickly and update PSSR to keep the Pro momentum? I mean it is one of the BIG 3 Cerny mentioned. Is it something to be updated on the console level via feature update or via SDK update with the game developers? If it’s the latter, the enhancements are delivered in a game update, right?

Question Generated By JensenGPT

The ARC B580 is looking mighty impressive for the price. Great overall performance, good VRAM amount. But I'm concerned about its viability in the current market. The B580's die size is 272 mm². For comparison's sake, the 4070ti's die size is 294 mm². Intel is selling a GPU with a die almost as big as a 4070ti but with performance closer to a 4060ti, on a more expensive node, for only $250. This means Intel is either making very little money on the B580, or possibly even losing money on every unit sold. If this is the case, then they likely aren't going to make many of them, meaning it won't actually push AMD and Nvidia to lower their prices. It also means Intel won't be gaining money to put towards R&D costs for future GPUs. Are my concerns unfounded here?

Mehzeb Chowdhury

Ahoy DF crew! Every year, The Game Awards highlights some visually impressive games, and it is always fascinating to see how they push the boundaries of what is technically possible. Looking at this year's winners (and contenders), which titles stood out to you the most in terms of their performance and technical achievements? Were there any that surprised you with how they leveraged current-gen hardware or broke new ground in game design?

Zero

Hey there Gents! With Epic Games announcing a GTA 5 Online inspired LEGO Fortnite game mode days after announcing a Fortnite version of Counter-Strike, I wanted to ask the team if they every see a day where the next Naughty Dog or Ubisoft title will be announced and released through Fortnite? As the up and coming gamer population increasingly sticks to these free live service games, will there come a time where a company making AAA games needs to release their titles as additional modes in larger games in order to get eyes on? Wishing you a relaxing end of year break!

bjorktribe

I know I'm not the only one here that hears the "Best Performance" category and first thinks of the technical performance of the game engine rather than a human's performance of a game character. Renaming the category, if Geoff was knocking on your door to award Best Technical Game Engine Utilization, which game would win the Bespoke trophy?

Athanasius19

Hey DF, why oh why does ff7 remake and ff7 rebirth have ps2-3 quality textures all over the game? Honestly, I would estimate it’s about 75% of the textures. Why do they have such a problem with this?!? Thoughts?

PS3Inquisition

Hey guys. Wondering if anyone took a look at the Forza Motorsport patch, which added RTGI to the game. Or, has everyone forgotten that this game even exists. Thanks!

Snorlax cat

Did they fix Indiana jones animation issues?

DaJaCo (Dan)

Only me (Again) Lads - One other tidbit sprang forth this half fortnight - there have been various silicone cases leaked for the Switch 2 which would suggest that the IR sensor on the right joycon has gone the way of the dodo.. do other leaks corroborate this.. unless they emulate it with new internal sensors..or have a software workaround, the backwards compatibility might be short by a handful of oddball titles. Thoughts?

bizzytrax

Hey DF, Given the Geoffs’ aren’t until tonight, I am hoping my question isn’t too aspirational… What did you all think of that Grand Theft Auto 6 Gameplay reveal?!?

goregutz

I bid thee a blessed day, all ye of the DF folk. The wizards of cdpr released a patch for cyberpunk that makes Arrow lake performance on par with the 7800x3d. Does that give give us any indication for the future of Arrow lake? Because of the radically new architecture, is it simply that windows and games actually haven't optimised themselves well for Arrow lake and that it will perform much better in the future as developers target newer hardware and get to grips with it? As always, looking forward to hearing your thoughts. Thanks!

Haddoxx

Following on from part one of the Playstation vs Saturn showdown, I wonder about the feasibility of performance patches, similar to what Illusion created for PS4 titles. Considering this, what Saturn and/or Playstation games would the team like to see improved?

Iuri Grangeiro

Hi DF crew exclamation point Is there an easy way to diagnose VRAM issues? I think I speak for a lot of gamers when I say that not playing with the textures on ultra is not the end of the world, but I feel like when you have a lower VRAM GPU, we lower texture settings as a basic troubleshooting step, and depending on the issue (like self aliviating issues like shader comp), a misdiagnosis can lead to playing on lower settings for no reason, as well as a diagnosis might take longer because we might not consider that "a game this simple" could go over our VRAM. It's very easy to tell if you're CPU limited vs GPU limited (with GPU utilization), but is there an equivalent for VRAM? Cheers

lbb12

Hello all! Been a proud supporter for months in the hopes of having this answered (or analyzed in-depth by Alex at some point maybe?) Upon reviewing footage of Metro Exodus with PhysX features, hairworks & tessellation enabled on PC, I questioned whether PS5 or Xbox consoles had any of these but can't find concrete answers. I personally prefer a ver. of a game looking it's best for my platform of choice. This was the case for the Batman Arkham Trilogy of games on PC with an NVIDIA card *just* for the PhysX stuff b/c without it, the game looks WAY less immersive (ex. fight with Scarecrow in Asylum, Ra's Al Ghul level in City, lots of effects in Knight) I was hoping by the time of a game like Metro Exodus and NVIDIA's open sourcing PhysX awhile ago (as well as continual extinction of dev support for it) that an AMD GPU user/based console would allow the use of its features by now, or am I wrong? I appreciate your input and Happy Holidays!

Peter

I imagine for the same reason so many are leaning on UE, easier to recruit devs who are already families with the engine. But I think this is short sighted. Look at Remedy, Playground and some Sony studios. Retain staff, build experience in custom tech. Gives game more of an idendity and you can better mold the engine to suit

Leftisthominid

I like to play around with Stable Diffusion on my RTX 3080, 10GB of VRAM can be a little limiting. What are your thoughts on using the new Intel GPUs on AI image generation?

Leftisthominid

What are your thoughts on the new Avatar update and the PSSR toggle?

The Knight Who Says Ni!

Season's Greetings to the esteemed Digital Foundry team! Intel's Tom Petersen has been making waves recently, promoting the upcoming Battlemage B580 GPU and presenting a variety of frametime graphs and performance metrics to showcase its improvements. I'm curious to hear your thoughts on his presentations and the data he has shared. Do you believe Intel's Battlemage B580 has the potential to carve out a competitive space in the low-to-mid-level GPU market? With their focus on value and performance, could this card challenge the current offerings from NVIDIA and AMD, or will it struggle to gain traction in such a competitive segment?

Jason Rogers

I’m super curious about PS1/PS2 backwards compatible games on PS5 Pro and if the PS4 enhanced version of a game has better image quality than the native PS5 version.

FrametimeSommelier

Indiana Jones and the Great Circle is one of the best single player games I have ever experienced. Machine Games, Todd Howard, and Indy seem to be a match made in heaven. Great, now I have nightmares that the game might not do well financially and we never get a second one. I know it's on game pass but the Steam player numbers look rather concerning. Is there anything you can say to dissipate my concerns?

Sergio Martinez

Wishing all at DF a happy & healthy holiday season! As we move into 2025 and this console generation's mid-life cycle will we see a leap in terms of visual fidelity that feels truly "next gen"? With the advent of the PS5 Pro and PSSR and developers finally shifting focus squarely on the current gen consoles it feels like we might see some relatively dazzling fireworks in the console space.

inebriatedPorcupine

Hey DF! Thanks for all the great content! I wanted to ask: do you think Intel will attempt to enter the console space (portable or classic) now that Battlemage has proven they have the chops to offer a GPU solution? It would be great to see a non-AMD based GPU solution in a home console next generation.

HarryB

I am puzzled by Indiana Jones running at 1800p, 60fps and with RT GI when your average UE5 game seems to run at about 480p40 with Lumen turned on. Is iDTech magic, UE5 a turd or is there something else I am missing here?

tod weitzel

If Yves Guillemot was deposed and you were put in charge of Ubisoft, how would you pull them out of this doom debt spiral they seem to be in?

Crowley

Any thoughts on the limited VRAM of Nvidia cards potentially shortening their effective lifespan? For example, my 3080 has plenty of compute power to still be a good card, but with the requirement for 12/16+ GB of VRAM from the latest titles, should I be thinking about trading up sooner, rather than later? Loving the content - happy holidays to all!

Jonathan Hamilton

The PlayStation Portal doesn't support HDR, VRR, or high frame rates. It's a pain having to toggle these settings on a per-game basis so frequently switching between the Portal and my TV. Am I missing a better option? I have to think either I'm doing something wrong or Sony has missed a trick.

Cold Pancake

Hi gents, gutentag Alex! Question for the next gen of GPU's. With 8GB of VRAM being so problematic already, and the increasing role VRAM plays in modern games, I'm worried for the 16GB cards that are about to be released to not really be future proof. Do you think 16GB of VRAM will be enough to last for the next 6 to 8 years or should we opt/wait for versions that include more VRAM? Happy to hear if I'm concerned for nothing!

(Don’t be a) Richard

As we approach the end of the year, what have been some highs and lows for 2024? What are you looking forward to in 2025? As I’m playing it now, Astrobot is a high for me. For lows I can’t look past the number of studio closures or redundancies in the industry and the very turbulent year Xbox has had. As for next year, Switch 2 no doubt should be an exciting release.

(Don’t be a) Richard

I’ve been curious for some time as to how many listeners are like myself and listen to Direct as a podcast without any video versus other formats. Do you give any particular consideration as to how Direct is presented to support the Podcast format when compared to the production for your regular reviews and other videos. Following that, do you get any interesting stats from YouTube on how your content is consumed? Following the Podcast trend, I’d say 2/3 of your videos I “watch” with my devices display off and end up just imagining what’s happening on screen based on how the staff describe the content. I believe you’ve said in the past that a large portion of users are in mobile displays? How does this impact your productions? Keep up the good work.

goregutz

Hi DF crew! Based on how the b580 performs, how would a hypothetical b770 perform (based on rumoured specs) and what would it need to succeed?

Bulbous_Bow

Now then gentlemen. Let’s get down to brass tacks: aren’t we all getting a bit overly excited at the new Intel GPUs? Even putting to one side the fact that Blackwell and RDNA4 - its true long term competitors - are bother around the corner, it seems they’ve taken a die size almost equivalent to a 4070 and, backed by huge R&D spend… used it to provide performance a little north of a 4060’s. There’s no way this can be economical for them, a company already in financial trouble, is there? So while the price point today looks reasonably impressive it will be interesting to see what stock levels look like. I say all this appreciating that all you can do in a review is compare a product to those in its equivalent price tier at the time of launch, of course. So the 4060 is the valid comparison. I just wonder if we are looking at a potential #quoteunquote paper launch? Keep up the good work exclamation point!

Someguyperson

Considering how AMD also has bad frametimes in selected games and the Infinite Warfare issue Rich saw was actually a Windows bug (who ever thought Windows could have bugs?), would you say the tradeoff between AMD & Intel GPUs is just legacy driver support vs. better performance in newish games?

8BitVoxel

Hi DF crew, with Indiana Jones and the Great Circle having implemented path tracing on PC while running on a branch of id Tech 7 (Motor), are you confident the same treatment could be coming for DOOM Dark Ages, possibly with an official id Tech 8? Your thoughts on some additional RT enhancements we could see or what could push the envelope even further in your option - Alex?

Full House's John SteamOS

In your opinion, is there any chance Nintendo creates a "Switch Micro"? Go to something like a 7nm process, mobile-sized, passively cooled, fixed Joycons like the Lite. Possibly super cheap, and devs will probably continue Switch 1 releases anyway if Switch 2 is backwards compatible. It would dominate Holiday 2025 if it was under $€£100.

Rich

You can easily monitor vram use with various tools that monitor GPU stats, or even Windows Task Manager. The latter might oversimplify the situation as it might report vram allocation (as opposed to actual use) in some cases.

goregutz

Hi DF crew! AMD just released FSR 3.1.3. I was wondering if y'all could shed some details about the changes. Anything to be excited about?

Daniel M

Do you think the stronger-than-expected sales of the PS5 Pro are due to the poor shape of PC gaming at the moment (i.e. expensive hardware, poor ports)?

Mr Bespoke

Hi DF! Its Been months since John uploaded the Saturn Vs. PSX video, well months for me and weeks for the none retro tier subscribers. Anyway has John got his next faceoff planned for the next exciting head to head and can or will he be able to share some insight on what's to come in the new year? Please? Thanks and keep up the awesome work!

Container7

If Nvidia lowers pricing, does Intel's discrete GPU business cease to exist? They could raise prices again after Intel gives up.

Michael Pearn

Can I kindly get the resident Turok expert Alex to wade in on the new Turok game announced at the Game Awards and its trailer?

Michael Pearn

Can someone clarify what exactly RTGI is doing in a game world that does not have any time of day transitioning like Indiana Jones? Surely using baked GI would give 99% of the same result. What exactly is in “real time” global illumination in Indiana Jones?

Salman

Hello DF team! I just skipped through everything that didn't look like it was rendered in real time from the VGA show and... Am I being a debbie downer or were the new announcements underwhelming? I like that Fumito Ueda is working on something new, Intergalactic is very cool too (partly because it's from Naughty Dog), and maybe Onimusha (only because i liked the first on PS2). The rest felt kinda lame to me. Did anyone ask for a PS4 live service Elden Ring??!!!! Did not have that on my bingo card...

GenerativeJake

Hello DF crew! Having just reviewed the Beelink SER 9, do you think mini PCs have a viable place in the gaming market? Beelink offers a 600W GPU dock for its GTI Ultra series of PCs which allows you to connect up to a 3-slot GPU over a custom PCIe x8 interface, which they just open-sourced. With the potential return of steam machines on the horizon, perhaps gaming mini PCs may find a match made in heaven with SteamOS. Oliver, new Mac Mini gaming PC review? Cheers and Happy Holidays!

Having an AI-neurysm

Naughty Dog has finally revealed their new IP at the Geoffs. The trailer states it was captured on PS5 and to my surprise it’s running at 60fps. Of all the PS Studios devs, I’d have expected ND would be the one to make a wholly 30fps PS5 game to really push the graphics to the limits, but seemingly they haven’t — thoughts?

Someguyperson

The Witcher 4 trailer running on "an unannounced RTX GPU" was easily one of the best looking games I've ever seen. The subsurface scattering on skin doesn't seem to look quite right to me, and the facial animations aren't great, but everything else looked better than every other UE5 game and quite possibly every other game period. Do you feel the same way?

Someguyperson

Naughty Dog's Intergalactic had some fantastic skin rendering & motion capture for it's characters, but everything else just seemed "quite good" to me. What do you guys think?

Someguyperson

The new Borderlands has some nice volumetric fog effects, but everything else looks kinda... bad? Some characters/enemies didn't even have drop shadows - they were just floating there despite having the power of new hardware. It also seemed to oddly take itself way too seriously. Is this what people want?

digitalfoundry

Metro basically runs on consoles with all the Nvidia features off, tessellation off while the main quality setting varies between high and extreme (the view distances on quality are quite different). Even if PhysX is open sourced, the game would need to have the necessary integrations made.

goregutz

Hi DF lads. I couldn't notice but notice one glaring omission in your B580 review: XESS 2 Frame gen. Any first impressions? Naturally, I expect a full deep dive from Alex. Cheers!

goregutz

Was it even in games footage is the question. Looked like in engine to me

goregutz

Any chance y'all gonna be looking at Lunar Lake?

tomreagan

Any Chance of getting coverage of [Redacted] from Striking Distance Studios? I think this game would deserve some kind of love from DF. I can make a few points why it might be of interest: - PS5 Pro enhanced, 120fps 4K or 60fps 8K - Soundtrack by Mark Mothersbough of Devo - best cel shading comic book style ever, subjective yes i know - Tango Gameworks was aquired by Krafton, publisher of [Redacted] - design of the surroundings give a slight resemblance of Geoff Darrows style of drawing albeit surely not as lovingly manic obsessed with tiny details, check out for instance "Hard Boiled" by Frank Miller and Geoff Darrow. OK this was *very* subjective

Iuri Grangeiro

Hello DF crew, hope you're doing well. We as a community talk a lot about proper frame pacing on game content, but what about video playback? I've noticed frame pacing issues on a lot of computers, but just like "fps" was the only metric in games before the introduction of frame times, that is not talked about a lot. Are there ways around them? Is VRR possible on a browser? help?

Iuri Grangeiro

I’ve heard some games actually use more VRAM than they need if it’s available (as in, they load assets earlier, even if loading them later wouldn’t result in different perf or visuals), so I was asking more if there’s a way to tell if a performance issue is vram related than if vram is full

lbb12

Hello and thank you kindly for this Rich, it's made my day! :D I wonder if the day may yet come when such integrations *are* made, because I do find it to be a terrible shame that all games with PhysX enhancements/features are set by the wayside, never to be seen again (the enhancements/features I mean) leaving us with what I consider to be a feature incomplete version of a game if you will :/ If you're looking for some good stock footage of PhysX on/off examples see Zogrim on YouTube :D

DaJaCo (Dan)

I thought the sword and planet area seemed like a glaring drop in the visuals - it is a long time since they've done anything that isn't just green/brown tones. I'm sure it'll come on leaps and bounds.

DaJaCo (Dan)

It does look to be a significant change in genre. I'd expect it's going to have more fast moving action.. so the switch to 60fps target makes sense. Personally I'd love a 40fps mode or 50fps+ VRR mode that pushes the visuals hard. It'll probably be 60fps / 1440p on PS5 60fps / 1440p upscaled to 2160p + more RT (on Pro)

DaJaCo (Dan)

RTGI can respond accurately to any lighting on objects in the world.. i.e. if things are moved around, the lighting updates in real-time. Baked lighting tends to be used on the large static elements in a scene - and then secondary systems have to be implemented on any smaller dynamic objects. RTGI can just do the lot with no real hassle or baking. .but is ofc more expensive.

DaJaCo (Dan)

Intel is doing the right thing by attacking from the bottom, Nvidia has totally neglected the low / mid price point. If Nvidia does lower prices, Intel will be well positioned to broaden their low cost GPU offerings. People should support Intel if their product quality warrants it and the price point is of interest to them - competition is good for everyone, and I doubt intel would be so competitive on price if their stock price was doing better.. I expect to see more Intel bargains in 2025

DaJaCo (Dan)

Team Switch MicrOLED !!!!!!!

DaJaCo (Dan)

Its the price-point with 12GB that makes all the difference. It's taken two bottlenecks in Nvidia's lineup and made them disappear.

Alvin Crespo

Hey all! Based on the results of PSSR, could Nintendo's delay of announcing the "Switch 2" be because of initial results with DLSS on Nintendo games? Perhaps they need or needed more time to improve the quality of the implementation of DLSS for their games to meet or exceed internal expectations?

DaJaCo (Dan)

I heard that only Zen Buddhist monks have truly mastered their PSSR toggle.

DaJaCo (Dan)

Don't worry, that's why it's coming to PS5! If they do a good job boosting the RT features on the PRO, it'll bag some good sales there.

FrametimeSommelier

I really thought it was prerendered. That was not actual in game footage. too early for that. At least that is what I think, for what it is worth.

sero

Wondering also if they are using RT features, some of the lighting and AO definitely has that feel to it, and the reflections in the last segment don't look screen-space, either. If so, that's mighty impressive for a 60 FPS target at this visual fidelity.

sero

Hey DF, can you spot if Naughty Dog's title is using RT features? If so, that seems mighty impressive, given that they seem to be targeting 60 FPS this time around (at least based on the trailer which supposedly is an in-game cinematic on (I assume) base PS5). The image quality looks great, too.

sero

I definitely think that part of it is that they seem to be targeting 60 FPS for the first time, at least judging by the trailer upload. If they can keep the same visual feature-set at the same performance and IQ across the game, I could see this being a very impressive showing, indeed. It just doesn't lend itself as well to being that late-gen graphical showcase that blows your socks off that we've come to expect from ND.

Ryan Luker

I coulda sworn that Rich mentioned somewhere that he ran out of time for that bit. I definitely think the king of upscaled pixels will have to take a look at the new Intel GPUs from this perspective and hopefully update his nice upscaling comparison video too!

Ryan Luker

Now that a few games require RTGI, it might be nice to have a video showing this off across a few games / engines (I think someone mentioned Path of Exile 2 has RTGI as well?)

Ryan Luker

I couldn't find news of this myself, did Sony put out a presser for this?

Ryan Luker

Sadly, I think Nvidia has too much money and too much of a lead, if intel and AMD are targeting being competive for the last gen 4xxx series (not even super from this year) then I aint holding my breath for 5xxx series affordability... Maybe we can get Nvidia to take a year off to let the competition catch up? /s

Ryan Luker

I think Rich mentioned that the majority of viewership was from something crazy like mobile phones? (maybe youtube is reporting chrome tv / google tv as android mobile hah) Definitely for directs you see John and others describing stuff for the audio only listeners.

Ryan Luker

John Carmack made a deal with hell that all id tech engines (including future ones) are blessed with great performance and superior image quality.

Bulbous_Bow

I agree but that’s also kind of my point. They’re selling a 4070 die with 12GB at 4060 money. They can’t have any kind of margin

alpha54

I've probably missed the cutoff due to a killer combo of weird timezone differences and not checking Patreon often enough, and I don't know how much discussion fodder there is in this question anyway but: Was anyone else as amused at "running on unannounced RTX GPU" in The Witcher 4 trailer as I was? xD And perhaps more seriously, does this even matter at all if it was pre-rendered or "in-engine" footage rather than live gameplay? Presumably a current gen card or even a several gens old card could produce these "in-engine" visuals provided it was given enough time per frame...

Jonathan Hamilton

I believe the difference is that Indy requires hardware Lumen. That might have come up in the Direct.

Daniel Pepper

Hi DF team! Long time listener here, first time question poser. With the next generation of gaming consoles due at some point in the next 2-3 years how do you expect current high end pc hardware to compare? Will an RTX 5090 (or even 4090) be able to outperform the PS6/Nextbox in future console ports for years to come? Also with rumours of Rubin architecture forecasted earlier than expected, is it even worth buying into the 50 series of cards? Or should pc gamers wait around for the inevitable 60 series? All the best!