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Well, hello there - Rich here with your regularly scheduled update on everything happening here at Digital Foundry. Not feeling great to be honest: looks like it's my turn to get a dose of the flu that is circulating at the moment, with my wife already losing her voice, Linneman-style! Still, the morning meeting occured as per the norm and the good news is that Will Judd is back from his China vacation! Tom's still away, this time on jury service! Let's hope he gets a good case eh?

Anyway, here's our agreed line-up of content this week, but I'm going to kick off by saying that with another Spider-Man 2 PC patch 'dropping', we've decided not to review the game. We'll take a look further in the week and maybe include something in Direct #201.

Rich (ie me) has been taking it a bit easy today but the automated benchmarking workflow is thankfully immune to human infirmity. I'm awaiting arrival of RTX 5070 Ti, but in the meantime, I'm completing benchmarking of the 1080p tier in preparation for an Arc B570 review. I still have 'eyes on' another Switch 2 GPU simulation piece.

John is our man on the upcoming Avowed review for Xbox Series consoles and PC. Alex will be helping him out a bit on mainstream PC performance.

Alex himself is completing out Kingdom Come Deliverance 2 PC review before moving on to the DLSS 4 transformer model super resolution review.

Oliver has just handed in a draft version of his Hogwarts Legacy PS5 Pro review before moving on to his next magnus opus: a 2025 update for 'Too Big For Steam Deck'?

Will returns to Eurogamer duties and will be helping me with the text versions of the B570 and RTX 5070 Ti reviews in amongst other Eurogamer articles.

We have heard all the stories about PS5 Pro VRR issues but thus far, we've not been able to replicate them. We will give it another go and see what we can see, but beyond that, do let me know of any other topics you may have for our perusal and consideration. Have a great week!

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Comments

Shayan Zaidi

Hello Digital Foundry crew! Are you going to cover Far Cry New Dawn for 9th generation consoles? Thanks!

Snorlax cat

too big for steam deck or steam deck oled?

Someguyperson

Get better soon Rich! My sister-in-law is a teacher and 20/50 kids she teaches were sick on the same day. Whatever is going around is brutal. For everyone that isn't sick, get the flu shot and wash your hands to help stay healthy.

Marcus

Have you considered covering Civilisation 7? It seems to be interesting as a game that is available on Windows, Xbox, PlayStation, and even Mac. It seems to scale from old GTX cards, Steamdeck, and to current generation consoles. Though it has some odd performance hiccups compared to its recommended specifications and as a strategy game it is obviously pushing CPUs fairly hard. Keep up the great work! Really looking forward to that Avowed coverage. Especially since ray tracing looked fairly meh in that NVIDIA DLSS 3 and Ray tracing feature trailer with a lot of people thinking the non-Ray traced lighting solution looked better. Maybe that has gotten better since that trailer though?

Michael Pearn

Hopefully Tom gets a court case where Phoenix Wright is presiding, objection!!!

ArcadeRacing_CENTRAL

It's a little bit sad that maybe the new Genki-developed, UE5-powered Tokyo Xtreme Racer Early Access (that is sitting at Overwhelmingly Postive reviews on Steam) doesn't seem to be on your guys radar? It's a triumphant return to a 'dead' genre that is doing seemingly very, very well! It would be nice to see some coverage on the game, if not just for the fact that it's an amazing Arcade Racer in 2025, and hopefully a sign of exciting times in a underrepresented genre.

Fractal Flow

Are the performance differences between the two really that big that it requires separate mentions?

Fractal Flow

Another great week of "content"! I've been particularly waiting for Alex's full analysis of the new DLSS transformer model. It's not a full net win by my eyes, bringing back some of that painterly look from earlier versions, particularly noticeable with DLAA.

Matt_Rant

I am very curious if the DLSS4 attention-based model makes some of the DLAA and DLSS overhead more palatable on a 3050-class GPU. I would grossly assume that it moves the needle in applicability on lower power platforms, but I’d love DF to illuminate to what *degree* it moves the needle.