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This one's probably going live later today, all Supporters can watch now.

Hogwarts Legacy was one of the first games revealed by Sony for PlayStation 5 Pro - and there are certainly many enhancements added to the base PS5 version. So why are we feeling somewhat disappointed with the upgrades?

Downloads [4K h.264 to Follow]: https://www.digitalfoundry.net/hogwarts-legacy-on-ps5-pro-enhanced-features-are-nice-quality-is-questionable

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Hogwarts Legacy on PS5 Pro: Enhanced Features Are Nice, Quality is Questionable

Hogwarts Legacy was one of the first games revealed by Sony for PlayStation 5 Pro - and there are certainly many enhancements added to the base PS5 version. So why are we feeling somewhat disappointed with the upgrades? Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: https://store.digitalfoundry.net Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 Overview 00:47 Fidelity RT ray tracing comparison 05:52 Fidelity RT image quality and performance 08:19 Other modes 11:43 Analysis and conclusion

Comments

stormruler

Hi guys, I want to give some feedback on many of your last analysis videos and this one in particular. I've used to watch most of your analysis videos from first second to the last, I love your manner of speaking, voices and all this stuff, but lately I do it less and less, because when I open a new video I just don't believe by default that it would offer me the content I was interested in and I'm not just wasting my time. So what's the reason for that? I think this video is perfect to describe it. How I watched this one in particular: I open the video and listen to the overview section, while looking at what other chapters are on the progress bar. What exactly am I looking for? Since this is a PS5 Pro video, I immediately look for a comparison of the modes I would like to play, and these are of course performance modes, because for me the only reason to buy a PS5 Pro is because the base console's performance modes often look bad on a 4K TV. And I don't find what I'm looking for in the chapter descriptions. Instead, I see a chapter called OTHER MODES. Okay, I click there, finally find what I came for, a comparison of performance mods, and... And I have no idea what I'm looking at or who exactly these comparisons are made for. They are just zoomed-in images that do not give any real idea of ​​​​what the game looks like on these consoles on my TV, which is what I'm watching your video on. Do you see the problem? Yes, you make content that can be watched on phones or maybe steamdeck idk, but this content does not provide any real value to those who watch your videos on the same displays on which they will then play the game itself. As a result, I scroll through your video and close it because I am absolutely not interested in what is there in 30 fps mode, I myself will never buy a console for 800 euros to play games in 30 fps but with ray tracing. Most of this video feels completely disconnected from reality, from how people actually play games, what modes they use, and what they want from a pro console. For me, it's almost entirely academic interest in the spirit of "let's see what a pro console can do in terms of ray tracing if we just forget about the main idea it was created for in the first place", because when it comes to practical use, the zoom makes it impossible for me to even approximate the difference in real-world image quality between PS5 and PS5 Pro performance modes on my particular display. Now I would like to tell you how I see the solution to this problem, without completely changing the concept of your videos 1. Try to keep in mind how people actually play games on consoles and take this into account when creating content, as Mark Cerny said 3/4 of PS5 players play in performance modes, I am sure that for PS5 Pro this value will be even higher. Practical use of your videos doesn't need to feel like it's some kind of non interesting afterthought, that hiding under the chapter OTHER MODES. 2. Zoom. I would really like it if you initially showed a comparison of gameplay without zoom, and then zoomed the image with animation, and not just an instant transition, so that the viewers could understand the degree of zoom and what exactly they are looking at. That's all. I really love your videos and I just want to enjoy them from start to finish without a second thought about whether I will end up seeing what I came for or not. Thx for everything!

alpha54

I liked your comment stormruler because there are parts I agree with, but also some areas where I wanted to offer a counterpoint, where I feel differently, so the team can take multiple feedback POVs into account. For me imho these videos & format hit the mark pretty well and I disagree that much if any of the video is disconnected from how most people play games. Two specific points where my feedback differs from OP are: - Given the PS5 Pro received a significant GPU upgrade (with a particular focus on ray tracing performance and ML-based upscaling) and for all intents and purposes no CPU upgrade, it makes sense that a lot of devs (whether successfully or not) will try to use the extra horse power for fidelity and image quality so it makes sense for this to be a major focus of analysis - Given the state of YouTube compression, I don't agree that the zooms and very specific highlighting of differences and elements, etc. are only relevant for people who watch on phones or tablets. I watch the vast majority of DF content on my TV or PC - both v large screens - and without the zooms and highlighting many image quality differences are not perceptible (i.e. the YouTube compression just destroys too much detail to make full screen comparisons practically useful except for the most major of visual differences like changes to the overall GI system, ray tracing on large bodies of water, etc.) I defs also want to highlight however two suggestions from OP that I fully agree with: - Starting from the full screen image and then transitioning into the zoomed portion does provide a lot of useful context, so totes agree with this (and I know you guys sometimes/often do this but I'm with OP that more of this is all upside unless there's a downside that just hasn't occurred to me) - For these "pure comparison" type videos, it would be useful to have the greatest possible granularity in terms of YouTube chapters so peeps can go to check out the specific parts that they are most interested in more easily (I appreciate this may not be as easy as I'm making it sound unless you 100% standardise the exact format of these videos, and taking that to its extreme would worry me a little because a large part of what makes your content engaging is the fact that DF videos usually have a great flow and the different personalities really shine through, which is driven in large part I reckon by being able to follow their own feel, for lack of a better term, of how they want to best present the info) Just my 2 cents :) EDIT - PS. Apologies for the massive run-on sentences 😬