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Hello there - it's Thursday again, meaning it's time for a Call For Questions post for DF Direct Weekly. Specifically the 202nd edition! Sicknotes Rich (ie me) and John will be back at the mics with voices fully restored, joined by the surprisingly still healthy Alex Battaglia!

On the docket we'll be discussing Microsoft's big gaming generative AI announcement, with a specific Roger Moore-esque eyebrow raise at Phil Spencer's comments on using the technology to resurrect old games. We'll be discussing some of the revelations to emerge from Shuhei Yoshida's whirlwind tour of tea-spilling interviews, while bemoaning Nvidia's deprecation of 32-bit CUDA support for RTX 50-series - and the resultant impact on legacy PhysX games.

Anything else you'd like to see discussed on the Direct? Do let us know in the empty webzone beneath this post. And of course - as always - we welcome any and all questions for the panel. As ever, the cutoff point is 8am GMT!

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Comments

CABBAC

If you're first, do you get your question answered?

Kitty Raven

Loved the AI Update from Oliver in episode 201. Can we all agree that we should get one of these each yearly quarter please!

Taggen86

Why is blackwell not outperforming ada in rt and tensor performance in current games? For example when running the transformer model vs the old one per alex's ray recon video? I really expected more from blackwell in these regards based on the CES coverage. Do we need to wait for certain software implementations implemented in games before we will see clear leaps?

Macky Dee

Hi DF crew, Is Nvidia’s refusal to put 16GB of VRAM in the vanilla 5070 just a move to make the cards up the stack more attractive? Seems to me like the standard 70 cards are being hobbled in a bid to drive people towards the more expensive options, given that extra 4gb surely would be that expensive.

Zero

Hey DF Crew! Question about the PC gaming in the living room dream, told through a short story. I hooked my PC to the TV last week to play a game, and when I launched it, the window scaling was all wrong. I accessed the games settings and tried changing it to full-screen but it still was off, tried system forcing it full screen, etc. Ended up googling the problem, and the solution that worked was instead of launching the game through Steam, I went into my Steam files in the PC file directory, found the game, created a shortcut of the game, accessed the shortcut's properties to force the game to boot in 640x480 resolution, launched it, closed it again, unapplied the resolution settings, relaunched, and it worked! The next day I launched the game on my TV again and it's scaling was again wrong, so I go to repeat the steps from the day before. I applied the 640x480 resolution settings again, launched, and this time, the game scaled perfectly on the first try, despite using the opposite settings from the day prior. The day after this, I turned on my PS5 and started up a new game, and it just worked. I'm sure I made things more difficult for myself somewhere along the way, but still, even with Steams efforts for a more console-esque interface, will this ever truly be a PC available experience? Or will there always be some inherent compatibility issues with PC in the living room life?

Jonny_5a

Pretty quiet week gaming wise it feels like so will just ask, whose turn is it to get the DF lurgy next?

Perfect_Organism

Is there any current vendor specific GPU tech that you'd be worried about going the way of the dodo like PhysX? Not sure how stuff like DLSS and the like would look in 10+ years time in Nvidia decides to start deprecating other bits and bobs?

CrispyNougat

What causes dot crawl on CRT TVs? I recently bought a small CRT TV and certain patches of color look like the "pixels" in that area of the field are falling upwards. It's been so long since I've owned a CRT that I can't remember if this is normal for all CRTs

andre surles

Perhaps not in the DF Direct but a good #content video on how modern pc gaming can be affected by windows settings, bios settings and nvidia control panel settings etc.

Snorlax cat

with meta saying this is the make or break year for reality labs, do you think that if they leave the vr business to pursue XR or ar, they will kill vr gaming with it? why would they change their company name to pursue monopoly over the platform and then call it a "legendary misadventure"? they killed psvr2 by bringing a better product (Sony did their part, and could have gone wireless with a revision if they wanted to but they made all the live service wrong choices)

Snorlax cat

this is a subject that was not talked about in previous directs!

Question Generated By JensenGPT

This is elaborating on something Alex said in the most recent DF direct, which I'm inclined to agree with and would love some further discussion: Does PSSR have a future beyond PS5 Pro? Sony made PSSR during a time when AMD was adamant that ML was not needed for high-quality upscaling. Sony disagreed, so they made their own ML upscaler and hardware block to support it. AMD has since pivoted on this opinion and developed their own ML upscaler, and Sony + AMD have formed a partnership centered around AI development. The entire point of a partnership like this is to spread cost/resources across multiple companies for a common goal, saving everyone money. So if AMD is already making FSR 4, what would be the purpose of Sony continuing to spend the time, money, and resources into developing PSSR further? It just seems redundant to me. PSSR will need to stick around at least until PS6, since PS5 Pro doesn't have hardware support for FSR 4. But once PS6 comes, wouldn't it just make sense for AMD and Sony to put hardware support for FSR 4/5 into PS6 and just let AMD do the work in developing the upscaler further?

HimmelFlugzeug

Welcome back, John and Rich! Question for you all: Imagine Nightdive's calling and it's make-a-wish. Which game would you like them to tackle next? Here's my pick: Shogo: Mobile Armor Division. I still remember my school friend and me calling the graphics "better than real" (the statement might have aged rather poorly). The enemy AI could use some improvements, as well as the controls. But I'd love to delve into the atmosphere of Kumoblade and other tracks again, and squish those tiny little pedestrians with my MEV.

Evan

It came to light this week that nvidia is not implementing PhysX support for older games in the drivers for 50-series and future GPUs. This means that performance can fall to unpayable levels evan on an RTX 5090 with a fastest CPUs available today. As someone who plays both new games and older games frequently, this is unbelievably frustrating. The fact that we can run a historical catalog of games has been one of the great seliing points of PC gaming. Do I need to keep 2 GPUs in my PC? Are there any creative solutions?

Leftisthominid

Hello Founders, in a few months I have a work trip to Germany. Thanks to John, sometimes when I think of Germany, I think of how ugly the USK ratings logo is. I was wondering if there are any game logos (regulatory or otherwise) that you find just as ugly.

sj33 (Jake)

Hi all, As a reviewer, how do you approach reviewing a GPU when a price might only exist in theory. Taking the 5070 Ti as an example, that $749 doesn’t mean much when AIBs are largely pricing their cards significantly higher than that, and that’s before even taking into account scalping on top of that. If that $749 only exists in Jensen’s imagination, how does a reviewer determine the value proposition of a GPU when the real world price is all over the place? We obviously can’t review a hypothetical future scenario where things may actually be MSRP, especially when that would presumably require a voluntary price drop from AIBs. A review of the 5070 Ti at $749 is different to a review at $999.

Gordon Lin

For a time, I had a 1080ti (upgraded it out of a 980 sli setup). Gave an 980 away, but kept one as a....... totally overqualified PhysX card, hahahaha. Batman Arkham Knight was stunning to behold... That said, my question: it's frustrating that Unreal AAA games on PC are now consistently beautiful with glaring stuttering blemishes. They're like 1970s' era 400HP super-cars that look amazing, but are twitchy and dangerous to drive. It also sucks that the precompilation step always only ever seems to compile PART of necessary shaders. It's as if the developers don't have a full list of shaders they require in their own game... EXCEPT that they do, don't they? The shaders are pre-baked on consoles, right? Traversal stutters seem to be the major issue console Unreal5 games have trouble fully eliminating, it seems. What's keeping developers from indexing the shaders they already have for consoles and making THAT the precompilation step for PC ports? Alt question: What games--or genres--do you guys pretty consistently turn on frame gen? Thanks, everyone! Keep up the great work :D

Pol Kallamata

Phil Spencer's recent comment about no longer being interested in trying to pull gamers away from other platforms and into the Xbox ecosystem seems like the most clear cut admission that the company is turning its back on Xbox hardware. In a near future where Sony's most direct competitor for the past quarter century is out of the picture, where do you see their primary competition coming from? Would it be simply from competing for time with alternative gaming spheres like Nintendo's handheld or the PC ecosystem? Or could their primary competition in the future come from the emergence of PC/Console hybrids like a living room steam deck or a Windows based living room device from Microsoft itself?

Gaboou

Maybe FSR4 could even be adapted to PS5 Pro hardware, who knows? This situation kind of reminds me of what ATI / AMD did back in the day with Mantle which sort of became DX12 and Vulkan...

CABBAC

My question is for Rich: What's the most powerful, but cost effective, mini PC that you would recommend? Preferably sub-£500. My question is for Alex: What's the most powerful, but cost effective, mini PC that you would recommend? Preferably sub-£500. My question is for John: What's the most powerful, but cost effective, mini PC that you would recommend? Preferably sub-£500. 😂

Leftisthominid

Given the often mediocre results from PSSR as discussed on multiple previous DF Directs, would the fix have to be at a game by game level, or would Sony simply need to push through an updated "PSSR 1.x DLL" on their end?

Leftisthominid

Does the existence of a Rich Leadbetter suppose the existence of a Richard Leadgood?

exio4

What are your thoughts on Frame Extrapolation as a feature and how it could be talked about (in reviews, videos, etc)? I feel like achieving it would be the endgame for smoothness / latency, and it'd become *purely* an image quality show-off between GPUs!

syswivv

Good day DF crew! In a bid for last-question fodder, I would like to highlight the tiny tune that plays at the conclusion of each DF Direct. I have a penchant [Capt. Jean-Luc Picard French pronunciation] for jingles, and I must admit that it hits all the right notes. Its sunny quality ensures that I start each week ready to take on any challenge! Any chance y’all could shout out the composer? And do y’all have any favorite jingles from games or games-adjacent media? I have a particular soft spot for the music that plays in RPG inns when taking a rest. Salutations!

lbb12

Good day DF gents! I recently read yesterday the depressing news that my beloved PhysX support has *finally* been deprecated on RTX50 series cards and going forward. As this to me is sacrilegious for titles without it (like the Batman Arkham series of games) what do you propose a viable solution would be to allow GPU acceleration of it again? A PhysX 'wrapper' perhaps, as done with the 3Dfx 'glide' wrappers of old? Keep on keeping on, love you guys and all your stuff!

Abhi

Quote often in my YouTube recommended feed, I see videos pop up with a title like “issues with modern game graphics” or “[insert franchise] graphics getting worse”. What are your thoughts on this phenomenon? It feels like an especially strong feeling this generation that games don’t look better than they did last gen, which is wild considering the leap in compute. But I certainly do feel underwhelmed by the performance or visuals of games this gen often as well. The ps5’s gpu is far beyond the ps4’s but how often do games look that much better?

Perfect_Organism

How to you deal with games that are difficult? Do you have to reserve more time for the review process?

Rich

I think this is ridiculously unfair to Nvidia, you're essentially holding them to an impossible standard. AIBs have always existed and always charged a range of prices above MSRP, that's nothing new and not exclusive to Nvidia or the 5070ti. And it's not like Nvidia makes the extra profit from the AIBs higher prices. Hardware reviews tend to drop on THE VERY FIRST DAY the hardware is available, it's completely unfair to judge availability based on the FIRST DAY where any in-demand product will sell out. There's nothing "hypothetical" about the assumption that supply will get better over the following weeks and months, that literally happens all the time outside of unusual circumstances like Covid. What Rich said in his review was perfectly fair, many people will see the review weeks or even months from now, basing every judgment on what was true on DAY ONE would be a disservice to those viewers.

Evan

It looks like GTA5 is finally getting a PC update! What do you make of the PC update coming so many years after the update for current gen consoles? Does this mean Rockstar may be starting to take PC more seriously?

Skyrimfest 26 FPS Edition

People have been talking about frame gen latency as though it is a law of physics, but aren't there ways that frame gen could adapt to user input to give an illusion of responsiveness? A 'semi'-fake frame if you will?

Mr Bespoke

Hello everyone at Digital Foundry! Now that the core team is back I was wondering what are your personal tips and secret remedies to surviving the flu? When I get flu I'm in bed for days but you guys seem to soldier on, what's the secret? Thanks and keep up the awesome work!

Marcus

Hello, DF peeps! We have had a huge PC success recently with Kingdom Come Deliverance 2 performing well at launch. Obviously it has a somewhat unique situation in using Crytek, but do you expect launch PC performance to improve in more games coming out, especially UE5 which you mentioned hoping will be improved with CDProject’s and other developer’s help? Thank you for your time!

Alan

Hi Scamps, Phil Spencer said, "the next Xbox will 'deliver largest technical leap seen in a hardware generation" MicroSoft have just revealed the Majorana 1 chip, will this be in the neXtBOX? also do you think it could run Crysis at ultra? PS, Why didn't DF get an invite to this event?

Someguyperson

Why are Nvidia & AMD playing footsie with each other when it comes to GPU reveals? AMD was ready to launch everything in January before they got cold feet and said, "No, you go first Nvidia. We want to respond to your pricing & performance." Then, just as AMD finally announced a release date for their new cards, Nvidia pulled a fast one and delayed the release of their last card so AMD's cards would be released first. In the game of "You go first. No, you go first. No, YOU GO FIRST!" are the consumers ultimately winners or losers?

Someguyperson

TVs and PCs will always remain separate as far as they go in their manufacturer's eyes. Even though most of the DF team and myself use LG OLED TVs as monitors, it's still a good process you need to go through to get everything working right. I'm sure LG is happy to just sell you a PC monitor if you complain enough. Unfortunately most people probably wouldn't even notice the shenanigans on screen apart from eagle-eyed DF people.

Someguyperson

Two reasons that I see. 1: Sony probably helped train FSR4 through the Amethyst initiative. 2: Current PS5 Pro hardware probably can't run FSR4, so Sony needs their own custom solution. However, developing a solution like PSSR allows Sony to build up a team with AI model training experience that they can parlay into future models that will run on the PS6.

Zero

Too true, especially the last point! The perils of being an enthusiast; we get bothered by things because we can't forget them once learned

Someguyperson

I feel very strongly that the product needs to be evaluated firstly without pricing in mind, and only after comparing said card to others can you really make a judgement call on how much the card should cost. Performance doesn't change much over time with driver updates (at least on Nvidia cards), but pricing absolutely does. If a card goes on discount, these videos complaining about pricing are absolutely useless. As long as a product doesn't cause harm like a fire or an explosion, there are no "bad" products, there are only bad prices. In an ideal world, I would say that the reviewer should give a "buy" price range and a "hold" price range for everything above a specific price. I think general guidance on the new Nvidia cards should be, "they're great cards if you buy them at MSRP, but most cards on sale at this moment are completely overpriced." That is much more evergreen content that would live on well after the stock returns to normal levels.

wildwildwesty

Rich, you raised an interesting topic in your 5070 Ti review video that I'd like to see you guys discuss. In the video card market, why is it the norm to have so many manufacturers produce so many variants of a base chipset, priced far above MSRP? Is there any good reason customers have to suffer this approach for GPUs, when we don't see it, for example, with the latest Playstation or Apple tech getting released as MSI/EVGA/PNY etc WINDFORCE OC/XTREME/MASTER ICE (take your pick) editions? The most egregious aspect of course, is the price hike over the card's recommended price by Nvidia. When Jensen gets on stage and announces the latest stack and MSRPs, it's false advertising in a sense as it does not represent the vast majority of that product that customers can realistically buy. And with that, reviewing the value of a new GPU, and looking at price to performance metrics, cannot be done meaningfully. Case in point, looking at scan.co.uk now, I can pre-order a 5080, which was £979 for the FE for anyone with the hacking skills to get one, from ASUS for £1519. This is of course one of the worst cases, but what justification is there for an over 50% price increase for what is essentially the same product? And will this just be the way it is going forward?

DrGordonFreemansVoice

A warm Hello to you good people of DF! As displays get larger (LG Display's 45-inch 5K2K 21:9 OLED panel is coming), I want to ask you knowledgeable lot about a problem with curved screens, which, as of today, is ignored by the vast majority of game developers: 3D graphics engines by default use a flat virtual screen to project the virtual 3D world onto our 2D displays. When using a curved display, this will cause increasing distortion towards the edges. Are we allowed to hope for kind developers to implement options for bending the virtual projection area in more titles in the future? Someone tried to fix this for Assetto Corsa here (with animated gif): https://www.overtake.gg/downloads/perspective-correction-for-curved-monitors.63245/ Another thread regarding the issue (with comparison images): https://forum.reizastudios.com/threads/ultrawide-perspective-correction.10820/

Spodlude

Hello Team DF. I’m very much enjoying Avowed right now on games pass. I was intrigued about overriding DLSS to run with the new transformer model but it turns out only the steam version of the game can be overridden without jumping through a series of hoops due to the .exe not being recognised by the Nvidia app. Why are gamepass/UWP apps so awkward like this, I have the same issue with black ops 6. There’s a bigger issue here which is that Microsoft is pushing me away from their platforms by being subtly yet consistently annoying in so many ways. I’d love to hear your thoughts on this and related windows/microsoft app oddities.

Spodlude

Links to my previous question: A while back I remember reading that Linux has poor Nvidia driver support. What’s the situation like these days? I ask because I’m eager to turn my windows pc into a steam machine as soon as or if valve releases some kind of general distribution of steam OS however I don’t want to give up on the nvidia feature set.

goregutz

Hi DF peoples! Last week y'all discussed the cry engine and how it got into its current predicament. To follow up on that, if there was any game engine that you feel could rival UE with a few tweaks and could be marketed to developers as a rival and alternative, what would it be? The id engine? Red engine? Or perhaps frostbite? We need more competition!!!

lord.frosty

Greetings DF lads! First, i have to say: I really enjoyed your approach in handling MFG in the latest RTX 5070ti review, providing also latency results in a meaningful and easy to understand manner. Since this technology is the focus of the RTX 50 series, how well do you see it scaling on monitors with lower than 240Hz refresh rate? Assuming that the 60fps render target should be the bare minimum for frame generation, I can't imagine how well MFG will work on 120, 144hz or 165hz configurations, which are vastly common in the PC monitor space. Any thoughts on this?

Spodlude

To add to this: why do GameCube boxes vary so much by region?

randyrrs

Hi DF crew! With DLSS being so successful in enhancing image quality do you think it was a mistake for the PS5 and series x not to release with their own machine learning equivalent back in 2020? Do you think these consoles should've launched with this feature back then?

Pelicanman

Hi DF Crüe, My girlfriend has never liked video games but after a recent trip to the arcade has discovered she loves lightgun games. Do any of you like lightgun games and, if so, have you ever found a good solution to play/emulate lightgun games at home on PC? Thanks!

goregutz

Black myth Wukong, aka BMW, just added support for NXSR. First of all, wot is that? And secondly, are we entering the super resolution golden age?

ArcadeRacing_CENTRAL

Hey DF gents. This one is mostly for John, but I'd love to know what your thoughts are on the return of Tokyo Xtreme Racer on PC. It's in Early Access right now, but even in this form, TXR is a triumphant return for the series, and Arcade Racing in general. There's no season passes, no microtransactions, no online multiplayer, yet it's selling well and as an 'Overwhelmingly Positive' rating on Steam. Have any of you had a chance to play it yet? I love it! Thanks fellas!

Someguyperson

Clickbait gets the clicks. That's all it is.

Abhi

The videos do some level of comparison though & explain why they feel the way they do. Like a subjective final image commentary

Phazonmasher

Howdy DF crew, I think it's safe to say that a lot of modern games now support at least some kind of ray tracing, image reconstruction and frame gen, but even among the games that support Nvidia's technologies, I rarely ever see ray reconstruction. Is there a higher hurdle to implementing it versus other denoising techniques? I'd love your insight since I love the benefits of it but sad it's rarely ever implemented. Thanks as always!

alpha54

Strongly agree with ya Someguyperson and Rich

Michael Pearn

With that recent 24 hour outage in the PlayStation network, which disabled the ability for digital games to be played (leading me to thank my backup disc collection), what do think the future may look like to prevent this? Could we buy and store our digital licenses locally in some other non blu ray disc media? Or do we have to live with constant online DRM verification forever and all time? A local solution would also allow us to preserve and play old digital games when all gaming stores and their DRM APIs go offline.

Joe Esposito

Hello DF crew! Curious about your thoughts on the opinion piece over on Aftermath about Phil Spencer and what constitutes game preservation. While I absolutely agree that using AI to manufacture an old game that could be truly preserved sounds like a nightmare, there are also cases where it might be the only way an older game survives in any form. How does the team feel about Microsoft using Muse in this way?

Ryan Luker

> what do you propose a viable solution would be to allow GPU acceleration of it again It would be "funny" if we had a return of speciality cards that provide specific features to older games. I would have to research more but if Nvidia removes the capabilities at the driver level for certain physical hardware, could you even make a wrapper to result PhysX performance?

Ryan Luker

> No, you go first. No, YOU GO FIRST!" are the consumers ultimately winners or losers? Sadly yes... they don't want to make a business plan and compete on a price that makes sense for the hardware. Instead they want to optimize for max profits by leveraging each other! It confuses me to no end that AMD's pricing strategy is still a function of $(nvidia-50) :sad:.

Saskira

Howdy DF Crew, I’m getting a little bit confused about Frame Generation (FG). I thought I understood that the ideal scenario to activate FG is when you have a high base framerate (60fps ideally) and by base frame rate that means native res without using DLSS/ FSR/ etc. Is that right or can you consider the increase in frames that DLSS/ FSR gives you to get to 60fps to activate FG part of the equation as well..?

lbb12

Well from what I understand about the 'Glide' wrapper, GLIDE was the 3Dfx exclusive API that was used by their 3Dfx cards, whereas other cards at the time supported MS APIs like Direct3D. The wrapper would convert GLIDE calls to work on any Direct3D card, regardless of maker...

DaJaCo (Dan)

Happy Half Fortnight Lads! Should we all chip in and buy DF their very own black market $40,000 Switch 2 - and if we do, what would you check out first.. the software for "sensor bar" config menus... teardown the joycons for hidden features... or something else? What plausible tricks-up-sleeves would you like to see?

AfreemTheDream

Greetings, Foundrymen! I know PSSR implementation has been hit or miss thus far, but in DF's coverage it seems that a lot of focus is on footage in which the player isn't moving. Does it really look that bad for the average user who is playing the game as intended (by moving)?

AfreemTheDream

Greetings, Foundrymen! I know this is going to sound like a stupid question, but can you explain how machine learning works? Don't the AI learning models have access to all information that's ever existed on planet Earth? If so, why don't they know everything already? Also, if the machines are constantly learning why aren't the upscalers getting better by the millisecond? I'm so lost!! Oh, and cheers!

ZeroHour

Hello! I'm writing in regard to a pervasive issue with the PS5 (and PS5 Professional) when using 120hz and VRR in compatible titles. It manifests as periodic microstutters (and typically gamma flicker) at exactly 8 second intervals; this doesn't happen immediately in every game, but after some amount of time, usually 5-15 minutes. It's actually visible in the DF Kingdom Come Deliverance 2 analysis produced by Thomas in his footage of the screen itself: https://youtu.be/_1LxjsmjJCw?t=601 There's a well-researched and comprehensive post by reddit user Fendera on the LGOLED subreddit that lays it out better than I could: https://www.reddit.com/r/LGOLED/comments/1isgthw/important_update_ongoing_vrr_issues_on_ps5_ps5/ Is there any chance someone from the DF crew could take a look at this to confirm, and (hopefully) bring some attention to it for the folks at Sony who might be able to address it? Thank you!

Question Generated By JensenGPT

PS5 Pro owner here: All the issues you see them bring up in videos look worse in motion. I do play on a 4K 240 HZ OLED monitor and not a TV, so maybe I see more, but it's definitely there.

digitalfoundry

You can stick any old Nvidia card into a second slot to 'solve' an issue that shouldn't have needed to have been solved.

digitalfoundry

Jake, just to point out Rich there isn't me. I think the 5070 Ti launch has been pretty disastrous to be honest.

digitalfoundry

Haha the idea is amusing but ultimately we would be breaking the law by handling stolen goods.

DaJaCo (Dan)

Yes, sadly. The only question is who would be 'disappeared' by Nintendo's ninjas first.

Peter

Good day DF crew! I have recently upgraded from a 4k/60 non VRR display to a QDOLED 4k 240hz display with gsync. Paired with my 4090 system, suffice it to say, my mind has been suitably blown. However, when it comes to the "best" display options, I'm at a loss. Gysnc on with vsync off? Gsync on with vsync on (in game or Nvidia app) etc etc. What's the best way to get the most out of my new monitor. Thanks in advance and shout out to Will Judd, it was on his advice I grabbed this particular monitor

DaJaCo (Dan)

Don't the displays themselves normally have options for this?

Saskira

Thank you kindly

DaJaCo (Dan)

Plot Twist - Nvidia Re-launches PhysX with "AI Powered PhysX" Cards. Their standout feature is allowing Nvidia's stock price to defy the laws of physics! Pundits and gamers alike question whether the PhysX effects are "Fake Physics".

DaJaCo (Dan)

The dull truth of the matter is simply that some people spent more time beating lead than others.. and thusly got a (sur)name for it (i.e. roofers). Lead beating sadly fell out of favour because of the rise of lead rolling.. which meant that lead sheets could be made much faster and more easily. So perhaps the real question is why aren't there any Richard "Leadroller"(s).. The likely answer is that they would be a machine rather than a person with a hammer..

DaJaCo (Dan)

Currently the developer has to bake it into the title, and manually rebake and update with each subsequent update to PSSR. For an optimised experience (i.e. console) in which a game engine will need optimising for a given version of PSSR for optimal results - there would be a danger that moving it outside of the game would risk game-breaking changes. However there is a third option.. Games could have a toggle for "Inbuilt PSSR" / "Latest PSSR" - which would allow the user to override the inbuilt version until a developer gets around to integrating it into an update. This could be a "best of both world" path forwards, but might also encourage lazy developers to lean on unoptimized features.

DaJaCo (Dan)

I think it also gives sony the necessary flexibility and development resources to adapt and optimize FSR4 features for Consoles. It's the scalable vs fixed hardware problem rearing it's head in a new way. FSR4 has to be highly scalable - PSSR does not. I think we'll basically have a situation where PSSR is fixed-hardware-optimized, console optimized (i.e. better for HDR and dynamic resolutions) FSR'X' . What will be interesting is how they diverge, and whether we'll see both on console in different scenarios.

DrGordonFreemansVoice

Hm, mine does not and I never heard of it, but maybe there are models with such a feature. It deteriorates image quality compared to in-engine perspective correction, though, because most generated pixels wouldn't align with the screen's physical pixels.

BespokeEP

It’s official… Alex is patient zero… and he can only be stopped with compilation stutter

BespokeEP

No games look bad, you likely won’t notice any issues that get pointed out…unless you play with a 200x zoom.

BespokeEP

Unless you went into settings and manually disabled offline play or you share a PSN with a friend and they are the primary console, you can play every single digital game that you have downloaded offline that doesn’t have an online connection requirement (like GT7 or any multiplayer game). You can even play games you claimed from PSPlus offline, but you can only do so for 2 weeks before you need to sign in so they can verify you haven’t cancelled your subscription.