Home Creators Posts Import Register Favorites Logout

Content

UPDATE: Owing to upcoming embargoes, we're going to be putting this show public a day early. Just thought I'd give you the heads-up!

Original Post: Rich, John and Alex are back in the Direct hotseats for our 202nd edition, discussing the range of enhancements coming (for free) to the PC version of Grand Theft Auto 5. Meanwhile, clues start to emerge about the make-up of CD Projekt RED's Cyberpunk sequel, while Alex talks about Microsoft's MUSE AI game generation research. Finally, there's disappointment with Nvidia as the 5070 Ti launch is accompanied by entirely predictable chaos, while Alex demonstrates starkly how the deprecation of 32-bit CUDA support impacts legacy PC PhysX games for even the most powerful RTX 50-series cards.

Looking for a DF Direct Weekly RSS feed access for early access? please ignore any links within Patreon itself, access this one instead, provide your  Patreon credentials and you should be good to go: https://open.acast.com/public/patreon/fanSubscribe/593963

Downloads: https://www.digitalfoundry.net/df-direct-weekly-202-gta5-pc-gets-rt-enhancements-cyberpunk-2-news-nvidia-5070-ti-launch-chaos

Files

DF Direct Weekly #202: GTA5 PC Gets RT Enhancements, Cyberpunk 2 News, Nvidia 5070 Ti Launch Chaos

Rich, John and Alex are back in the Direct hotseats for our 202nd edition, discussing the range of enhancements coming (for free) to the PC version of Grand Theft Auto 5. Meanwhile, clues start to emerge about the make-up of CD Projekt RED's Cyberpunk sequel, while Alex talks about Microsoft's MUSE AI game generation research. Finally, there's disappointment with Nvidia as the 5070 Ti launch is accompanied by entirely predictable chaos, while Alex demonstrates starkly how the deprecation of 32-bit CUDA support impacts legacy PC PhysX games for even the most powerful RTX 50-series cards. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to new videos, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Find DF Direct Weekly as a podcast on your favourite podcast streaming service. 0:00:00 Introduction 0:01:04 News 1: GTA 5 slated for PC upgrade 0:15:32 News 2: Microsoft announces game generating AI 0:32:49 News 3: Cyberpunk 2 job listing suggests ultra realistic crowds 0:44:53 News 4: 5070 Ti launches to price hikes and scalping 1:06:35 News 5: Nvidia deprecates 32-bit PhysX on 50 series GPUs 1:19:16 Supporter Q1: Couldn’t frame extrapolation solve input lag for PC games? 1:24:20 Supporter Q2: Why are so many people underwhelmed with current-gen graphics? 1:36:32 Supporter Q3: If Microsoft is giving up on console market share, where does Sony’s primary competition come from in the future? 1:42:45 Supporter Q4: With FSR 4 delivering good results, why should Sony continue to develop PSSR? 1:47:53 Supporter Q5: How can we prevent digital licensing issues when PSN is offline?

Comments

Yotsuya

I like CD Projekt as a developer but it's difficult to get excited about a Cyberpunk sequel, or even the next Witcher. With Red Engine gone we'll be left with something which looks worse, and runs way, way worse. The idea of driving round whatever city we get in Cyberpunk 2 with Unreal engine coughing and wheezing under the pressure is very unappealing. Then there's UE5's splotchy lighting, ugly shadow maps, and bare bones ray traced reflections. It'll be a massive downgrade on every level. And the console versions, well I hope console guys love 720p FSR. I hope CD Projekt can somehow wrangle UE5 into being performant, but as there has never been a single open world game, not one, which ran in an acceptable way in Unreal I'm not hopeful.

Rich

Red Engine itself is ... not without fault, to say the least. Almost every flaw you point out with UE5 applies to it as well. Let's not forget the disastrous state the game was in at launch either.

Yotsuya

I wouldn't agree with that. Yes, Cyberpunk's launch was a mess, but it's in great shape now and runs far better than any UE4 or 5 game, whilst having lighting which is simply on another planet. Driving around the city is a stutter free experience, which is something I have never had with an Unreal Engine game on PC.

alpha54

I strongly suspect CDPR's partnership with Nvidia will continue - whether they use the Nvidia branch of UE as a starting point or incorporate all the other stuff into base UE - I would not worry on the visual front. I do share your performance concerns but at least we already have solid early indications that CDPR is not blind to those UE issues and already working on tackling them 🤞

alpha54

My biggest disappointment imho would be if the next Cyberpunk ends up having that "UE look". Some showcases atm so many of the games combine into an unmemorable mess in my brain even when using different art direction etc bc somewhere subconsciously I'm just noticing that UE5 foundation :/

Pierce Clements

Greetings all, I suspect we need to convince NVIDIA to release a 32-bit to 64-bit physX engine hack as part of the NVIDIA RTX Remix (if they want to keep it closed source), else provide us with the good sauce on a git repo and let us spread it far and wide for every relevant game via NexusMods and other popular mod portals :)

Polyh3dron

Is there really a UE look anymore? Aside from stuttering on PC lol

alpha54

Lmao, stuttering is defs the defining look. In the AAA+ space I agree that there isn't a unified UE look the way there used to be in the UE3 generation for example where every game had the same excessive sheen. If you go down one step in budget to the next level of games where they are using a lot more engine default plugins rather than rolling their own etc I think there still is some of that common look, I struggle to point to what it is but you can really feel it during some of these showcases where games seem visually similar even if their art styles are different. My current best guess is that it's the tell tale characteristics of software Lumen that my brain picks up on 🤷‍♂️, plus maybe the fact that a lot of post process effects (depth of field etc) look identical?