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Another packed DF Direct sees Rich, Alex and Oliver at the mics, discussing topics as diverse as the Project 'Kennan' Xbox handheld, the brilliant Death Stranding 2 trailer, the mooted Oblivion UE3 remake and Sony's AI character demo. Meanwhile, Rich gets scalphed on the Ryzen 9 9950X - buit look at those benchmarks! Plus: can PS5 Pro actually run FSR 4? Is cross-gen gaming here forever? And will Xbox Series X become the definitive Xbox back-compat console?

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DF Direct Weekly #205: Xbox 'Kennan' Handheld, Death Stranding 2, Oblivion UE5, Ryzen 9 9950X3D!

Another packed DF Direct sees Rich, Alex and Oliver at the mics, discussing topics as diverse as the Project 'Kennan' Xbox handheld, the brilliant Death Stranding 2 trailer, the mooted Oblivion UE3 remake and Sony's AI character demo. Meanwhile, Rich gets scalphed on the Ryzen 9 9950X - buit look at those benchmarks! Plus: can PS5 Pro actually run FSR 4? Is cross-gen gaming here forever? And will Xbox Series X become the definitive Xbox back-compat console? Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to new videos, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Find DF Direct Weekly as a podcast on your favourite podcast streaming service. 00:00:00 Introduction 00:00:38 News 1: Xbox-branded Windows handheld reportedly in development 00:19:36 News 2: Death Stranding 2 gets release date, new trailer 00:30:23 News 3: 9950X3D launches with impressive performance 00:46:43 News 4: Elder Scrolls Oblivion remake rumoured 00:55:51 News 5: AI Aloy prototype debuts in leaked footage 01:09:19 Supporter Q1: Have we underestimated PS5 Pro’s ML performance? 01:19:31 Supporter Q2: Is Nvidia betting on a big gaming performance increase for the 60 series? 01:26:47 Supporter Q3: Could the PS4 survive indefinitely as a platform? 01:31:30 Supporter Q4: How should we understand generational leaps for PC gaming? 01:36:10 Supporter Q5: Will the Series X become a sought-after retro console? 01:40:55 Supporter Q6: Could you produce videos showing carefully tailored experiences for certain graphics cards? 01:46:56 Supporter Q7: Is Nvidia’s focus on proprietary tech helping or hurting PC gaming?

Comments

BespokeEP

Rich!!! You missed the best part of my non question!!! Triple exclamation point bonanza!!! Is it too much to ask to hear you say the words triple exclamation point bonanza? Maybe you can do a DF Direct special based on bonanza’s of the triple exclamation point kind. p.s. can I say that Alex’s hair was looking minty on this episode. Too late I’ve said it!!! Cheers!!!!!!

Nick

I think the biggest question about the Oblivion remake really is mod support. It's an expectation Bethesda games, regardless of who actually developed the game, are expected to have mods. Fallout 76 would be an obvious exception due to being an online game. The fact that they're using UE5, in any capacity, does muddy the waters because if they're running it on top of Gamebryo, or if a separate rumor was true and they actually ported Oblivion into Creation Engine first and then threw UE5 on top, how would mods work? Anything that works on CE should in theory still work, but anything visual that would run through UE5 would be a completely separate thing. You'd basically have to make mods in two parts in two different sets of mod tools. I wouldn't necessarily be upset if it doesn't have mod support, the original Oblivion still exists and the Skyblivion mod is on track to release this year as well which should open up modding opportunities already available thanks to Skyrim Special Edition, but I could understand why a lot of people might not touch it on PC if there's no mod support. Fans could always make their own tools, but the modding community surrounding Bethesda games isn't used to that kind of leg work I'd say since Bethesda has always provided their own tools within a year of launch.

BespokeEP

I think the biggest question will be, how much better will Oblivion remake in UE5 look compared to ES6 in CE. I hate how many games are using UE5 but creation engine really is awful