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Hello! It's Monday. The DF #content meeting has just concluded and it's my honour to share my minutes of the meeting with you! Per the last update, the last week wasn't exactly crammed with #content and the reason why becomes clear in the coming day. Assassin's Creed Shadows is coming and there's a big technological story to share there. In the meantime, we're anticipating the arrival of 60-series cards from Nvidia at some point soon, so the B570 review last week was as much about preparing data for that as it was about the B570 itself.

But let's not get ahead of ourselves. Here's what in the line-up this week and what each member of the team is up to.

Tom will be delivering our first AC Shadows video. This one will be focusing on the core consoles - Xbox Series X/S and PlayStation 5 - covering all of the various modes. Beyond that, we're looking for some off-diary original #content. Plenty of ideas, but if there's something you'd like Tom to look at - do let us know.

Oliver will be following up Tom's coverage with a look at the PlayStation 5 Pro version of the game stacked up against the base model... and let's just say that there are plenty of good (ie positive) reasons to break this one out from the pack. Too Big For Steam Deck 2025? Yeah, we've been promising this for weeks now, but it is happening.

Alex turns his gaze over to AC Shadows today, having worked on GTA 5 up until the end of last week - and guesting on the Direct of course. But this one will be a little different from a standard review, as he'll be on a guided tour of the game's technology, delivered by three Ubisoft engineers. Of course, we'll follow up with critical opinion and optimised settings.

Rich (ie me) - welllll... of course, it's still Switch 2 simulations, small form-factor PC, DF clips admin etc. However, the AyaNeo 3 based on Strix Point is indeed in the house. Lots for me to be doing and not enough time, as ever.

John put his work on Xenoblade Chronicles X for Switch on hold when early access to the Half-Life 2 early access demo was offered to us, so I would imagine he'll move onto that next - but we'll be waiting a little bit on that one as he's off to GDC this week!

So, that's the outlook for the week. There's a lot of topics in the background we'd like to investigate, Optiscaler and the RADV Linux driving enabling RT support for old AMD cards back to GCN (!), perhaps a bit more on Lossless Scaling's dynamic frame-gen. It does seem that the interest level is shifting away from consoles and more towards PC. What do you think of that? Anyway, as usual - please do continue to suggest some topics!

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Comments

ToasterDog

We’re never getting that DLSS transformer model video are we? 😭

Christoph Zürcher

Had to do a double take on the "60-series" as I was wondering if it isn't a bit early for the next generation already 😉

Marcus

Can we pretty please with a cherry on top get a look at the MacOS versions of AC Shadows? Feels like it would be really interesting to see. I am presuming that is not in Alex’s video. We also have the announced iPad version coming eventually which will probably be interesting too.

Arathir

Guided technology tour? That sounds awesome! Looking forward for the video.

Wotans Cry

Ah again the trick to not have a ps5 pro comparison with xbox series x . Iam pretty sure a segment with ps5 pro would fit in toms video. But poor xbox X cannot be compared with ps5 pro... Did Spencer not state in the beginning of the gen that Xbox Series X is their Pro Console already? And iam afraid i have to dismiss already the argument of unfair because pssr and more power than series x , because you compare consoles all the time with much more powerfull pcs and even used dlss when there was no ml upscaler on consoles .. Compare series X in the future with Ps5 pro! Doit ! I want xbox tears, i want to see disbelieve, i want to see their coping. I want everything, i want the full program of xbox getting squeezed, crushed and late term aborted. Doit!!

DaJaCo (Dan)

The advantages are so obvious that there is no need for direct comparison, and in any case, it would basically be the same as comparing base PS5 to Pro - in fact very often the Xbox version is less optimised than the PS5 version of a game!

DaJaCo (Dan)

Me too, I was like.. is that a typo. Time flies!

Wotans Cry

Less optimized can hit any system eventually, there are less optimized games for ps5 too. Xbox S and X are simply a much worse design.

Richard Tucker

Ah what '60 series' already? I just pre-ordered a 5080 Rich dammit!

Gordon Lin

Ooooo. I'm always down for now Lossless Scaling shenanigans!

PotatoGamer

Personally as a PC only gamer I am much more interested in the PC than in the console platforms, so any drift in that direction definitely aligns more with my interests. And a big thumbs up to the look at RADV RT emulation on older AMD cards. I have been very tempted for a while to try that on my RX 580 but did not take the time of setting up a fresh Linux install yet. In general I am very interested in Linux coverage. For example I am wondering if Alan Wake 2 maybe does not crash on Linux on the RX580 due to more mature Vulkan drivers. On Windows it runs surprisingly well when turning resolution and details down aggressively. Until it crashes after a few minutes...

Richard Tucker

i must begrudgingly point out that it was a joke!

Wotans Cry

Ahh - the concept of being only a DF fanboy and without critical thinking...?

Wolf0202

Hello Team, The AMD AFMF 2.1 update recently arrived, and the quality improvement is massive from what I’ve seen so far. I haven’t come across any in-depth coverage comparing the new version to the previous one. Rich or Alex, could either of you take a look at it? Thanks!

Someguyperson

Yes, being able to pre-order a 5080 is quite a good joke there!

Someguyperson

Regarding the topic of more PC content, I think you should run a poll of the Patreon members to see which (modern) platforms they're interested in. Personally, I am using a PC and a Switch, which can cover just about everything, but I'm not sure how many people here are console-only focused.

Someguyperson

For other Tom topics, I think a look at poorly performing games on PC and how you could fix performance with mods would be a good idea. Much like his MGS video, it could be very useful for people who want to fix a game that the developer seemingly has no interest in fixing.

Alexandru Buse

Can Tom tell us more in detail about the average internal resolution numbers of AC Shadows, specifically in the 30 fps and 40 fps modes? Im very curious how much it varies and stuff

Gusso

Even though I built a gaming PC when I was a teenager, for the last 20 years I've stubbornly refused to even consider getting a PC because the console world was giving me everything I needed, with mostly zero headache. I was always quite disappointed when DF videos were about graphics cards, since they were clearly not for me. But after years of Digital Foundry I became too attuned to the details of graphics and performance, and ordered my first gaming PC as an adult a few weeks ago. Combined with many PlayStation and Xbox exclusives available on PC as well, I feel I'm not the only one heading towards a PC+Switch gaming setup for the foreseeable future. So I'm welcoming the doubling down on PC content, bring it on!

Samson

This is a good move but I always recommend having a PS5 as a backup system for when PC ports have issues like #StutterStruggle and with GTA VI coming out soon as well as the few PS5 exclusives

Peter

DLSS SR Review in 2026

Peter

They are probably waiting for something. I think it's great, but not the complete homerun it needs to be for Alex to present it as the flawless spearhead of upscaling technology.