Coming This Week to Digital Foundry (Week 12, 2025) (Patreon)
Content
Hello! It's Monday. The DF #content meeting has just concluded and it's my honour to share my minutes of the meeting with you! Per the last update, the last week wasn't exactly crammed with #content and the reason why becomes clear in the coming day. Assassin's Creed Shadows is coming and there's a big technological story to share there. In the meantime, we're anticipating the arrival of 60-series cards from Nvidia at some point soon, so the B570 review last week was as much about preparing data for that as it was about the B570 itself.
But let's not get ahead of ourselves. Here's what in the line-up this week and what each member of the team is up to.
Tom will be delivering our first AC Shadows video. This one will be focusing on the core consoles - Xbox Series X/S and PlayStation 5 - covering all of the various modes. Beyond that, we're looking for some off-diary original #content. Plenty of ideas, but if there's something you'd like Tom to look at - do let us know.
Oliver will be following up Tom's coverage with a look at the PlayStation 5 Pro version of the game stacked up against the base model... and let's just say that there are plenty of good (ie positive) reasons to break this one out from the pack. Too Big For Steam Deck 2025? Yeah, we've been promising this for weeks now, but it is happening.
Alex turns his gaze over to AC Shadows today, having worked on GTA 5 up until the end of last week - and guesting on the Direct of course. But this one will be a little different from a standard review, as he'll be on a guided tour of the game's technology, delivered by three Ubisoft engineers. Of course, we'll follow up with critical opinion and optimised settings.
Rich (ie me) - welllll... of course, it's still Switch 2 simulations, small form-factor PC, DF clips admin etc. However, the AyaNeo 3 based on Strix Point is indeed in the house. Lots for me to be doing and not enough time, as ever.
John put his work on Xenoblade Chronicles X for Switch on hold when early access to the Half-Life 2 early access demo was offered to us, so I would imagine he'll move onto that next - but we'll be waiting a little bit on that one as he's off to GDC this week!
So, that's the outlook for the week. There's a lot of topics in the background we'd like to investigate, Optiscaler and the RADV Linux driving enabling RT support for old AMD cards back to GCN (!), perhaps a bit more on Lossless Scaling's dynamic frame-gen. It does seem that the interest level is shifting away from consoles and more towards PC. What do you think of that? Anyway, as usual - please do continue to suggest some topics!