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Hi there - in a week bafflingly short of news, we still plan to make an episode of DF Direct Weekly, though there will be a fair bit of homespun #content as opposed to reacting to the news. We do have the launch of Assassin's Creed Shadows though, obviously, and with Alex having spent 2.5 hours with three of its tech team, we do have some insights to share. Meanwhile, Oliver will be sharing his opinions on the Mac version. Yes, there is one! And it's not particularly good!

Other stuff? Well, we've been deluged with reports about problems with VRR on PlayStation 5 and PS5 Pro and we've put a couple of days work into this and thus far, our conclusions are... inconclusive. We'll be sharing what we have and appealling for more repeatable scenarios for testing. Beyond that, I can't say I'm a big fan of the game but I have spent some time looking at Rise of the Ronin on PC and I'm ready to share some impressions on it. We'll try to dig up some more stories but it's looking pretty bleak out there.

And that's where you can help! Your topic suggestions are always helpful while our call for questions always yields some fantastic topic points! Don't believe me? Pop over to the DF Clips YouTube channel, click on the 'The Big Questions' playlist and see how many people are genuinely interested in your queries. For now though, back to getting this show into shape. Thanks!

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Comments

Gordon Lin

Alex, what's your recovery regimen after a particularly bad PC review experience? How do you recover from your polite, simmering indignation?

Afro_Physicist_314

What’s a dormant video game series each of you would like to see return ?

Someguyperson

What do you think will come out first: The Analogue 3D or GTA 6?

Someguyperson

Is it disheartening that at GTC, Jensen basically said, "Look at this 5090! It's sold out and you can't buy it! Look how small our card is! Anyway, I'm here to sell you a server for the next 2 hours, so have fun with that!" ? The silicon photonics integrated into CoWoS packaging is fairly impressive though and is absolutely the future, but that's not really the DF demo.

Someguyperson

I know it won't stop the rumors, but Nvidia literally said on stage that they are coming out with a new GPU architecture every 2 years. People think the 60 series of GPUs are coming out next year, but even in the server space (the place where Nvidia is most incentivized to update the architecture every year), Nvidia is going with the same 2ish year cadence they've been with for some time now. Sorry to disappoint all the hopelessly optimistic people out there, but we're only getting the 50 Super series of cards in 2026 and we'll have Rubin-based consumer GPUs in 2027. Yes, Rubin for SERVERS is coming out in 2026, but as it was shown with Blackwell, the PC peasants need to wait for the datacenter behemoths to get their fill before they have a chance to maybe buy a new GPU.

Someguyperson

Considering the RTGI effects in GTA5 on PC had a Ryzen 3600 struggling to hit 60 FPS, would you say the likelihood of GTA6 running at 30 FPS on consoles has increased from 100% to 200%? Why are people so hopelessly optimistic when it comes to performance expectations of big, heavy games like GTA6?

Jonny_5a

Given the slowness of the news week shall we look to the future? Are there any games/devices coming up in the next few months that you are looking forward to but are not widely reported on?

BespokeDisplayName

Hey gents, thanks for all the great work you do. I’d be curious to learn about a handful of game engines that you love, and get a breakdown of what aspects of those engines make them so great. This could be a studio’s proprietary tech or more widely used engines. Would also be interesting to know which engine(s) you feel like are best positioned for the next generation of consoles?

DyeHardX86

Hi DF Crew I just saw a very strange ad on YouTube from a company called Bolt Graphics claiming they are building a graphics card (The Zeus) that is 10x more powerful than an RTX 5090 in certain tasks like ML and RT etc was curious if you have seen anything on this or know the people involved with the development of Bolt? Thank You

Having an AI-neurysm

How’s Spider-Man 2 PC looking ~7 weeks later? Since then it’s had six patches and even been granted a Steam Deck Verified™ seal of approval. Is it finally in the state it really should have been at launch?

Rich

Blackwell was only being sold in the datacenter a short 2 or 3 months before RTX50 consumer GPUs. Datacenters have certainly not "got their fill" whatsoever by early March 2025, demand still outstrips supply right now.

TheMightyEthan

Hey DF! Do you think it's a major mistake for Ubisoft to cap the hideout area to 30 fps in all modes? I've heard other podcasts talk about it as feeling terrible, even people who normally don't care about framerate and would be perfectly happy to play a game at 30 fps. They say entering the hideout is jarring, and it feels like it's running at less than 20! 30 fps can be okay once you get used to it, but jumping between refresh rates prevents that. If even non technically minded gamers are bothered, is this potentially a real problem for the game? Thanks for your thoughts!

ShawnaSanlucasyhc24

Hi, DF crews. I'm wondering, if gaming consoles were to disappear entirely, would developers be able to optimise their games specifically for PCs? This scenario is highly unlikely to occur, as the complete disappearance of gaming consoles could lead to the downfall of many major game companies as well. However, I am very curious to hear your thoughts on this. Thank you.

Ryan Luker

Based on blue sky, Warhammer painting! I doubt the stutter gremlins can get him there...

Question Generated By JensenGPT

This question is mostly directed at Oliver; Apple clearly wants to have more of a presence in the non-mobile gaming space. Do you think they should approach it from a console-like point of view, where the user is given some basic graphics modes, or should they encourage developers to offer full graphics settings menus like you see in PC games? For us power users we obviously want more choice, but most power-user PC gamers are just going to get a PC and wouldn't ever consider a Mac. Would it make more sense for Apple and developers putting games on Macs to target casuals and make the experience as easy as possible like we see on consoles, or should they try to sway power users and thus encourage full graphics settings menus?

Anxiously Chrono Triggered

Hello there, gentlemen! I know Ubisoft has not had the best PR lately and I can’t really say I enjoy their open world games, but can we at least say graphic-wise they’ve been one of the best studios out there? Avatar, Star Wars Outlaws and now AC:Shadows - they all look amazing and are also quite well optimised, compared to other releases, that is. The only question remains: where the heck is Beyond Good and Evil 2? Cheers!

zephyr

Hi DF team! I’d like to +1 the idea of an anti-benchmark review. Just like how car reviews aren’t just bar charts of horsepower, a GPU review full of bar charts doesn’t give the average consumer a great idea of what the experience of using the card is like. I think instead that can be better accomplished by crafting a realistic build with reasonable hardware and an appropriate resolution. Then you can show off a variety of games as a curated tour of the PC experience. Comparisons can be kept at a minimum as just a way to provide a larger context. With a large archive of optimized settings and tons of experience in showing qualitative differences DF is uniquely well positioned to deliver this! Thoughts?

jerrylongbones

Hey DF team! Do you have any thoughts regarding the discourse surrounding disc rot, it seems after the emergence of defective discs from WB, this concern has come into the limelight with Blu Ray's having a potential life of 20 years! Should we be concerned about our collections and will this be a worry for preservation going forward? Cheers gents.

Daniel Tobin

Hi DF team! Could you run a framerate analysis on the DF Direct camera feeds? To my eyes, Rich seems to be running under 30 fps or, dare I say, 24 fps! The other hosts all seem to run at a locked 30 fps. How challenging would it be to fix Rich's framerate cap? Do you think there is a market for a Rich Pro model? (Not that there's much I would change!) Cheers!

Skyrimfest 26 FPS Edition

Valve are sticking to their approach of requiring a generational leap before releasing a new Steam Deck. In your view, do FSR4 and RDNA 4's ray tracing prowess constitute a sufficient leap forward to justify a new Steam Deck? And what else would Valve add in to the mix to make this a truly 'next-gen' Deck?

Alex’sRayTracedBottom

After watching Alex's recent GTA 5 RTGI overview and concluding that the CPU is most likely going to be the primary bottleneck for the GTA 6 RTGI solution, it got me thinking—considering the PS5 Pro has a nearly identical CPU as the original PS5, does this rule out a 60 fps mode for the professional? It seems unlikely they’d create fallback lighting system for this "next-gen only" title. So my guess is, or maybe my hope, is that we’ll see a 40 fps mode on the Pro instead. Sorry to keep beating a dead horse. Thoughts?

Snorlax cat

Do you think that ps5 pro being the pro version of the lead platform will end up turning the sales to more ps4 pro like levels by the end of the generation? MH wilds and AC shadows show the power of the 16 tflop and more advanced RT machine makes! At some point people who value performance will end up tempted to upgrade or people in the market to upgrade their ps4 pro/xbox one x machines that have yet to enter this gen

Skyrimfest 26 FPS Edition

I have pondering whether there is really much value in sequels in modern gaming. With a few notable exceptions (Yakuza springs to mind) sequels now arrive so long after the last iteration that the audience may well be playing on a retirement home TV. Would it not be better for sequels to become the exception rather than the rule, so devs can embrace the truly new?

Matt Larrabee

A couple of questions have been on my mind 1 this one might be more of a John question, but I recently got a 480hz oled monitor and I’ve been wondering what games might show it off well on my 4070 super. Also it can do black frame insertion at 240hz and I wonder what the trade offs are 2 is more of an Alex question. I’ve been stunned by the forests in KCD2. What are the biggest challenges in forest rendering and what about KCD2s tech allowed them to nail it so well? I also noticed distant forests render without obvious billboards or lod swaps as you get closer. Thanks guys!

Peter

Hi DF crew, hope you have all had a good week! I was thinking recently that it may be useful for some if pc versions of multiplayer games had a "console settings" option within the graphics menu (likely based on PS5 settings). This would almost be a developer optimised setting in effect and beyond maybe resolution adjustments, provides an easy one click solution to achieve the best balance of visual and perf. Beyond the obvious plus for yourselves when it comes to analysis, do you think this would be a welcome addition for gamers?

MGsubbie

What do you think the chances are of the PS6 and Nextbox using a chiplet based approach for their SoC's? I imagine a 3nm GPU chiplet, a 4nm CPU chiplet and 5-6nm memory controller dies. Could be a way to lower production costs, especially if Microsoft and Sony agree on using the same CPU and memory controller dies.

Ryan Luker

Happy (soon to be) weekend foundry gents! Curious to hear folks' opinion on steam deck having console like "locked" settings for the latest assassin's creed game (ATM it looks like you can only turn FSR on / off unless you include steamdeck=0 in the launch options). https://old.reddit.com/r/SteamDeck/comments/1je9wp1/we_tested_assassins_creed_shadows_on_steam_deck/migyroc/ On the one hand, I almost expect Valve's highest "verified" label should require this by default, so that you get a good experience on a known set of hardware right out of the box (like a console). On the other hand, I don't like locking down the game from tinkering though, as that is the major strength and value of the PC platform! Thanks for all the hard work and $quality #content. (PS: Still eagerly awaiting the 2025 edition of too big for steam deck as well!)

Ryan Luker

Rich is just going for that Order: 1886 cinematic experience! Expect black bars and other fluorishs soon...

Ryan Luker

Given how optional it feels... I wonder if it was a late addition or almost cut content? (Maybe even some super odd mobile esk mechanics / micro transactions from a by gone era...)

Yannick Ex

Hey DF team! Marvel's Spider-Man 2 on PC is now on its 6th patch. Is it finally in an acceptable state? Even with only 8GB of VRAM?? Given current GPU prices, I'm still hesitant to replace my RTX 3070...

spaz mk will

Hi DF team, first time caller longtime listener. The recent discussions about PSSR development timeline vs FSR and project amethyst got me thinking: What if any space is there for AI upscaling technology in the television or computer monitor space? Sony has a well respected line of TVs and plays in the home theater market with AVRs, and could take lessons learned from their gaming efforts to support these products. With TVs being “smart” and having some differentiation in their upscaling solutions for low resolution and low bitrate content, do you see a future where these technologies may be deployed by OEMs to differentiate their products? Of course there are cost and die space concerns relative to the low power devices running these TVs, but at some point the TOPS spec wars will surely come for smart TV marketing efforts in a bid to sell AI enhanced features. Curious about your thoughts and thanks for all your interesting work.

Auro

As someone who hasn't gamed on consoles for a couple generations and games exclusively on PC, how often do games crash on consoles? There are so many benefits to PC that I would not give up to go to a console but I wonder how stable they are. I see clips of games crashing on consoles occasionally, but not as often as you hear about problems with PC games. I've always felt like its better to have the opportunity to fix things, even if it introduces more problems, than relying on developers to release an update for a fix. I was thinking about this recently as I had an issue with my 5090 where I had to underclock it below the factory OC in order to prevent crashes in RDR2. I was able to see that RDR2 has an odd behavior where GPU usage sticks around 80% and the clock speed moves up and down, along with searching for some reddit posts for fixes but this kind of fix for a popular game seems too advanced to recommend to someone used to the console experience. So to sum it up, how often do games crash on console compared to PC?

DudleyTheGentleman

Hi DF Direct Squad! I've been enjoying the impressive work of Orbifold Studio playing HL2:RTX, however something has been really nagging me. We get to experience pathtraced lighting, newer high-poly models, and beautiful high resolution textures, but the smoke and fire effects are still largely 2D billboards. As graphical fidelity increases, the lack of 3D volumetric fluid simulation really stands out. With RTX Remix projects being a showcase for Nvidia technologies, I'm surprised that Nvidia Flow isn't integrated into the suite, nor is being showcased for smoke and fire effects. What happened to this technology being used in games? The last time I recall it being used is in the campfire scenes of FFXV Windows Edition. A short follow-up, do you think we'll see the full suite of Neural Rendering features added to RTX Remix? Would features like Mega Geometry, Neural Texture Compression, RTX Hair, and Neural Materials, etc become standard in Remix?

zurce

Hello DF, my question is regarding the CPU reviews the industry do, and if we need to rethink how we approach them but more in a realistic PC scenarios compared to consoles. Looking at the reviews of the 9950X3D and the 9800X3D it seems pretty clear the latter is a better value, I personally went ahead an upgraded my 13700k to 9800X3D, only to be found that the moment i have anything else beside having my games open (Discord streaming, Youtube in the background or even Spotify) the game drops performance sometimes to ranges bellow my old chip, my question is why does most reviewers still review gaming CPU as this monolithic single task single game situations where that's not how most people will use them and mimics more a console usage than a PC environment ?

zurce

Looking online everyone said i was in the wrong for not getting a 9950X3D since my use case was "productivity" but to me seem like real scenarios of how gamers play their PC, ultimately i went and paid a restocking fee and got a 9950X3D which has the same performance and doesn't get impacted by common multitask that one would think is normal usage and even console can do without getting impact in performance

FrametimeSommelier

Dear Digital Foundry, Kingdom Come: Deliverance 2 has blown me away with its living, breathing world where all the NPCs not only living detailed lives and following varied daily schedules but also reacting in diverse and incredibly realistic ways to the player’s actions. The only other game that comes close to this level of realism is the legendary Elder Scrolls: Oblivion. So, why are there so few open-world games striving for this kind of NPC behavior realism? Sure, there are plenty of open-world titles out there, but most NPCs just stand around awkwardly or feel like disposable extras spat out by some dynamic algorithm. You’ve recently mentioned AI might be the key to solving this, but Warhorse Studios and the Bethesda of past times have already shown that you don't need cutting-edge AI, just a truckload of passion and dedication. Why aren’t more developers giving their NPCs that kind of life?

RL

Hi DF Gents! I don't know if you heard but there's a new GPU manufacturer. The Bolt Graphics Zeus GPU was announced a couple of weeks ago. And the claims that the company are making seem a bit unbelievable. They're saying that the GPU is 10x faster than an Nvidia 5090 and it apparently has user expandable memory. I want to know your thoughts. Is this thing a legit product that will be as awesome as Bolt says or is it a just a slimy grift?

FrametimeSommelier

I thought it is only for specialized path tracing workloads. It wouldn't even be able to handle any normal rasterized or raytraced game. Don't think those cards will be for gamers.

RL

I'll double check the Youtube video but I can remember seeing somewhere that it works for games.

RL

And yeah in the video description on Youtube they say it's for "Rendering, HPC and Gaming.

Rich

They're claiming it will be useful for path traced gaming, but they haven't mentioned any DX12 or Vulkan compatibility. The idea is that by completely ignoring all legacy rasterization needs they can focus entirely on ray intersection acceleration.

DyeHardX86

Haha I asked about Bolt the min I got the notification for call to questions today I saw it as an AD on YouTube and was only half paying attention until they said 10x 5090 then I was like scooby doo with the scent of a ham samdwich....Hm?

FrametimeSommelier

so basically the future of video game rendering....when we left all the old technology ballast behind us? Sweet....

DyeHardX86

At the end of their presentation they said for creation and gaming? I don't believe it either that's why I asked DF too

Rich

I think the consoles are essentially obsolete, living on borrowed time. The PC is already dominant and faster growing than the closed platforms

Rich

Bolt are definitely not claiming to beat Nvidia by 10x in ML, lol. Their focus is path tracing and scientific computing (ie 64-bit precision stuff).

Forsporken

Regarding Rise of the Ronin, I'd also recommend taking a look Atelier Yumia. It uses the same engine as Ronin. There's currently a demo out, and the amount of VRAM that game chugs is ridiculous. On a 3070 Ti the game in the open world runs at 100ish FPS at 1440p. However, within 30 mins the game will suddenly drop to the 30s and gradually to slideshow frame rates. I've also had a similar experience with Final Fantasy 16, however unlike Yumia, it was stable for around 5-6 hours before chugging, which made it manageable. Unlike Ronin, or FF16 however, Koei Tecmo is releasing the game for last gen, including the Switch. Could this simply be optimization issues, or is there something inherently wrong with the Katana Engine and open world games?

Jay Fischetti

The year is 1999 and Crazy Taxi hits the scene. Is it the most impressive game of all time at that point? Also what's cooking in the DF Retro oven?

Alex’sRayTracedBottom

How many more node shrinks would it take to achieve PS5-level power in a handheld? If 15 watts is the target, would we need to reach a 1nm process before we see performance close to current console-level rasterization?

FrametimeSommelier

The latest Switch 2 leak mentions a 120Hz LCD screen with VRR and HDR support. While the VRR feature has me excited, I’m curious, what’s your take on HDR implementation on a mobile device with an LCD screen? Do you think it can deliver a true HDR experience, or is it more of a marketing bullet point in this scenario?

Return of the White Death, Sisu

Hello my cult! In your work and everyday life, have you considered competing companies' physical and digital products as oligarchs become increasingly burdensome to consumers, and more power-hungry? Things have gone crazy in the US and East. Europe should seriously invest and slowly move to alternative and self-produced products like Proton, Filen, Onlyoffice, DaVinci Resolve, Affinity, Blender and other open source projects. Holding capital in Europe doesn't sound bad, does it? The wildest idea in the air has been an EU OS for public services = Fedora KDE Plasma version. Linus' Degoogle Part 1 and 2 videos clearly list the different services, I've been happy with for a long time after switching.

JamesD

Gentlemen, I am a simple man. I love Assassin's Creed games, old and new. Shadows is a visual delight. A subjective question if I may to fill the news vacuum: is it more interesting to analyse and review custom engines like Ubisoft's Anvil than Unreal, or is it all much of muchness? Yours very sincerely and respectfully, a shinobi in the Shadows.

Someguyperson

I feel like I see some framerate drops during the Directs as well, but I don't know if that's just my eyes deceiving me.

Someguyperson

What is your system RAM usage? You should only be getting serious drops if you're running relatively heavy tasks in the background or if you're filling your system memory too much. Even then, you shouldn't aim to be CPU limited if you can.

Someguyperson

You need to look at the specifics. The 5090 has 104.8 TFLOPS of FP16 performance and the same exact 104.8 TFLOPS of performance in FP32 workloads. You should be able to roughly double performance of 16 bit operations if you cut the number of bits in half, but Nvidia decided to not add the transistors to accelerate that workload, which opens up opportunities for other companies like this one. Also, the 5090 has a measly 1.637 TFLOPS of FP64 performance, when it should have a theoretical 52.4 TFLOPS of FP64 performance, again if Nvidia actually added the transistors to accelerate that workload. "10x the performance of a 5090" in FP 64 workloads gives you a card that's closer to the 5070 in FP32 performance. Overall, you could potentially have another competitor that provides 5070 levels of performance, but without any of the driver work that all the vendors have already put forth. It's really nice for HPC workloads, but it's not a consumer thing.

Someguyperson

Also, the 5090 has the equivalent of 8 sticks of DDR5 in terms of memory bandwidth. Good luck fitting all that on a PCIe card and allow it to be user serviceable.

AfreemTheDream

Greetings, Foundrymen! What do you guys look for in a good DF supporter question? Also: is it a collaborative effort when choosing the "best" questions (or, rather, the "questions y'all are best equipped to answer")? Cheers!

Kaveh PG

Not to be too dramatic, but I really disagree with something Alex said in a previous direct. I think AC Shadows is yet another example of RT GI looking horrible without RT AO. It looks like software lumen. I really got my hopes up that the new Anvil Engine tech would have done what Alex said, but I'm once again looking at UE3 SSAO. I guess I don't have a question, but I'm asking for an apology.

Question Generated By JensenGPT

Interlacing is just their name for checkerboard rendering. It's old tech and has been replaced by much better solutions.

Alan

Hi guys, Did anything catch your eye at "The Future Games Show Spring Showcase" yesterday?

Alan

Hi Gents, What are your thoughts on current robotics, Atlus, Clone, Figure and Optimus etc? This last week Atlus was breakdancing better than Raygun at the Olympics imo, I think Figure seems the most advanced currently with its Helix VLA Ai (a generalist Vision-Language-Action model that unifies perception, language understanding), I for one am hyped!

Shadowreaper

All Hail the Foundry! Greetings, long time viewer, first time supporter and retired alex-on-twitter-botherer here (he stopped responding ;-;) I have been wondering about the possibility of AMD and Nvidia reviving their sli and crossfire tech to create machine learning focused "expansion cards" that go into an additional PCI slot if you took the machine learning component from the regular gpus, made it much more powerful and gave it it's own cooling, you could probably achieve a much higher quality upscale with each of the respective upscalers some of the flaws would be severely lessened or fixed entirely, while the slightly older hardware generations like my 3090 would get features they can't support by themselves, such as frame generation or AMD owners gaining the entirety of fsr4. and you might even make some room for the GPU to stretch it's wings a little more since you take away the power draw and heat generation that comes with the upscale I personally wouldn't mind buying such a card for maybe 200 or 300 bucks if it means I can bump cyberpunk up to it's highest settings on my 4k screen without any visual oddities, and it damned sure beats selling both my kidneys and my dog to afford a 5090 is such a product possible? would people even buy it?

shedi1982

Salutations gents!!!! Been watching if df direct since episode 61! I have a question if a machine is capable of ml, ai or some kind of upscaler e.g. dlss xess pssr fsr etc. Does it matter the size of the GPU rather or not it can push for better visuals, ray tracing and things of that nature or does it make a difference? Thanks in advance and keep up the good work!!!!

PotatoGamer

Hi DF Men! What are your thoughts on Microsofts DXR 1.2 Update? (https://devblogs.microsoft.com/directx/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/) Personally I am a bit disappointed that they only now standardise the RTX 4000 feature set. I was hoping for a least something Mega-Geometry-like or even breaking up the Raytracing-Pipeline completely. From Jacco Bikker’s tongue in check “RTX OFF” (https://bsky.app/profile/jbikker.bsky.social/post/3lcxhoapg6226) to Sebastian Aaltonens teased “No Graphics API” blog post (that I do not think has appeared yet), quite a few people seem to be clamoring for a simplification of the graphics pipeline to a more compute driven approach with just some special intrinsics for hardware acceleration, at least for newer hardware. And having looked at Vulkan, I would be very interested in having something like that. Given the fact that Nanite completely drops the hardware rasterizer if I understood it correctly, what are your thoughts on the future of RayTracing APIs in specific and Rendering APIs in general?

Digital Foundry

Size of the GPU matters - the more performance, the more frame-rate and features. And the computational cost of upscaling itself lowers.

Selwyn Nypels

Hi Digital Gents! Microsoft clearly wants everything to be an Xbox, which sounds great, but do you think there infrastructure / platform is ready for it? Multiple times now it has occurred that the Xbox Game Pass version of a game released in a worse state than the steam version. Even Indiana Jones, a first party game! It makes you wonder if they take that serious enough for there future plans.

DaJaCo (Dan)

Happy Half Fortnight Lads! - With the looming "2026" update to PSSR hopefully increasing "crispiness" to lofty FSR4 levels - does this make the use of frame generation any more viable (i.e. if the rendered frames are better) - and are there any signs or whispers you've seen or heard - of greater integration between frame generation and Sony's console upscaler... or will we have to wait for PS6?

Bespoke

Hello DF Gentlemen, Given your deep knowledge of technology, games, and computer science, I’ve always been curious about what the team did before joining DF. Do you have computer science degrees or prior experience in game development? I imagine finding the right people for your channel must be quite challenging. On a second, and probably more community-relevant note: Have you considered placing more emphasis on HDR and/or sound/spatial sound in your reviews? For instance, maybe incorporating a segment in reviews specifically discussing these topics. As a mostly PC gamer, it's always a bit disappointing when a game releases without HDR, like we've seen recently with Avowed, which even had an acceptable HDR implementation on console. While RTX HDR does a great job of delivering a good-looking image, it sometimes feels a bit random, especially when HDR was already successfully implemented on the console version.

HeyManNiceShots

Hello dear DF folk! I recently stumbled upon a video of the company Bolt Graphics, introducing its Zeus video card. According to their own claims, it should proverbially wipe the floor with other cards, boasting 10 times the rendering performance of even a 5090! However, the video itself (https://youtu.be/8m-gSSIheno?si=mZITrdTWWn_60s_G) doesn't really explain in too much detail how they'll actually be achieving this, at least not to my layman ears. Is this company or product on your radar? Is the next industry revolution really here, or is this just a bunch of fluff? Very eager to hear your thoughts and impressions!

Treefinngers

Depends which type of news you mean 😅 here in the U-S-of-A I'd love to have a week bafflingly short on news again

Corin

Hi... after seeing your videos about AC:Shadows I was quite intrigued by this game. But what you said is true, the framerate lock in cut scenes is definitely a downer. After looking around I found that Kaldaien of SpecialK has created a new alpha version which fixes the framerate lock. And he apparently also improved the Reflex/FG implementation, which is broken according to him. Which leads me to my question: There is a tendency that games a visually stunning, the art is amazing, and I like the gameplay of most games despite the loud critiques on the net. Undoubtedly we see a lack of technical finesse, though, as you already addressed in many videos. If you follow modders or guys like Special K, they look at the games and find (and usually fix) some blatant faults, oversights, and plain bugs in the game code that seriously affect the game's performance. Ultra+, a mod/patch for many UE 5 games (Hogwarts, Jedi: Survivor, Avowed, among many others), is doing miracles. So is SpecialK. I know you've mentioned SpecialK already, but are you aware of Ultra+ and what it's doing? What do you think about this trend? It looks to me like the studios get more and more overwhelmed by technology and lack the experience and know-how to deal with the engines properly. Could that be a consequence of the hire-and-fire mentality in the game industry? It certainly stands in the way of building up experience of knowledge in the people working on games.

Abandoned Walnut

Should sony be worried if Microsoft are planning to make the next xbox a far more pc like open system with access to other big players like steam? Provided Microsoft could make some compelling hardware, the next xbox could have access to a phenomenal range of games with only newly released Sony exclusives out of reach. This sounds rather tasty to me.

Dan Matte

How was the PS5 Pro patch for Rise of the Ronin? Was always really curious about that one.