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The latest DF Direct Weekly sees Rich get to grips with Cyberpunk 2077's console VRR - putting our work-in-progress VRR capture tools to the test. Meanwhile, Alex checks out the ray traced ambient occlusion that's been added to Space Marine 2 and investigates odd reports of broken UE4 ray tracing on RDNA 4 graphics cards. John shares more on Donkey Kong Bananza and tells us all about Limited Run Games' amazing new Doom SNES cartridge with upgraded SuperFX technology, courtesy of development legend, Randy Linden.

0:00:00 Introduction

0:01:15 News 1: Cyberpunk 2077 2.3 update brings console VRR support

0:13:42 News 2: Space Marine 2 ges RTAO on PC

0:24:01 News 3: Donkey Kong Bananza originally planned for Switch 1

0:46:00 News 4: Hitman changes settings based on output res on Switch 2

1:01:53 News 5: DOOM SNES gets new Randy Linden port

1:14:14 News 6: RDNA 4 suffers from broken RT in UE4 games

1:21:20 Supporter Q1: How helpful will neural texture compression be for memory-constrained gaming hardware?

1:29:59 Supporter Q2: What are your thoughts on Nintendo’s apparent attempts to discourage third party Switch 2 docks?

1:37:25 Supporter Q3: Will any third party Switch 2 games use RT?

1:39:58 Supporter Q4: How will CPU makers improve performance in the post-Moore’s Law age?

1:45:24 Supporter Q5: What is Alex’s favourite type of pizza?

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