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Monster Hunter Wilds has a rich and storied technical history, gradually improving over time, optimised to the point where a Switch 2 port is possible - and based on the recently released demo, we're in for a quality product here. Oliver gets to grips with the playable code and stacks it up against Series S and PS5.

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Monster Hunter Wilds Switch 2 Demo vs Xbox Series S/PS5 - This Is Looking Impressive

Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: https://bit.ly/3jEGjvx Monster Hunter Wilds has a rich and storied technical history, gradually improving over time, optimised to the point where a Switch 2 port is possible - and based on the recently released demo, we're in for a quality product here. Oliver gets to grips with the playable code and stacks it up against Series S and PS5. Examine the DF Website: https://digitalfoundry.net Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 Overview 01:08 Visual settings 09:23 Performance and handheld mode 12:58 Concluding thoughts

Comments

Lingeringwill

Fantastic overview by Oliver as usual, One question I have which wasn’t addressed, is there an input lag difference with the 30 fps cap vs going uncapped? And I don’t understand the benefit of going into 120hz mode in this game

digitalfoundry

So believe it or not just being in the 120Hz realm lowers overall lag.