Champions (Patreon)
Content
Champions are the defenders of humanity and Earth, who can actively fight invaders. But the path to becoming one varies that creates political tension, inequality, and power imbalance.
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The Five Paths of Awakening
Natural Magical Awakening – Some humans awaken magic but talent varies. Most can only cast weak spells, burn out easily and have low reserves. A small minority are prodigies, adapt quickly and develop personal spell systems.
Sacred Gear Users
Bloodline Carriers – range from Devil descendants, Youkai bloodlines, ancient hero lines.
Earth and Gods Chosen – In times of great peril the planet itself and the gods mark chosen candidates. These individuals are chosen by surviving lethal encounters, demonstrating a strong will, show protective instinct or simply possess rare compatibility. They receive physical reinforcement, adaptation boosts, resistance to corruptive energy and accelerated growth. These are rare and they scale fast.
Skill Orbs Users: Skill Orbs are item drops from monsters after death.
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Global Champion Ranking System
Within weeks of the Great Fracture, surviving governments establish a unified threat and response index. Monsters, Champions and Dungeons are ranked.
This creates:
Military strategy
Champion licensing
Insurance systems
International politics
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🛡️ Champion Rank System (F → S)
Champion rank reflects:
Combat capability
Mana capacity
Survival rating
Kill record
It is NOT based purely on raw power.
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F-Rank Champion – Newly Awakened
Profile:
Recently awakened
Little combat experience
Low mana control
0–1 compatible orb
Cannot solo D-rank safely
Typical Power Sources:
Minor magic awakening
Weak Sacred Gear
First successful orb absorption
Role:
Civilian defense
D-rank swarm cleanup
Support roles
Most Champions start here. The mortality rate is high.
E-Rank — Trained Combatant
Profile:
Basic control over power
Can handle D-rank consistently
Can fight D-rank in teams
1–2 stable orbs
Role:
Urban defense
Dungeon scouting
Escort missions
This is where real Hunters begin forming.
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D-Rank Champion – Licensed Hunter
Baseline Enhanced Human
Can defeat D-rank monsters and dungeons.
Slight physical reinforcement.
Cannot solo C-rank reliably.
Often militia-level.
Stable mana channeling
Reliable in combat
Minor Dungeon clearing capability
Role:
Official Dungeon entry teams
Tactical strike units
Military integration
Military Equivalent: Special Forces tier.
Mortality Rate: Very high.
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C-Rank — Elite Combatant
Profile:
Can defeat B-rank with support
High orb compatibility
Advanced Sacred Gear development
Enhanced physical stats
Can solo C-rank.
Moderate mana reserves.
Role:
High-priority raids
Regional defenders
Urban stabilizers
Squad leaders
First-generation hunters
C-Rank Champions become publicly known figures. They appear on news broadcasts and are respected locally.
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B-Rank — City-Level Asset
Profile:
Can solo B-rank monsters
Significant battlefield impact
Rare bloodlines or advanced Sacred Gear
Multiple stable orbs
High mana output.
Role:
Dungeon raid leaders
National defense assets
Emergency deployment across regions
These become military-level strategic assets. Organizations compete for them. Military Equivalent: Requires artillery to suppress. Governments begin monitoring them closely. Political value increases.
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A-Rank — National-Level Power
Profile:
Can fight A-rank monsters
Clear mid-tier Dungeons
High-level Sacred Gear evolution: Balance Breaker
Exceptional Earth compatibility
Can survive missile-level impact.
High mobility.
Territory-defining force.
Multple Skill Orbs
Role:
Crisis containment
High-value dungeon clearance
Strategic deterrence
Only dozens worldwide in early years. Military Equivalent: City-level combatant. These individuals change wars. Nations compete for them.
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S-Rank — Apex Champions
Disaster-Class Individual
Profile:
Can challenge S-rank monsters
Clear high-tier Dungeons
Longinus Sacred Gear Users
Extreme Earth selection resonance
Multiple stable orb integrations
Independent strategic force.
Can reshape battlefields alone.
Role:
Global defense
Existential threat neutralization
Last line of humanity
Military Equivalent: Weapons of mass destruction. Governments fear them as much as monsters. Maybe less than 20 globally in early years.
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Important Rule: Rank Is Not Static Champions can rise in rank. Rank is reassessed every year with the exception of S-rank Champions
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Political Consequences
This ranking system creates:
International Power Shifts - Countries with more B/A ranks dominate.
Champion Draft Laws - Some nations force registration.
Black Market Rank Inflation - Fake credentials and Illegal orb stacking.
Civilian Worship Culture - C and above become celebrities.