Weekly Update (6-24-2024) (Patreon)
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"It'll be a short update," I said. "Nice and quick," I said.
I guess I just need to accept that short isn't really in my lexicon sometimes, hah.
I honestly thought there was no way the update would end up as long as last update, but looks like I was wrong. XD; Well, a lot of the length last time was the combat, so not entirely wrong, but still, this is more than I expected to write for this update. I think overall it was worthwhile, even if I'm pretty tired at the moment. Not everyone will see all of this, of course, there's a fair amount that's related to specific branches, specific outcomes, or specific investments.
Anyway, with the writing finally done, I'll be turning to other stuff. Tentatively, I want to say this update will be out on the 5th. There's less combat, but there still is some combat, and there's also a fair amount of other stuff to do on the design side (lots of new equipment, some new custom equipment, skill implementation...). I also need to address some things I've meant to for a while, including seeing if I can make the text in the quest log desc box stop clipping, deciding how to add the current values of factors to the decision popups, etc. And then, there's playtesting to be done. But all of that shouldn't take too much time, overall.
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