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Overall, it seems like the update has gone pretty well. Most comments on an update post so far by far! Thanks to everyone who shared their thoughts! Less issues than usual, too, although I'll try to keep a particular eye on ones like the Cynthia issue that cropped up. I've released a new version to address some various and sundry issues. These are mostly minor and with old content-related (new stuff messed up old stuff in a few spots), though I also (hopefully) fixed an issue with Galatea for the case that you fought Somnus back in Hypernia.

Also, wanted to pass on that, similar to last time, StormyAngel has updated the non-public CrownLoyalist wiki page with a walkthrough draft for anyone interested.

As a note: the upper arch in the Castle Town grove is currently missing its shadow. This is a temporary measure, will be restored once I've had a chance to test a bigger fix. I'm thinking I want to change the internal logic to prioritize activating events in front of you rather than under you, as underneath events that are purely cosmetic have been causing me a lot of annoyance in general by blocking you from talking to people etc. In this case, I split the arch to show part of it under you and it broke talking to Calysia after Riversmeet. -_-; But for a proper fix, I need to change some fairly foundational code and want to be sure it doesn't break things.

On a side note, I'm not sure when exactly I'll do it, maybe for public release or next update, but one thing I've been considering for the future is adding a new option to customize the doors in Castle Kharos. Probably mainly the ones in the throne room, though it's possible that there are others worth changing too. Not sure if I'd want to include the ones in the underground area. Depending on when Mimo gets done with the art, I may end up doing a patreon beta with the doors + that, or I may save both for next update, will see.

Aside from that, I'm taking my break now. XD I might take it a little longer than usual since this was a lot of continuous work with the graphical stuff last version, will see. But regardless, I'll continue addressing any further issues that pop up, and will be looking forward to starting on the next update afterward. But for now... back to the Lands Between I go, to die painfully--er, that is, kill hard bosses. XD

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