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I've updated the current patreon version again, to v0.14.0.10. This fixes various minor issues, as well as a bug that caused Wracking Poison from an enthralled enemy to be able to trivialize two bosses in the Somnus section. Another notable addition is "Adventure Mode," which can be found under settings. This is a WIP, but it decreases all enemy HP and damage by 20%, deactivates certain boss skills, and weakens others a bit more. I'm hoping that having this as an option will allow for a bit tighter tuning on some fights without being frustrating for those who don't really enjoy too much difficulty (but also without completely removing all danger). I also added a bit of new dialog to Soren at Castle Kharos (this will still be available next explore if you don't wanna replay).

Am considering giving the option to customize the water at Kharos too, after someone requested it, but if so, that will likely come with the next explore.

Otherwise, I finished a draft of that short trailer:

https://www.youtube.com/watch?v=6C-tt4oFVfg

I sent this version for the RPG Maker festival since it was already running late, but I'm going to adjust it more for general use after getting some useful feedback on the discord. I'll probably make it 20-30 seconds longer, leave the quotes on screen slightly longer, and add the title screen + where to get the game at the end. I'll also likely adjust the enemies/allies sequence to be clearer and maybe swap Ligaea's power shot part (and possibly Sindarion's too; will see) for a full combat turn. I think 1:30 is about the limit for how much I can up the length while keeping the sort of snappiness, though.

I haven't been having the most luck relaxing, annoyingly, and now I seem to be coming down with something. <.<; I'm thinking I might try to get the rest of the marketing crap done now and the stuff for the public release (notably, I want to do an ulti cut-in for Ariston's Deadly Cross, and maybe see if I can improve controller support a bit), since I seem to be in more of a work on the game mood still, then try again after that. Hopefully the sickness won't get too bad before it effs off. Right now it's mostly at an annoyance level.

Aside from that, a moment's frustration. I was looking for some new animations over the weekend, because I have an insatiable hunger for those. Some of  effect seeker animations available for RPG Maker MZ make me deeply envious. I really wish I could use some of these for Ariadne. T_T Sadly, MZ uses a totally different system for animations, so there's no realistic way to backport them. Ah well. I did find some nice new ones for XVA. But, if I use RPG Maker for whatever project comes after Noblesse, MZ is really seducing me with those animations (and having 9 mapping layers, which sounds so nice. >.>;). Guess I gotta learn JavaScript XD

As a last note, though I care little and less for social media, I have been making some attempt to build a presence here:

https://lordfortegames.bsky.social

If you use the platform at all, social media-y things would be appreciated, etc. Not sure how useful I expect it to be, but can't hurt to try.

Anyway, back to figuring things out and hopefully not getting too sick for now. XD

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