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Better progress this week than last, so happy about that.

 

On the flip side, the section I've been working on got longer than expected. I was imagining I'd finish it around the 30k word mark, but I'm not quite done and we're almost at 35k. XD; Still, I'm nearly past the first part. I do think this is going to be a longer update, wordcount-wise, than I originally planned, so the extra time will hopefully be put to good use if I end up needing it. XD

Things are improving IRL as well. Don't want to say for sure that I'll be past that soon and jynx it, but it does seem like a good possibility, so here's hoping.

Now for some idle musings. I was reading a post by a developer who had failed once and then come back and made a very successful (+100k sales) game on their second try. One thing that stuck out at me about it was he attributed his success to, in addition to good use of marketing, "Listening to the market. Instead of just making what I personally liked, I analyzed trending game genres and untapped themes. "

Thinking about that reminded me of kind of an interesting thing, which is that, basically all my life, I've never had any sense of "I want to be an X." Even now, creating isn't about being "a successful dev," to me, it's about creating something I find good and meaningful. That desire has animated my previous attempts to create things as a writer, and I could easily see it animating other media. That said, I do find that being a game developer suits my skillset and inclinations best, and I enjoy the way it lets me wear different hats (technically I'm doing like 10 jobs in one here XD).

Either way, it was just an interesting difference to think about. Obviously I would like more success, and I believe the genre of "ruler rpg" has a lot of potential for wide appeal (held back in part by Noblesse's visible rpg maker-ness), but even if I didn't, the choice that guy made is a non-option for me. I really can't create things I don't find compelling. Honestly, it sort of fascinates me the level of effort I'm willing to put into something I care about (Noblesse) versus how little I'm willing to put into something I don't (my other work). I'm someone who would never not meet a minimum of quality for something I did, but I'm not really willing to go beyond that minimum unless I care. So, being a trendfollower for cheap success isn't even an option for me, heh.

Ultimately this isn't super important, though. The more useful takeaway from that post was the value of marketing, which I already knew. Sadly he didn't share much about what specifically worked for that level of success. XD But another datapoint to keep in mind.

For now, though, back to work on v0.15!

Comments

Arramos

I'm glad that things are looking up for you! And I'm even more glad that you're in a place in life that allows you to focus on making what you want to, as opposed to what you have to. I'll never judge a creator for doing what they must to make a living, but I'm firmly of the opinion that people who make what they're passionate about create superior products to trend followers.

Lord Forte Games

Thanks! Yeah, it's definitely a nice change of pace. Same, though. Ultimately, it's not the easiest to balance my creative work with other stuff, but I think the value of having something I care about to work on is worth the stress of balancing things. Ultimately, I can do -work- I don't care about if it's decently interesting, but not creative work that way. But yeah, I definitely agree overall.

Seryuu

I strongly believe this game will be as successful as The Last Sovereign, it does everything I loved about that game and improves on it big time. You just need to give it time for word to spread. The Last Sovereign started with a small following and used to be called The Last Fucklord.

Lord Forte Games

That's my hope as well. It's definitely harder to break through these days (even Sierra herself recently mused on whether she would've found the success she did if she had started now), but I do think I will eventually. Don't misunderstand what I've said as just complaining about not being (I do want more success, but I'm not here because I expected quick success), it was more just musing on the different approaches and how that person's path isn't an option for me really. Either way, my thanks. I do know the history there, though. I found TLS on the second version. XD That was a summer of utter boredom, that I clicked on a thread with that title, hah.