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It's been two weeks, so I'm opening the update to knight-tier. Hope you enjoy. ^^ In addition, I've updated to v0.15.0.11, mainly a minor change to the rewards for one check (will be updated in the rift next time) and adding a green text warning to a certain optional challenge.

Get it here!

Edit #5: Updated to v0.15.0.10, mainly adding some alchemy vendors in Redstone and fixing the issues that were brought to my attention with barriers and Perfect Focus.

Edit #4: This includes some anti-lag fixes for old content, fixing a door I broke in Chapter 13, a new "short term" tag for proposals, a few fixes to weird edge cases on a certain boss fight, a fix to make "start of turn" battle events not run and mess up the UI if you use an instant skill, an anti-frustration timer to end a certain fight if you seem to be stuck in a stalemate, and fixes for stats not being applied properly after one decision (can be fixed in the Rift, or will be in the transition next update).

Edit #3: One more new version for the night, since I'm already up too late, hah. This one is mostly combat balance adjustments after the first round of feedback. One notable change: Alexander's Grace of Air now removes and grants immunity to Trapped

Edit #2: Updated to v0.15.0.7. This includes a fix for a proposal that was giving the wrong amount of stats, a fix for an issue introduced in 15.0.6 with the bridge in the Redstone Castle Town, and more distinctive assets for a character. Anyone who already invested in the proposal will have their save fixed in the Temporal Rift.

Edit: Updated to v0.15.0.7. Mostly minor fixes, but specifically one to fix a black screen issue if you re-talked to a quest npc after doing his stuff.

Chapter 14 is out! Not quite as long as the crazy benchmark set by last update, but there's a lot in this update that I've been waiting a long time to get to. Hopefully you enjoy!

As usual, scroll to the bottom for instructions on how to play on Steam if you prefer that route. I should be around this evening and over the weekend if any issues arise.

Noblesse Oblige v0.15.0.5 Patch Notes (4-11-2025)

  • 75k words of content!

  • Significant new section of the story!

  • Significant new combat section with optional challenges!

  • One new intimate scene for those with the patch!

  • New art for Albion Soldiers (by the ever-excellent Mimo)! Note: These are not featured in the new content.

  • Four new achievements for those playing on Steam!

  • Graphical improvements to Delphin Pass!

  • New anti-lag functionality! This is always-on in the current version and has been tested with. In the future, it will be a system menu setting. Known issue: Certain sprites in old content may stick to the edge of the screen. Will be fixed for public.

= Balance Changes

  • When several Fire-boosting effects such as Caustic Tar and Singed are active, only the strongest Fire boost takes effect.

  • MP cost reduction effects now work on skills that cost another character's MP (i.e. Ariadne's MP cost reduction is applied for Searing Wind and Blazing Blade).

  • Calysia's Purge Sorcery now has High priority.

  • Calysia's Nightshroud now has Medium priority.

  • Removed the +20% dmg taken/done from Somnus's Dreamwalk (it's still quite strong XD).

  • Somnus's attacks now pierce most damage absorbs and many damage reduction (-x damage, rather than -x% damage) effects.

  • Ligaea's Falconry skills can no longer crit to avoid them consuming Confidence.

  • Increased the damage of Blazing Arrow.

  • Ligaea now has a free version of Take Cover to cancel Cover.

  • = UI Improvements

  • Clarified Full Moon/New Moon buffs in Calysia's passive effects.

  • Added buff icon to the skill description to indicate which kind of Cover Whirlwind removes.

  • Added a "Current Status" option to view current stat values in the proposal screen.

  • Changed Ligaea's default combat expression (Mimo art only).

  • Added a "Required" designation for proposals such as Grove Restoration to make clear that they must be done by a point in the story or they will be done automatically.

= Bugfixes

  • Theseus Loyalty Fix 2: Electric Boogaloo (now Tychus loyalty changes are no longer added twice).

  • Fixed a bug causing the discounted price of Grove Defenders to be applied in the wrong circumstances. Affected saves will be corrected in the Temporal Rift.

  • Improved the consistency of Elite Cover effects.

  • Fixed an issue causing Salvation to grant more SP than intended.

  • Various typo reports and fixes to old content (thanks to everyone who reported).

  • Fixed a bug causing Instant Message settings to load Turn Window settings instead of instant message settings.

= Screenshots

Steam Version Info

Steam Beta Key: 6876ygu8Ch14Beta

You can access the steam version by choosing the game in your library -> properties -> betas, and entering that code. An important note, the Steam version of the game is keyed to give the supporter rewards (extra armor colors, Crown Loyalist Pendant, and Crown Loyalist Token) based on the Steam dlc rather than based on it being a supporter version. This isn't a behavior I want to mess with. You'll still have the items if you import a save with them, though.

Files

Previews only

Comments

Brandon Divine

Spoilers for the release but I got to say I'm glad to see my investment in Alcina and keeping the priestess instead of the demon is paying off, seeing the grandmaster losing favor with our cousin been great, and hopefully I can do more good as the religion support for Alexander kingdom grows. At times I have to say it felt like choosing the demon just better in the long run then the priestess but I'm glad to see the difference as time goes on

Lord Forte Games

Glad to hear you feel that way overall! ^^ I thought that scene was quite fun, so glad you enjoyed it too! I will say, there are some things coming up for Daybreak (the Lorena-only route) that I think you'll enjoy soon. I definitely intend for it to have its own perks compared to Twilight (both), they just haven't diverged quite as fully yet. Some of what I intended to have for that this update got pushed until next time, but I'm looking forward to it.

Christoph Schmid

Ist there some Walkthrough already? - I am stuck in the sidequest where you shold find 3 people needing help to the grove. The Brawler in the Tavern was obvious. The Girl in the Antioch-Housing quite easy to find. But i cannot find the third person... got some hints?