Weekly Update (4-14-2025) (Patreon)
Content
The update seems to have gone pretty well. Slightly more hotfixes than usual, but this oner had a fair number of things with tricky balance. I've updated the version again, to v0.15.0.9. This includes some anti-lag fixes for old content, fixing a door I broke in Chapter 13, a new "short term" tag for proposals (see below), a few fixes to weird edge cases on a certain boss fight, a fix to make "start of turn" battle events not run and mess up the UI if you use an instant skill, an anti-frustration timer to end a certain fight if you seem to be stuck in a stalemate, and fixes for stats not being applied properly after one decision (can be fixed in the Rift, or will be in the transition next update).
This is the new short-term notification (minor spoilers for a proposal from a couple chapters back if anyone isn't caught up).


Am considering adding an extra notification is a proposal expires after the current investment opportunity, but I haven't decided.
Otherwise, have been looking forward to this break. XD Going to play some stuff. I'm feeling better than I was at the worst point this year, but I'm still emotionally not in the greatest place (though it's been nice to finish the update and see everyone's thoughts!), so I may take a slightly longer break than usual. Will be nice to unwind and play some stuff. XD
After that, I need to finish a run-through of the full game with the anti-lag on to be sure it works for public. Might take a little bit, but I think it's important since the anti-lag definitely seems to help a number of people. I may also try to get improved controller support ironed out, which I've been putting off for quite a while. Will see how things go. I also have a poll I'm gonna put out for the count-tier sometime soon about achievements. And I will, of course, continue to address any reported bugs and such. Hopefully we're past all of the game-breaking ones, but hard to be sure. Fingers crossed that I didn't break anything with the latest fix, heh. It was messing with some pretty fundamental stuff, but I tried to be sure I tested everything multiple times.
Oh, also, since I make them for steam anyway, I should really start posting these update splash images with the updates. XD
Anyway, for now... off to blaze some Trails through Daybreak (2). XD
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