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Not a ton to report this week. Things continue apace overall. Have been looking at some nice music and other assets recently. Having an actual budget for the game is nice, and my thanks to everyone here for that. I've also been indulging myself in making some more diverse tilesets. No longer will we suffer under the tyranny of the same three open air stalls everywhere. XD

One thing worth noting, after some feedback I received recently, I'm thinking of making a few slight changes in v0.9 content. Nothing too in-depth or that should affect variables, but mainly (spoilers to follow if anyone is behind):



I'm thinking of making the reasoning clearer for only having exile or recruit as options for Kadmus (namely, choosing to execute a noble from the other side who had surrendered instead of fighting to the death would tank noble support *and* make future enemies less likely to surrender for relatively minor benefit, so I think it isn't a choice Alexander would consider viable even without the promise to Kara during the optional objective to reassure Hektor's daughters).

In addition, I think I may make exiling Somnus presented in slightly stronger terms (basically, only letting him go on the condition he make a binding pact not oppose Alexander in the future) in the Alcinian path, just so those who choose to do so feel like they have some degree of closure and not like they're just setting up a future problem or being naïve by letting him leave in peace. 

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