Outfits and the Plan Ahead (Patreon)
Content
Been working on solving various animation problems arising from independent torso and leg movement. Should be able to wrap it up this week together with the first iteration of combat. But somewhat tired of working with barely presentable in-dev assets so the next step is to (re)introduce outfits and bring the general graphics quality to be on par with Heroine Rumble.
I am a little disappointed with Heroine Rumble's RNG-based outfit selection system. It is certainly better than nothing but leaves a lot to be desired. So instead, the next game will feature a fully functional inventory and equipment system. You will be able to pick and choose individual outfit pieces and wear whichever combo you like.
I plan to have at least the following "slots" for customization:
Torso/Top
Arm/Hands
Legging/Bottom
Feet/Boot
Skirt/Dress
+ 2-4 accessory/attachment slots for things like wings, hairband, etc.
This require some changes to the underlying data structure + rendering system so its not a simple "copy and paste" job. But I don't foresee the base system, without the actual user inventory/equipment part, to take very long.
After the base outfit system is done + other touch-ups, I plan to start releasing playable "tech-demo" "not even alpha" "for enthusiast" builds for Patreons. Starting with something very simple, like here are X wandering enemies on the map, and you can fight them, but not much else. And build from there.
The current ETA for first such a build is early-mid October, and then likely monthly builds from there onwards. Again, the first couple builds are going to be very very rough tech demos and they are certainly "for enthusiasts" only.