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BoogerBrigade

I'm loving it so far. Some questions that I didn't notice had any answers afaik 1. How will grabs be implemented in a system designed around m&b? Is it going to fall under an unarmed skill? 2. Will the ero side be focused on just downed opponents, or will you be able to 'happy moment' characters before an HP gauge hits zero? 3. Will mind-controlled factions be implemented? 4. Would breaking someone to your will like "training fights" be implemented?

BoogerBrigade

5. Will lewd moments only be to humans or monster girls as well? 6. Will it just be fighting, or will politics be in place like MB? 7. Will different aspects like centaurs and leviathans be in place?

Kian

Can I keep her?

Mike

Very nice!

enlit3d

1. So theres a couple of options to initiate grab. A) Disable your foe in combat and then press interact key (E) B) Use the seduction skill -> basically a taunt that forces enemy to initiate grab on you. C) There are out of combat options as well, such as with dialogues.

enlit3d

2) You can finish Hero class characters with either. Minions "die" when their HP hits zero. 3) If that meant a player faction, probably. 4) Yes I have something like that in mind, and its not limited to physical combat only :P

enlit3d

5) Both 6) If by politics you meant something like a overmap/quest/objectives for the player, yes. 7) If time/resource permits

BoogerBrigade

How would seduction skill work? Just spam poses until they give in? I'd figure it would be something like a different class, similar to martial artists, where they specialize in either longer ranged aphros or jumped on you/carressed you until you gave in to their desires. Also, what would happen should you be "defeated"?

BoogerBrigade

Nice. I could betray a faction for some ill-gotten goodies hehe

enlit3d

Seduction is a channeled single target taunt that forces the enemy to rush at you. Not sure what should happen after defeat ATM. I think the `"you got taken as prisoner system`" in MnB is too harsh (basically reset lots of your progress). I am probably going with a "no real generic game over" system like Dark Souls/Pokemon - teleport to last savepoint.